116 lines
4 KiB
Lua
116 lines
4 KiB
Lua
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-- Load support for translation.
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local S = minetest.get_translator("more_chests")
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local function has_locked_chest_privilege(meta, player)
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if player:get_player_name() ~= meta:get_string("owner") then
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return false
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end
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return true
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end
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minetest.register_node("more_chests:cobble", {
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description = S("Cobble Chest"),
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tiles = {"default_cobble.png", "default_cobble.png", "default_cobble.png",
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"default_cobble.png", "default_cobble.png", "cobblechest_front.png"},
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paramtype2 = "facedir",
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groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, tubedevice = 1, tubedevice_receiver = 1},
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-- First attempt to add a way to connect to pipeworks.
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tube = {
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insert_object = function(pos, node, stack, direction)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:add_item("main", stack)
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end,
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can_insert = function(pos, node, stack, direction)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:room_for_item("main", stack)
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end,
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input_inventory = "main",
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connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1}
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},
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legacy_facedir_simple = true,
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sounds = default.node_sound_wood_defaults(),
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after_place_node = function(pos, placer)
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local meta = minetest.get_meta(pos)
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meta:set_string("owner", placer:get_player_name() or "")
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end,
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec",
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"size[8,9]"..
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default.gui_bg ..
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default.gui_bg_img ..
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default.gui_slots ..
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"list[current_name;main;0,0.3;8,4;]"..
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"list[current_player;main;0,4.85;8,1;]" ..
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"list[current_player;main;0,6.08;8,3;8]" ..
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"listring[current_name;main]"..
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"listring[current_player;main]" ..
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default.get_hotbar_bg(0,4.85))
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meta:set_string("owner", "")
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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local meta = minetest.get_meta(pos)
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if not has_locked_chest_privilege(meta, player) then
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minetest.log("action", player:get_player_name()..
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" tried to access a locked chest belonging to "..
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meta:get_string("owner").." at "..
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minetest.pos_to_string(pos))
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return 0
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end
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return count
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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if not has_locked_chest_privilege(meta, player) then
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minetest.log("action", player:get_player_name()..
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" tried to access a locked chest belonging to "..
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meta:get_string("owner").." at "..
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minetest.pos_to_string(pos))
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return 0
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end
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return stack:get_count()
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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if not has_locked_chest_privilege(meta, player) then
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minetest.log("action", player:get_player_name()..
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" tried to access a locked chest belonging to "..
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meta:get_string("owner").." at "..
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minetest.pos_to_string(pos))
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return 0
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end
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return stack:get_count()
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in locked chest at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff to locked chest at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" takes stuff from locked chest at "..minetest.pos_to_string(pos))
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end,
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})
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minetest.register_craft({
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output = 'more_chests:cobble',
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recipe = {
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{'default:wood','default:cobble','default:wood'},
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{'default:cobble','default:steel_ingot','default:cobble'},
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{'default:wood','default:cobble','default:wood'}
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}
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})
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