minetest-mm/mods/mydoors/my_saloon_doors/init.lua

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local doorcol = {
{"white", "White", "^[colorize:white:120"},
{"red", "Red", "^[colorize:red:120"},
{"black", "Black", "^[colorize:black:220"},
{"brown", "Brown", "^[colorize:black:180"},
{"grey", "Grey", "^[colorize:white:120^[colorize:black:120"},
{"dark_grey", "Dark grey", "^[colorize:white:120^[colorize:black:200"},
{"yellow", "Yellow", "^[colorize:yellow:100"},
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}
local function add_door(col, des, tint)
minetest.register_node("my_saloon_doors:door1a_"..col, {
description = des.." Saloon Door ",
tiles = {"mydoors_saloon_bottom.png"..tint},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky = 3},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.1875, -0.0625, 0, 0.75, 0.0625},
{-0.5, 0.75, -0.0625, -0.0625, 0.8125, 0.0625},
{-0.5, 0.8125, -0.0625, -0.125, 0.875, 0.0625},
{-0.5, 0.875, -0.0625, -0.1875, 0.9375, 0.0625},
{-0.5, 0.9375, -0.0625, -0.3125, 1, 0.0625},
{-0, -0.1875, -0.0625, 0.5, 0.75, 0.0625},
{ 0.0625, 0.75, -0.0625, 0.5, 0.8125, 0.0625},
{ 0.125, 0.8125, -0.0625, 0.5, 0.875, 0.0625},
{ 0.1875, 0.875, -0.0625, 0.5, 0.9375, 0.0625},
{ 0.3125, 0.9375, -0.0625, 0.5, 1, 0.0625},
}
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.1875, -0.0625, 0.5, 1, 0.0625},
}
},
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on_place = function(itemstack, placer, pointed_thing)
local pos1 = pointed_thing.above
local pos2 = vector.add(pos1, {x=0,y=1,z=0})
if not placer or not placer:is_player() then
return
end
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if not minetest.registered_nodes[minetest.get_node(pos1).name].buildable_to or
not minetest.registered_nodes[minetest.get_node(pos2).name].buildable_to then
minetest.chat_send_player(placer:get_player_name(), "Not enough room")
return
end
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local player_name = placer:get_player_name()
if minetest.is_protected(pos1, player_name) then
minetest.record_protection_violation(pos1, player_name)
return
end
if minetest.is_protected(pos2, player_name) then
minetest.record_protection_violation(pos2, player_name)
return
end
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return minetest.item_place(itemstack, placer, pointed_thing)
end,
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
local timer = minetest.get_node_timer(pos)
local par1 = node.param2
local par2 = minetest.dir_to_facedir(player:get_look_dir())
if par1 + par2 == 1 or
par1 + par2 == 3 or
par1 + par2 == 5 then
par2 = par1
end
if node.name == "my_saloon_doors:door1a_"..col then
minetest.set_node(pos, {name="my_saloon_doors:door1b_"..col, param2=par2})
timer:start(3)
end
end,
})
minetest.register_node("my_saloon_doors:door1b_"..col, {
tiles = {"mydoors_saloon_bottom.png^[transformFY"..tint},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky = 1},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.1875, -0.0625, -0.375, 0.75, 0.5},
{-0.5, 0.75, -0.0625, -0.375, 0.8125, 0.4375},
{-0.5, 0.8125, -0.0625, -0.375, 0.875, 0.375},
{-0.5, 0.875, -0.0625, -0.375, 0.9375, 0.3125},
{-0.5, 0.9375, -0.0625, -0.375, 1, 0.1875},
{ 0.375, -0.1875, -0.0625, 0.5, 0.75, 0.5},
{ 0.375, 0.75, -0.0625, 0.5, 0.8125, 0.4375},
{ 0.375, 0.8125, -0.0625, 0.5, 0.875, 0.375},
{ 0.375, 0.875, -0.0625, 0.5, 0.9375, 0.3125},
{ 0.375, 0.9375, -0.0625, 0.5, 1, 0.1875},
}
},
selection_box = {
type = "fixed",
fixed = {
{0, 0, 0, 0, 0, 0},
}
},
on_timer = function(pos, elapsed)
local node = minetest.get_node(pos)
minetest.set_node(pos, {name="my_saloon_doors:door1a_"..col, param2=node.param2})
-- minetest.set_node(vector.add(pos, {x=0,y=1,z=0}),{name="my_saloon_doors:door1b_"..col,param2=node.param2})
end,
})
end
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for _,door in ipairs(doorcol) do
add_door(unpack(door))
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end