89 lines
1.7 KiB
Lua
89 lines
1.7 KiB
Lua
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local S = mobs.intllib
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-- Fire Spirit
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mobs:register_mob("mobs_monster:fire_spirit", {
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type = "monster",
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passive = false,
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attack_type = "dogfight",
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pathfinding = true,
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reach = 2,
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damage = 4,
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hp_min = 25,
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hp_max = 45,
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armor = 100,
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collisionbox = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
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visual_scale = {x = 0.5, y = 0.5, z = 0.5},
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visual = "sprite",
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textures = {
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{"mobs_fire_spirit.png"}
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},
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glow = 14,
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blood_texture = "fire_basic_flame.png",
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immune_to = {
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{"all"}
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},
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makes_footstep_sound = false,
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sounds = {
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random = "fire_fire",
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damage = "fire_extinguish_flame",
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death = "fire_extinguish_flame"
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},
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view_range = 14,
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walk_velocity = 2,
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run_velocity = 3,
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jump = true,
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drops = {
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{name = "fireflies:firefly", chance = 2, min = 1, max = 1}
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},
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water_damage = 1,
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lava_damage = 0,
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fire_damage = 0,
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light_damage = 0,
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fall_damage = false,
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fear_height = 8,
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animation = {},
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on_die = function(self, pos)
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mobs:effect(pos, 20, "tnt_smoke.png", 3, 5, 2, 0.5, nil, false)
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self.object:remove()
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end,
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do_custom = function(self, dtime)
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self.flame_timer = (self.flame_timer or 0) + dtime
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if self.flame_timer < 0.5 then
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return
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end
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self.flame_timer = 0
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local pos = self.object:get_pos()
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-- pos, amount, texture, min_size, max_size, radius, gravity, glow, fall
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mobs:effect(pos, 5, "fire_basic_flame.png", 1, 2, 0.5, 0.5, 14, nil)
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end
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})
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--[[
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if not mobs.custom_spawn_monster then
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mobs:spawn({
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name = "mobs_monster:dirt_monster",
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nodes = {"default:dirt_with_grass", "ethereal:gray_dirt", "ethereal:dry_dirt"},
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min_light = 0,
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max_light = 7,
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chance = 6000,
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active_object_count = 2,
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min_height = 0,
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day_toggle = false,
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})
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end
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]]
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mobs:register_egg("mobs_monster:fire_spirit", S("Fire Spirit"), "fire_basic_flame.png", 1)
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