minetest-mm/mods/vehicle_mash/README.md

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# Vehicle Mash [![Build status](https://github.com/minetest-mods/vehicle_mash/workflows/build/badge.svg)](https://github.com/minetest-mods/vehicle_mash/actions) [![ContentDB](https://content.minetest.net/packages/Panquesito7/vehicle_mash/shields/downloads/)](https://content.minetest.net/packages/Panquesito7/vehicle_mash/)
- Current version: 2.2.2
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- By [blert2112](https://github.com/blert2112), and handed over to [Panquesito7](https://github.com/Panquesito7).
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![Screenshot](https://raw.githubusercontent.com/minetest-mods/vehicle_mash/master/screenshot.png)
A merge of all the vehicles from:
- "Mesecars" by paramat.
- "Car" by Esteban.
- "Boats" by PilzAdam.
- "Hovercraft" by Stuart Jones.
- 28 vehicles currently.
- All CAR01's can carry 3 passengers.
- Disable vehicles by going to your Minetest Settings.
- Adding new vehicles is a simple matter of:
- Create/acquire vehicle model and textures.
- Create, and name appropriately, a new `.lua` file on its appropiate folder for the vehicle based on one of the existing ones.
- Add a setting in `settingtypes.txt` for users to enable/disable it.
- Change settings in the file you created to reflect the new vehicle.
- Add a new line to `init.lua` to load the vehicle `dofile(minetest.get_modpath("vehicle_mash") .. "/NAME_OF_VEHICLE.lua")`
## Installation
- Unzip the archive, rename the folder to `vehicle_mash` and place it in
../minetest/mods/
- GNU/Linux: If you use a system-wide installation place
it in ~/.minetest/mods/.
- If you only want this to be used in a single world, place
the folder in worldmods/ in your world directory.
For further information or help, see:\
<https://wiki.minetest.net/Installing_Mods>
## Known issues
- Attachments incorrectly ordered.
## License
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Copyright (C) 2015-2016 blert2112 and contributors\
Copyright (C) 2019-2021 Panquesito7 (halfpacho@gmail.com) and contributors
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All licenses of previous works, of course, apply. (see credits below)
As far as the work I did... It's really just a fork of a fork of a fork of a fork, tossed it all into a blender and spun it on puree for a bit. Baked it for a while and set it on the counter to cool. What I mean is, make what you will of it, it matters not to me.
See [`LICENSE.md`](LICENSE.md) for more information.
## Dependencies
- `default` (included in [Minetest Game](https://github.com/minetest/minetest_game))
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- [`lib_mount`](https://github.com/minetest-mods/lib_mount)
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## Requirements
- `vehicle_mash` 2.1.0 for MT 5.0.0+.
- `vehicle_mash` 2.0 for MT 0.4.12+ (may work on older versions).
## TODO
There are no pending tasks to do yet.
## Changelog
v2.2.2 6/02/2020
- Fix passengers not detaching when driver gets out.
- Various other tweaks and fixes for passengers.
v2.2.1 5/28/2020
- Added vehicle crafting (Enabled by default).
- Added car battery, windshield, tire, and motor.
- All CAR01's can now carry 3 passengers.
- Add `screenshot.png`.
- Improve `README.md`.
v2.2 5/15/2020
- Move files to a folder of its own.
- Add GitHub workflow and LuaCheck.
- Add `settingtypes.txt` to select enabled cars.
- Improve `README.md`.
- Short a bit the code.
v2.1 6/10/2019
- Fix attachment positions for drivers/passengers on all vehicles.
- Adds red, green, and yellow hovercrafts.
- Use `mod.conf` for name, description and dependencies.
- Support for MT 5.0.0+.
v2.0 8/13/2016
- converted to use the lib_mount mod for "driving"
- enlarged F1 and 126r models x2.5
- added yellow Mesecar
- updated boat model from default boat mod
- various speed/braking/turning/acceleration tweaks
- various collision box tweaks
- various other tweaks I probably forgot about
- last version supporting MT 0.4.12+.
v1.4 5/19/2015
- attach (one) passenger added
- reorganized vehicle definition file code and added some variables pertaining to passengers
- added a vehicle definition file template with comments
- cleaned up to remove code dulplication
v1.3 5/5/2015
- player now sits forward in vehicles
- tweaked player sit positions
- tweaked collison boxes
- proper placement on_ground/in_water
v1.2 5/1/2015
- added boats
- changed name so to not conflict with other mods
v1.1 4/25/2015
- car won't come to a complete stop (fixed)
v1.0 4/24/2015
- first release
## Bugs, suggestions and new features
Report bugs or suggest ideas by [creating an issue](https://github.com/minetest-mods/vehicle_mash/issues/new).\
If you know how to fix an issue, consider opening a [pull request](https://github.com/minetest-mods/vehicle_mash/compare).
## Credit where credit is due
- Black, Blue, Brown, Cyan, Dark Green, Dark Grey, Green, Grey, Magenta, Orange, Pink, Red, Violet, White, Yellow, Hot Rod, Nyan Ride, Oerkki Bliss, and Road Master from: "Car" by Esteban
- <https://forum.minetest.net/viewtopic.php?f=13&t=7407>
- License:
- No info given in that mod but I am going to assume the credit for the original model goes to:
- Melcor and his CAR01 model
- <https://forum.minetest.net/viewtopic.php?f=9&t=6512>
- License: CC-BY-NC-SA
- MeseCars from: "Mesecars" by paramat
- <https://forum.minetest.net/viewtopic.php?f=11&t=7967>
- Licenses: Code WTFPL, textures CC BY-SA
- Boats from "Boats" by PilzAdam
- textures: Zeg9
- model: thetoon and Zeg9, modified by PavelS(SokolovPavel)
- License: WTFPL
- Hovercraft from "Hovercraft" by Stuart Jones
- Licenses:
- textures: CC-BY-SA
- sounds: freesound.org
- Rocket Boost Engine Loop by qubodup - CC0
- CARTOON-BING-LOW by kantouth - CC-BY-3.0
- All other sounds: Copyright Stuart Jones - CC-BY-SA
I am sure many others deserve mention.\
If you feel left out let me know and I will add you in.
Enjoy!