minetest-mm/mods/roads/roadsigns/workshop.lua

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Lua
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2020-10-26 17:38:53 +01:00
--[[
StreetsMod: Create signs in the signworkshop
]]
local forms = {
inactive = {
"size[12,10]",
"label[3.5,0;"..streets.S("Sign workshop - Create signs for your roads!").."]",
"label[0,0.5;"..streets.S("Available signs:").."]",
"list[context;streets:signworkshop_list;0,1;5,4]",
"label[9,0.5;"..streets.S("Needed stuff:").."]",
"list[context;streets:signworkshop_recipe;8,1;4,1]",
"label[9,2;"..streets.S("Put it here:").."]",
"list[context;streets:signworkshop_input;8,3;4,1]",
"button[8,4;2,1;streets:signworkshop_send;"..streets.S("Start!").."]",
"label[5.8,0.5;"..streets.S("Selected:").."]",
"list[context;streets:signworkshop_select;6,1;1,1]",
"label[5.8,2.5;"..streets.S("Output:").."]",
"list[context;streets:signworkshop_output;6,3;1,1]",
"list[current_player;main;2,6;8,1]",
"list[current_player;main;2,7.25;8,3;8]",
default.gui_bg,
default.gui_bg_img,
default.gui_slots,
default.get_hotbar_bg(2, 6)
},
active = {
"size[12,10]",
"label[3.5,0;"..streets.S("Sign workshop - Create signs for your roads!").."]",
"label[0,0.5;"..streets.S("Available signs:").."]",
"list[context;streets:signworkshop_list;0,1;5,4]",
"label[9,0.5;"..streets.S("Needed stuff:").."]",
"list[context;streets:signworkshop_recipe;8,1;4,1]",
"label[9,2;"..streets.S("Put it here:").."]",
"list[context;streets:signworkshop_input;8,3;4,1]",
"label[5.8,0.5;"..streets.S("Selected:").."]",
"list[context;streets:signworkshop_select;6,1;1,1]",
"label[5.8,2.5;"..streets.S("Output:").."]",
"list[context;streets:signworkshop_output;6,3;1,1]",
"list[current_player;main;2,6;8,1]",
"list[current_player;main;2,7.25;8,3;8]",
default.gui_bg,
default.gui_bg_img,
default.gui_slots,
default.get_hotbar_bg(2, 6),
--
}
}
streets.workshop.signs = {}
minetest.after(0, function()
for k, v in pairs(minetest.registered_nodes) do
if v.streets and v.streets.signworkshop then
table.insert(streets.workshop.signs, k)
end
end
end)
minetest.register_node(":streets:signworkshop",{
description = streets.S("Sign workshop"),
tiles = {"streets_signworkshop_top.png","streets_signworkshop_bottom.png","streets_signworkshop_side.png","streets_signworkshop_side.png","streets_signworkshop_side.png","streets_signworkshop_front.png"},
groups = {cracky = 1, level = 2},
paramtype2 = "facedir",
after_place_node = function(pos)
minetest.get_meta(pos):set_string("formspec",table.concat(forms.inactive))
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("streets:signworkshop_list",5*4)
inv:set_size("streets:signworkshop_recipe",3*2)
inv:set_size("streets:signworkshop_input",4*1)
inv:set_size("streets:signworkshop_select",1*1)
inv:set_size("streets:signworkshop_output",1*1)
-- Fill
for k, v in pairs(streets.workshop.signs) do
inv:add_item("streets:signworkshop_list", v)
end
-- Meta
meta:set_string("infotext",streets.S("Sign workshop idle"))
meta:set_string("idle","y")
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if listname ~= "streets:signworkshop_input" then
return 0
else
return 1
end
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
-- Move items inside input slots
if to_list == "streets:signworkshop_input" and from_list == "streets:signworkshop_input" then
return 1
-- List -> selection
elseif from_list == "streets:signworkshop_list" and to_list == "streets:signworkshop_select" then
local inv = minetest.get_meta(pos):get_inventory()
local selected = inv:get_stack("streets:signworkshop_list",from_index):to_table()
local need = minetest.registered_nodes[selected.name].streets.signworkshop.recipe
inv:set_list("streets:signworkshop_recipe",{need[1],need[2],need[3],need[4]})
return 1
-- selection -> list
elseif from_list == "streets:signworkshop_select" and to_list == "streets:signworkshop_list" then
local inv = minetest.get_meta(pos):get_inventory()
inv:set_list("streets:signworkshop_recipe",{"","","",""})
return 1
-- Every other case
else
return 0
end
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
if listname == "streets:signworkshop_input" or listname == "streets:signworkshop_output" then
return 99
else
return 0
end
end,
on_receive_fields = function(pos, formname, fields, sender)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
--
if inv:is_empty("streets:signworkshop_input") ~= true and inv:is_empty("streets:signworkshop_select") ~= true and meta:get_string("idle") == "y" then
local selection = inv:get_stack("streets:signworkshop_select",1):get_name()
local def = minetest.registered_nodes[selection].streets.signworkshop
local need = inv:get_list("streets:signworkshop_recipe")
local has = inv:get_list("streets:signworkshop_input")
for k, v in pairs(need) do
need[k] = need[k]:to_table()
if need[k] == nil then need[k] = { name = "" } end
end
for k, v in pairs(has) do
has[k] = has[k]:to_table()
if has[k] == nil then has[k] = { name = "" } end
end
if need[1].name == has[1].name and need[2].name == has[2].name and need[3].name == has[3].name and need[4].name == has[4].name then
meta:set_string("infotext",streets.S("Sign workshop working"))
meta:set_string("idle","n")
meta:set_string("formspec",table.concat(forms.active) .. "label[8,4;"..streets.S("Please wait %s seconds..."):format(def.time).."]")
-- Clear input
inv:set_list("streets:signworkshop_input",{"","","",""})
minetest.after(def.time,function()
-- Reset infotext and meta
meta:set_string("infotext",streets.S("Sign workshop idle"))
meta:set_string("idle","y")
meta:set_string("formspec",table.concat(forms.inactive))
-- Fill output
inv:add_item("streets:signworkshop_output",selection)
end)
end
end
end
})
minetest.register_craft({
output = "streets:signworkshop",
recipe = {
{"default:steel_ingot","default:glass","default:steel_ingot"},
{"default:steel_ingot","default:diamond","default:steel_ingot"},
{"default:cobble","default:cobble","default:cobble"}
}
})