2020-10-26 17:38:53 +01:00
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local S = mobs.intllib
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-- name tag
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minetest.register_craftitem("mobs:nametag", {
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description = S("Name Tag"),
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inventory_image = "mobs_nametag.png",
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2021-01-16 20:08:32 +01:00
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groups = {flammable = 2, nametag = 1}
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2020-10-26 17:38:53 +01:00
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})
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if minetest.get_modpath("dye") and minetest.get_modpath("farming") then
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minetest.register_craft({
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type = "shapeless",
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output = "mobs:nametag",
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recipe = {"default:paper", "dye:black", "farming:string"}
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})
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end
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-- leather
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minetest.register_craftitem("mobs:leather", {
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description = S("Leather"),
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inventory_image = "mobs_leather.png",
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2021-01-16 20:08:32 +01:00
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groups = {flammable = 2, leather = 1}
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2020-10-26 17:38:53 +01:00
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})
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-- raw meat
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minetest.register_craftitem("mobs:meat_raw", {
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description = S("Raw Meat"),
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inventory_image = "mobs_meat_raw.png",
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on_use = minetest.item_eat(3),
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groups = {food_meat_raw = 1, flammable = 2}
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})
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-- cooked meat
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minetest.register_craftitem("mobs:meat", {
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description = S("Meat"),
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inventory_image = "mobs_meat.png",
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on_use = minetest.item_eat(8),
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groups = {food_meat = 1, flammable = 2}
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})
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minetest.register_craft({
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type = "cooking",
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output = "mobs:meat",
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recipe = "mobs:meat_raw",
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cooktime = 5
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})
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-- lasso
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minetest.register_tool("mobs:lasso", {
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description = S("Lasso (right-click animal to put in inventory)"),
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inventory_image = "mobs_magic_lasso.png",
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groups = {flammable = 2}
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})
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if minetest.get_modpath("farming") then
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minetest.register_craft({
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output = "mobs:lasso",
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recipe = {
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{"farming:string", "", "farming:string"},
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{"", "default:diamond", ""},
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{"farming:string", "", "farming:string"}
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}
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})
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end
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minetest.register_alias("mobs:magic_lasso", "mobs:lasso")
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-- net
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minetest.register_tool("mobs:net", {
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description = S("Net (right-click animal to put in inventory)"),
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inventory_image = "mobs_net.png",
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groups = {flammable = 2}
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})
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if minetest.get_modpath("farming") then
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minetest.register_craft({
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output = "mobs:net",
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recipe = {
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{"group:stick", "", "group:stick"},
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{"group:stick", "", "group:stick"},
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{"farming:string", "group:stick", "farming:string"}
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}
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})
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end
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-- shears (right click to shear animal)
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minetest.register_tool("mobs:shears", {
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description = S("Steel Shears (right-click to shear)"),
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inventory_image = "mobs_shears.png",
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groups = {flammable = 2}
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})
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minetest.register_craft({
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output = "mobs:shears",
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recipe = {
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{"", "default:steel_ingot", ""},
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{"", "group:stick", "default:steel_ingot"}
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}
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})
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-- protection rune
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minetest.register_craftitem("mobs:protector", {
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description = S("Mob Protection Rune"),
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inventory_image = "mobs_protector.png",
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groups = {flammable = 2}
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})
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minetest.register_craft({
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output = "mobs:protector",
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recipe = {
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{"default:stone", "default:stone", "default:stone"},
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{"default:stone", "default:goldblock", "default:stone"},
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{"default:stone", "default:stone", "default:stone"}
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}
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})
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-- saddle
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minetest.register_craftitem("mobs:saddle", {
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description = S("Saddle"),
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inventory_image = "mobs_saddle.png",
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2021-01-16 20:08:32 +01:00
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groups = {flammable = 2, saddle = 1}
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2020-10-26 17:38:53 +01:00
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})
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minetest.register_craft({
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output = "mobs:saddle",
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recipe = {
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{"mobs:leather", "mobs:leather", "mobs:leather"},
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{"mobs:leather", "default:steel_ingot", "mobs:leather"},
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{"mobs:leather", "default:steel_ingot", "mobs:leather"}
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}
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})
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-- make sure we can register fences
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if default.register_fence then
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-- mob fence (looks like normal fence but collision is 2 high)
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default.register_fence("mobs:fence_wood", {
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description = S("Mob Fence"),
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texture = "default_wood.png",
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material = "default:fence_wood",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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sounds = default.node_sound_wood_defaults(),
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collision_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 1.9, 0.5},
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}
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}
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})
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-- mob fence top (has enlarged collisionbox to stop mobs getting over)
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minetest.register_node("mobs:fence_top", {
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description = S("Mob Fence Top"),
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drawtype = "nodebox",
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tiles = {"default_wood.png"},
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paramtype = "light",
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is_ground_content = false,
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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sounds = default.node_sound_wood_defaults(),
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node_box = {
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type = "fixed",
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fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
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},
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collision_box = {
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type = "fixed",
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fixed = {-0.4, -1.5, -0.4, 0.4, 0, 0.4}
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},
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selection_box = {
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type = "fixed",
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fixed = {-0.4, -1.5, -0.4, 0.4, 0, 0.4}
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}
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})
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minetest.register_craft({
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output = "mobs:fence_top 12",
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recipe = {
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{"group:wood", "group:wood", "group:wood"},
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{"", "default:fence_wood", ""}
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}
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})
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end
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-- items that can be used as fuel
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minetest.register_craft({
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type = "fuel",
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recipe = "mobs:nametag",
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burntime = 3
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "mobs:lasso",
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burntime = 7
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "mobs:net",
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burntime = 8
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "mobs:leather",
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burntime = 4
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "mobs:saddle",
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burntime = 7
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "mobs:fence_wood",
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burntime = 7
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "mobs:fence_top",
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burntime = 2
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})
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-- this tool spawns same mob and adds owner, protected, nametag info
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-- then removes original entity, this is used for fixing any issues.
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local tex_obj
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minetest.register_tool(":mobs:mob_reset_stick", {
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description = S("Mob Reset Stick"),
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inventory_image = "default_stick.png^[colorize:#ff000050",
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stack_max = 1,
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groups = {not_in_creative_inventory = 1},
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type ~= "object" then
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return
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end
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local obj = pointed_thing.ref
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local control = user:get_player_control()
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local sneak = control and control.sneak
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-- spawn same mob with saved stats, with random texture
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if obj and not sneak then
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local self = obj:get_luaentity()
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local obj2 = minetest.add_entity(obj:get_pos(), self.name)
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if obj2 then
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local ent2 = obj2:get_luaentity()
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ent2.protected = self.protected
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ent2.owner = self.owner
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ent2.nametag = self.nametag
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ent2.gotten = self.gotten
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ent2.tamed = self.tamed
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ent2.health = self.health
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ent2.order = self.order
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if self.child then
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obj2:set_velocity({x = 0, y = self.jump_height, z = 0})
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end
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obj2:set_properties({nametag = self.nametag})
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obj:remove()
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end
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end
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-- display form to enter texture name ending in .png
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if obj and sneak then
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tex_obj = obj
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local name = user:get_player_name()
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local tex = ""
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minetest.show_formspec(name, "mobs_texture", "size[8,4]"
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.. "field[0.5,1;7.5,0;name;"
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.. minetest.formspec_escape(S("Enter texture:")) .. ";" .. tex .. "]"
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.. "button_exit[2.5,3.5;3,1;mob_texture_change;"
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.. minetest.formspec_escape(S("Change")) .. "]")
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end
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end
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})
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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-- right-clicked with nametag and name entered?
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if formname == "mobs_texture"
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and fields.name
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and fields.name ~= "" then
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-- does mob still exist?
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if not tex_obj
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or not tex_obj:get_luaentity() then
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return
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end
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-- make sure nametag is being used to name mob
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local item = player:get_wielded_item()
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if item:get_name() ~= "mobs:mob_reset_stick" then
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return
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end
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-- limit name entered to 64 characters long
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if fields.name:len() > 64 then
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fields.name = fields.name:sub(1, 64)
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end
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-- update texture
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local self = tex_obj:get_luaentity()
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self.base_texture = {fields.name}
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tex_obj:set_properties({textures = {fields.name}})
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-- reset external variable
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tex_obj = nil
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end
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end)
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-- Meat Block (thanks to painterlypack.net for allowing me to use these textures)
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minetest.register_node("mobs:meatblock", {
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description = S("Meat Block"),
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tiles = {"mobs_meat_top.png", "mobs_meat_bottom.png", "mobs_meat_side.png"},
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paramtype2 = "facedir",
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groups = {choppy = 1, oddly_breakable_by_hand = 1, flammable = 2},
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sounds = default.node_sound_leaves_defaults(),
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on_place = minetest.rotate_node,
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on_use = minetest.item_eat(20),
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})
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minetest.register_craft({
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output = "mobs:meatblock",
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type = "shapeless",
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recipe = {
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"group:food_meat", "group:food_meat", "group:food_meat",
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"group:food_meat", "group:food_meat", "group:food_meat",
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"group:food_meat", "group:food_meat", "group:food_meat"
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}
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})
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