57 lines
1.4 KiB
Lua
57 lines
1.4 KiB
Lua
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local carpet_proto = {
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -0.45, 0.5}
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},
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groups = {
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snappy = 2,
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flammable = 3,
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oddly_breakable_by_hand = 3,
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choppy = 2,
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carpet = 1,
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}
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}
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-- Register the carpet and recipe using material
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-- material - already registered material item the textures and sounds applied from
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-- def - optional additional - or overriding data passed to minetest.register_node()
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carpets = {}
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function carpets.register(material, def)
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local node = table.copy(carpet_proto)
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if def then
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for k,v in pairs(def) do
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node[k] = v
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end
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end
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local material_def = minetest.registered_nodes[material]
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node.description = node.description or material_def.description.." Carpet"
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node.sounds = table.copy(node.sounds or material_def.sounds or default.node_sound_defaults())
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node.groups = table.copy(node.groups)
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if node.tiles then
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node.tiles = table.copy(node.tiles)
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elseif material_def.tiles[6] then
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node.tiles = {material_def.tiles[6]}
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else
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node.tiles = table.copy(material_def.tiles)
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end
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local name = "carpet:" .. (node.name or material:gsub(":", "_"))
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node.name = nil
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minetest.register_node(":" .. name, node)
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minetest.register_craft({
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output = name .. " 32",
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recipe = {
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{"group:wool", "group:wool", "group:wool"},
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{"group:wool", material, "group:wool"}
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}
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})
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end
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