2020-10-26 17:38:53 +01:00
|
|
|
worldedit = worldedit or {}
|
|
|
|
|
|
|
|
--[[
|
|
|
|
Example:
|
|
|
|
|
|
|
|
worldedit.register_gui_function("worldedit_gui_hollow_cylinder", {
|
|
|
|
name = "Make Hollow Cylinder",
|
|
|
|
privs = {worldedit=true},
|
|
|
|
get_formspec = function(name) return "some formspec here" end,
|
|
|
|
on_select = function(name) print(name .. " clicked the button!") end,
|
|
|
|
})
|
|
|
|
|
|
|
|
Use `nil` for the `options` parameter to unregister the function associated with the given identifier.
|
|
|
|
|
|
|
|
Use `nil` for the `get_formspec` field to denote that the function does not have its own screen.
|
|
|
|
|
|
|
|
The `privs` field may not be `nil`.
|
|
|
|
|
|
|
|
If the identifier is already registered to another function, it will be replaced by the new one.
|
|
|
|
|
|
|
|
The `on_select` function must not call `worldedit.show_page`
|
|
|
|
]]
|
|
|
|
|
|
|
|
worldedit.pages = {} --mapping of identifiers to options
|
|
|
|
local identifiers = {} --ordered list of identifiers
|
|
|
|
worldedit.register_gui_function = function(identifier, options)
|
|
|
|
if options.privs == nil or next(options.privs) == nil then
|
|
|
|
error("privs unset")
|
|
|
|
end
|
|
|
|
worldedit.pages[identifier] = options
|
|
|
|
table.insert(identifiers, identifier)
|
|
|
|
end
|
|
|
|
|
|
|
|
--[[
|
|
|
|
Example:
|
|
|
|
|
|
|
|
worldedit.register_gui_handler("worldedit_gui_hollow_cylinder", function(name, fields)
|
|
|
|
print(minetest.serialize(fields))
|
|
|
|
end)
|
|
|
|
]]
|
|
|
|
|
|
|
|
worldedit.register_gui_handler = function(identifier, handler)
|
|
|
|
local enabled = true
|
|
|
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|
|
|
if not enabled then return false end
|
|
|
|
enabled = false
|
|
|
|
minetest.after(0.2, function() enabled = true end)
|
|
|
|
local name = player:get_player_name()
|
|
|
|
|
|
|
|
--ensure the player has permission to perform the action
|
|
|
|
local entry = worldedit.pages[identifier]
|
|
|
|
if entry and minetest.check_player_privs(name, entry.privs) then
|
|
|
|
return handler(name, fields)
|
|
|
|
end
|
|
|
|
return false
|
|
|
|
end)
|
|
|
|
end
|
|
|
|
|
|
|
|
worldedit.get_formspec_header = function(identifier)
|
|
|
|
local entry = worldedit.pages[identifier] or {}
|
|
|
|
return "button[0,0;2,0.5;worldedit_gui;Back]" ..
|
|
|
|
string.format("label[2,0;WorldEdit GUI > %s]", entry.name or "")
|
|
|
|
end
|
|
|
|
|
|
|
|
local get_formspec = function(name, identifier)
|
|
|
|
if worldedit.pages[identifier] then
|
|
|
|
return worldedit.pages[identifier].get_formspec(name)
|
|
|
|
end
|
|
|
|
return worldedit.pages["worldedit_gui"].get_formspec(name) --default to showing main page if an unknown page is given
|
|
|
|
end
|
|
|
|
|
|
|
|
--implement worldedit.show_page(name, page) in different ways depending on the available APIs
|
|
|
|
if minetest.global_exists("unified_inventory") then -- unified inventory installed
|
|
|
|
local old_func = worldedit.register_gui_function
|
|
|
|
worldedit.register_gui_function = function(identifier, options)
|
|
|
|
old_func(identifier, options)
|
|
|
|
unified_inventory.register_page(identifier, {get_formspec=function(player) return {formspec=options.get_formspec(player:get_player_name())} end})
|
|
|
|
end
|
|
|
|
|
|
|
|
unified_inventory.register_button("worldedit_gui", {
|
|
|
|
type = "image",
|
|
|
|
image = "inventory_plus_worldedit_gui.png",
|
2020-12-07 17:01:24 +01:00
|
|
|
condition = function(player)
|
|
|
|
return minetest.check_player_privs(player:get_player_name(), {worldedit=true})
|
|
|
|
end,
|
2020-10-26 17:38:53 +01:00
|
|
|
})
|
|
|
|
|
|
|
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|
|
|
local name = player:get_player_name()
|
|
|
|
if fields.worldedit_gui then --main page
|
|
|
|
worldedit.show_page(name, "worldedit_gui")
|
|
|
|
return true
|
|
|
|
elseif fields.worldedit_gui_exit then --return to original page
|
|
|
|
local player = minetest.get_player_by_name(name)
|
|
|
|
if player then
|
|
|
|
unified_inventory.set_inventory_formspec(player, "craft")
|
|
|
|
end
|
|
|
|
return true
|
|
|
|
end
|
|
|
|
return false
|
|
|
|
end)
|
|
|
|
|
|
|
|
worldedit.show_page = function(name, page)
|
|
|
|
local player = minetest.get_player_by_name(name)
|
|
|
|
if player then
|
|
|
|
player:set_inventory_formspec(get_formspec(name, page))
|
|
|
|
end
|
|
|
|
end
|
|
|
|
elseif minetest.global_exists("inventory_plus") then -- inventory++ installed
|
|
|
|
minetest.register_on_joinplayer(function(player)
|
|
|
|
local can_worldedit = minetest.check_player_privs(player:get_player_name(), {worldedit=true})
|
|
|
|
if can_worldedit then
|
|
|
|
inventory_plus.register_button(player, "worldedit_gui", "WorldEdit")
|
|
|
|
end
|
|
|
|
end)
|
|
|
|
|
|
|
|
--show the form when the button is pressed and hide it when done
|
|
|
|
local gui_player_formspecs = {}
|
|
|
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|
|
|
local name = player:get_player_name()
|
|
|
|
if fields.worldedit_gui then --main page
|
|
|
|
gui_player_formspecs[name] = player:get_inventory_formspec()
|
|
|
|
worldedit.show_page(name, "worldedit_gui")
|
|
|
|
return true
|
|
|
|
elseif fields.worldedit_gui_exit then --return to original page
|
|
|
|
if gui_player_formspecs[name] then
|
|
|
|
inventory_plus.set_inventory_formspec(player, inventory_plus.get_formspec(player, "main"))
|
|
|
|
end
|
|
|
|
return true
|
|
|
|
end
|
|
|
|
return false
|
|
|
|
end)
|
|
|
|
|
|
|
|
worldedit.show_page = function(name, page)
|
|
|
|
local player = minetest.get_player_by_name(name)
|
|
|
|
if player then
|
|
|
|
inventory_plus.set_inventory_formspec(player, get_formspec(name, page))
|
|
|
|
end
|
|
|
|
end
|
|
|
|
elseif minetest.global_exists("smart_inventory") then -- smart_inventory installed
|
|
|
|
-- redefinition: Update the code element on inventory page to show the we-page
|
|
|
|
function worldedit.show_page(name, page)
|
|
|
|
local state = smart_inventory.get_page_state("worldedit_gui", name)
|
|
|
|
if state then
|
|
|
|
state:get("code"):set_we_formspec(page)
|
|
|
|
state.location.rootState:show() -- update inventory page
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
-- smart_inventory page callback. Contains just a "custom code" element
|
|
|
|
local function smart_worldedit_gui_callback(state)
|
|
|
|
local codebox = state:element("code", { name = "code", code = "" })
|
|
|
|
function codebox:set_we_formspec(we_page)
|
|
|
|
local new_formspec = get_formspec(state.location.rootState.location.player, we_page)
|
|
|
|
new_formspec = new_formspec:gsub('button_exit','button') --no inventory closing
|
|
|
|
self.data.code = "container[1,1]".. new_formspec .. "container_end[]"
|
|
|
|
end
|
|
|
|
codebox:set_we_formspec("worldedit_gui")
|
|
|
|
|
|
|
|
-- process input (the back button)
|
|
|
|
state:onInput(function(state, fields, player)
|
|
|
|
if fields.worldedit_gui then --main page
|
|
|
|
state:get("code"):set_we_formspec("worldedit_gui")
|
|
|
|
elseif fields.worldedit_gui_exit then --return to original page
|
|
|
|
state:get("code"):set_we_formspec("worldedit_gui")
|
|
|
|
state.location.parentState:get("crafting_button"):submit() -- switch to the crafting tab
|
|
|
|
end
|
|
|
|
end)
|
|
|
|
end
|
|
|
|
|
|
|
|
-- all handler should return false to force inventory UI update
|
|
|
|
local orig_register_gui_handler = worldedit.register_gui_handler
|
|
|
|
worldedit.register_gui_handler = function(identifier, handler)
|
|
|
|
local wrapper = function(...)
|
|
|
|
handler(...)
|
|
|
|
return false
|
|
|
|
end
|
|
|
|
orig_register_gui_handler(identifier, wrapper)
|
|
|
|
end
|
|
|
|
|
|
|
|
-- register the inventory button
|
|
|
|
smart_inventory.register_page({
|
|
|
|
name = "worldedit_gui",
|
|
|
|
tooltip = "Edit your World!",
|
|
|
|
icon = "inventory_plus_worldedit_gui.png",
|
|
|
|
smartfs_callback = smart_worldedit_gui_callback,
|
|
|
|
sequence = 99
|
|
|
|
})
|
|
|
|
elseif minetest.global_exists("sfinv") then -- sfinv installed
|
|
|
|
assert(sfinv.enabled)
|
|
|
|
local orig_get = sfinv.pages["sfinv:crafting"].get
|
|
|
|
sfinv.override_page("sfinv:crafting", {
|
|
|
|
get = function(self, player, context)
|
|
|
|
local can_worldedit = minetest.check_player_privs(player, {worldedit=true})
|
|
|
|
local fs = orig_get(self, player, context)
|
|
|
|
return fs .. (can_worldedit and "image_button[0,0;1,1;inventory_plus_worldedit_gui.png;worldedit_gui;]" or "")
|
|
|
|
end
|
|
|
|
})
|
|
|
|
|
|
|
|
--show the form when the button is pressed and hide it when done
|
|
|
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|
|
|
if fields.worldedit_gui then --main page
|
|
|
|
worldedit.show_page(player:get_player_name(), "worldedit_gui")
|
|
|
|
return true
|
|
|
|
elseif fields.worldedit_gui_exit then --return to original page
|
|
|
|
sfinv.set_page(player, "sfinv:crafting")
|
|
|
|
return true
|
|
|
|
end
|
|
|
|
return false
|
|
|
|
end)
|
|
|
|
|
|
|
|
worldedit.show_page = function(name, page)
|
|
|
|
local player = minetest.get_player_by_name(name)
|
|
|
|
if player then
|
|
|
|
player:set_inventory_formspec(get_formspec(name, page))
|
|
|
|
end
|
|
|
|
end
|
|
|
|
else
|
|
|
|
error(
|
|
|
|
"worldedit_gui requires a supported gui management mod to be installed.\n"..
|
|
|
|
"To use the it you need to either:\n"..
|
|
|
|
"* use minetest_game or another sfinv-compatible subgame\n"..
|
|
|
|
"* install Unified Inventory, Inventory++ or Smart Inventory\n"..
|
|
|
|
"If you don't want to use worldedit_gui, disable it by editing world.mt or from the main menu."
|
|
|
|
)
|
|
|
|
end
|
|
|
|
|
|
|
|
worldedit.register_gui_function("worldedit_gui", {
|
|
|
|
name = "WorldEdit GUI",
|
|
|
|
privs = {interact=true},
|
|
|
|
get_formspec = function(name)
|
|
|
|
--create a form with all the buttons arranged in a grid
|
|
|
|
local buttons, x, y, index = {}, 0, 1, 0
|
|
|
|
local width, height = 3, 0.8
|
|
|
|
local columns = 5
|
|
|
|
for i, identifier in pairs(identifiers) do
|
|
|
|
if identifier ~= "worldedit_gui" then
|
|
|
|
local entry = worldedit.pages[identifier]
|
|
|
|
table.insert(buttons, string.format((entry.get_formspec and "button" or "button_exit") ..
|
|
|
|
"[%g,%g;%g,%g;%s;%s]", x, y, width, height, identifier, minetest.formspec_escape(entry.name)))
|
|
|
|
|
|
|
|
index, x = index + 1, x + width
|
|
|
|
if index == columns then --row is full
|
|
|
|
x, y = 0, y + height
|
|
|
|
index = 0
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
if index == 0 then --empty row
|
|
|
|
y = y - height
|
|
|
|
end
|
|
|
|
return string.format("size[%g,%g]", math.max(columns * width, 5), math.max(y + 0.5, 3)) ..
|
|
|
|
"button[0,0;2,0.5;worldedit_gui_exit;Back]" ..
|
|
|
|
"label[2,0;WorldEdit GUI]" ..
|
|
|
|
table.concat(buttons)
|
|
|
|
end,
|
|
|
|
})
|
|
|
|
|
|
|
|
worldedit.register_gui_handler("worldedit_gui", function(name, fields)
|
|
|
|
for identifier, entry in pairs(worldedit.pages) do --check for WorldEdit GUI main formspec button selection
|
|
|
|
if fields[identifier] and identifier ~= "worldedit_gui" then
|
|
|
|
--ensure player has permission to perform action
|
|
|
|
local has_privs, missing_privs = minetest.check_player_privs(name, entry.privs)
|
|
|
|
if not has_privs then
|
|
|
|
worldedit.player_notify(name, "you are not allowed to use this function (missing privileges: " .. table.concat(missing_privs, ", ") .. ")")
|
|
|
|
return false
|
|
|
|
end
|
|
|
|
if entry.on_select then
|
|
|
|
entry.on_select(name)
|
|
|
|
end
|
|
|
|
if entry.get_formspec then
|
|
|
|
worldedit.show_page(name, identifier)
|
|
|
|
end
|
|
|
|
return true
|
|
|
|
end
|
|
|
|
end
|
|
|
|
return false
|
|
|
|
end)
|
|
|
|
|
|
|
|
dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/functionality.lua")
|