164 lines
9.6 KiB
Markdown
164 lines
9.6 KiB
Markdown
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# Full API
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## Smartfs
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* smartfs( name ) - returns the form regisered with the name 'name'
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* smartfs.create( name,function ) - creates a new form and adds elements to it by running the function. Use before Minetest loads. (like minetest.register_node)
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* smartfs.element( name, data ) - creates a new element type.
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* smartfs.dynamic( formname, playername ) - creates a dynamic form. Returns state. See example.lua for example. Remember to call state:show()
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* smartfs.add_to_inventory(form, icon, title, show_inv) - Adds a form to an installed advanced inventory. Returns true on success.
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* smartfs.set_player_inventory(form) - Set the form as players main inventory for all player
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* smartfs.inventory_mod() - Returns the name of an installed and supported inventory mod that will be used above, or nil.
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* smartfs.override_load_checks() - Allows you to use smartfs.create after the game loads. Not recommended!
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* smartfs.nodemeta_on_receive_fields(nodepos, formname, fields, sender) - on_receive_fields callback can be used in minetest.register_node for nodemeta forms
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## Form
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* form:show( playername [, parameters] ) - shows the form to a player. See state.param.
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* form.name - the name of the form.
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* form:attach_to_node(nodepos, params) - Attach a form to a node meta (usable in register_node's constructor, on_placenode, or dynamically)
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## Supported locations
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* unified_inventory, inventory_plus, or sfinv plugins - assigned by smartfs.add_to_inventory() - auto-detection which inventory should be used
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* player / show_formspec() - used for form:show(player)
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* (main) inventory - assigned by smartfs.set_player_inventory()
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* nodemeta - assigned by form:attach_to_node(nodepos, params)
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* container - used internally for state:container()
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## State
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### Methods
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* state:size( width,height ) - sets the forms width and height.
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* state:get( name ) - gets an element by name.
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* state:show() - reshows the form to the player.
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* state:close() - closes the form (does not work yet, due to no MT api support).
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* state:load( filepath ) - Loads elements from a file.
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* state:save( filepath ) - Saves elements to a file.
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* state:onInput( function(self,fields,playername)) - specify a function to run after data and/or events received
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* state:button( x,y,w,h,name,text [, exit_on_click] ) - create a new button at x,y with name and caption (text)
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* ^ optional: exit_on_click - set to true to exit the form when the button is clicked. ( Also see button.setClose() )
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* state:image_button( x,y,w,h,name,text, image [, exit_on_click] ) create a new button with image.
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* state:item_image_button( x,y,w,h,name,text, item [, exit_on_click] ) create a new button with item as image.
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* state:toggle( x,y,w,h,name,list ) - create a new toggle button at x,y with name and possible list of values
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* state:label( x,y,name,text ) - create a new label at x,y with name and caption (text)
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* state:vertlabel( x,y,name,text ) - create a new vertical label at x,y with name and caption (text)
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* state:field( x,y,w,h,name,label ) - create a new field at x,y with label
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* state:pwdfield( x,y,w,h,name,label ) - create a password field
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* state:textarea( x,y,w,h,name,label ) - create a new textarea
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* state:image( x,y,w,h,name,image ) - create an image box
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* state:background( x,y,w,h,name,image ) - create an image box in background
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* state:item_image( x,y,w,h,name,itemname ) - create an item image box
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* state:inventory( x,y,w,h,name ) - create an inventory listing (use 'main' as name for the main player inventory)
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* state:checkbox( x,y,name,label,selected ) - create a check box.
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* state:listbox( x,y,w,h,name,selected, transparent ) - create a list box
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* state:dropdown( x,y,w,h,name,selected ) - create a drop down list
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* state:container(x,y,name) - Add a container with elements shift relative to x,y
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* state:view(x,y,name) - Add a virtual container (view). element coordinates are ablsolute to the parent view
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* state:element( element_type, data ) - Semi-private, create an element with type and data.
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### Variables
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* state.players - Object to handle players connected to the formspec
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* state.players:connect(playername) - register player is viewing the formspec (should be used only by framework)
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* state.players:disconnect(playername) - remove player from active viewers (should be used only by framework)
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* state.players:get_first() - get the first player, or nil if no players connected
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* state.param - The parameters supplied by form:show.
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* state.def - The form definition.
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* state.location - defines the location the form is assigned - please use it read only
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* state.location.type - defines the assignment type. Values: "player", "inventory", "nodemeta"
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* state.location.player - the assigned player ("player" and "inventory" only)
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* state.location.pos - the assigned node position ("nodemeta" only)
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## State Elements
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### All elements / abstract
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* element:setPosition( x,y ) - change the position
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* element:getPosition() - get the current position
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* element:setSize( w,h ) - set the size
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* element:getSize() - get the size
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* element:setBackground(image) - Set the background of element. Please note a size needs to be defined on element
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* element:getBackground() - get the current background
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* element:setVisible(bool) - set the visibility status (set hidden=>false, unhide=>true or nil)
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* element:getVisible() - get the visibility status
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* element:setValue(string) - set value for the element, called internally from on_receive_fields
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* element:setTooltip(text) - set the tooltip for the button
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* element:getTooltip() - get the current tooltip
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### Button
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* element:setText( text ) - set the caption of the button
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* element:getText() - get the caption of the button
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* element:setImage( filename ) - sets the background of the button
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* element:getImage() - get the background filename of the button
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* element:setItem(item) - Set a registred itemname and convert the button to item_image_button
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* element:getItem() - get the current itemname
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* element:setClose(bool) - set option (bool) if the button should close the form
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* element:getClose() - get the current close setting
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* element:click( func(self,state,playername) ) - specify a function to run when the button is clicked (equal to onClick)
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### Toggle Button
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* element:getText() - get the text of the toggle option
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* element:setId( filename ) - sets the selected id
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* element:getId() - get the selected id
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* element:onToggle( func(self,state,playername) ) - specify a function to run when the value if toggled
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### Label
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* element:setText( text ) - set the caption of the label
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* element:getText() - get the caption of the label
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### Image and Background
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* element:setImage( image ) - set image
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* element:getImage() - get the image
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### Checkbox
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* element:setValue( bool ) - set the value
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* element:getValue() - get the value
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* element:onToggle( func(self,state,playername) ) - specify a function to run when the value if toggled
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### Field and Text Area
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* element:setText( text ) - set the caption of the button
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* element:getText() - get the caption of the field
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* element:isPassword() - returns true if the field is a password field
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* element:isMultiline() - returns true if the field is a miltiline textarea
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* element:setCloseOnEnter(bool) - Set the field_close_on_enter string, usually set to false to disable the formspec close on enter
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* element:getCloseOnEnter() - Get the field_close_on_enter value
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* element:onKeyEnter(func(self, state, playername) - process the Enter key action for this fiels
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### List box
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* element:onClick( func(self,state,idx,playername) ) - function to run when listbox item idx is clicked
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* element:onDoubleClick( func(self,state,idx,playername) ) - function to run when listbox item idx is double clicked
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* element:addItem( item ) - appends and item - returns the index for the item
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* element:removeItem( idx ) - remove item
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* element:getItem( idx ) - get Item idx
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* element:popItem() - removes last item and returns
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* element:clearItems() - empty the list
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* element:setSelected( idx ) - set item selection to idx
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* element:getSelected() - get selected item (index)
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* element:getSelectedItem() - get selected item (value)
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### Drop Down list
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* element:onSelect( func(self,state,field,playername) ) - function to run when dropdown entry selected
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* element:addItem( item ) - appends and item
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* element:removeItem( idx ) - remove item
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* element:getItem( idx ) - get Item idx
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* element:popItem() - removes last item and returns
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* element:clearItems() - empty the dropdown list
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* element:setSelected( idx ) - set item selection to idx
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* element:getSelected() - get selected item (index)
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* element:getSelectedItem() - get selected item (value)
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### Inventory listing
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* element:setLocation( location ) - set a custom inventory location or nil for the default (current_player)
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* element:usePosition( position ) - use a node metadata attached inventory of the node at the given positon
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* element:useDetached( name ) - use a detached inventory with the given name
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* element:usePlayer( name ) - use a player inventory other than the current player
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* element:getLocation() - returns the inventory location (default: current_player)
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* element:setList( list ) - set a custom inventory list name or nil for the default (the element's name)
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* element:getList() - returns the list name (defaults to the element's name)
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* element:setIndex( index ) - set the inventory starting index
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* element:getIndex() - returns the inventory starting index
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### Custom Code
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* element:onSubmit( func(self) ) - on form submit
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* element:onBuild( func(self) ) - run every time form is shown. You can set code from here
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* element:setCode( code ) - set the formspec code
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* element:getCode( code ) - get the formspec code
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### Container/View
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* element:getContainerState() - returns the container's sub-state to work with or add container elements
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