159 lines
6.1 KiB
Lua
159 lines
6.1 KiB
Lua
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--[[
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StreetsMod: Create signs in the signworkshop
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]]
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local forms = {
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inactive = {
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"size[12,10]",
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"label[3.5,0;"..streets.S("Sign workshop - Create signs for your roads!").."]",
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"label[0,0.5;"..streets.S("Available signs:").."]",
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"list[context;streets:signworkshop_list;0,1;5,4]",
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"label[9,0.5;"..streets.S("Needed stuff:").."]",
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"list[context;streets:signworkshop_recipe;8,1;4,1]",
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"label[9,2;"..streets.S("Put it here:").."]",
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"list[context;streets:signworkshop_input;8,3;4,1]",
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"button[8,4;2,1;streets:signworkshop_send;"..streets.S("Start!").."]",
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"label[5.8,0.5;"..streets.S("Selected:").."]",
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"list[context;streets:signworkshop_select;6,1;1,1]",
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"label[5.8,2.5;"..streets.S("Output:").."]",
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"list[context;streets:signworkshop_output;6,3;1,1]",
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"list[current_player;main;2,6;8,1]",
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"list[current_player;main;2,7.25;8,3;8]",
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default.gui_bg,
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default.gui_bg_img,
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default.gui_slots,
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default.get_hotbar_bg(2, 6)
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},
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active = {
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"size[12,10]",
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"label[3.5,0;"..streets.S("Sign workshop - Create signs for your roads!").."]",
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"label[0,0.5;"..streets.S("Available signs:").."]",
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"list[context;streets:signworkshop_list;0,1;5,4]",
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"label[9,0.5;"..streets.S("Needed stuff:").."]",
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"list[context;streets:signworkshop_recipe;8,1;4,1]",
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"label[9,2;"..streets.S("Put it here:").."]",
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"list[context;streets:signworkshop_input;8,3;4,1]",
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"label[5.8,0.5;"..streets.S("Selected:").."]",
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"list[context;streets:signworkshop_select;6,1;1,1]",
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"label[5.8,2.5;"..streets.S("Output:").."]",
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"list[context;streets:signworkshop_output;6,3;1,1]",
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"list[current_player;main;2,6;8,1]",
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"list[current_player;main;2,7.25;8,3;8]",
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default.gui_bg,
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default.gui_bg_img,
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default.gui_slots,
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default.get_hotbar_bg(2, 6),
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--
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}
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}
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streets.workshop.signs = {}
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minetest.after(0, function()
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for k, v in pairs(minetest.registered_nodes) do
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if v.streets and v.streets.signworkshop then
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table.insert(streets.workshop.signs, k)
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end
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end
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end)
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minetest.register_node(":streets:signworkshop",{
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description = streets.S("Sign workshop"),
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tiles = {"streets_signworkshop_top.png","streets_signworkshop_bottom.png","streets_signworkshop_side.png","streets_signworkshop_side.png","streets_signworkshop_side.png","streets_signworkshop_front.png"},
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groups = {cracky = 1, level = 2},
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paramtype2 = "facedir",
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after_place_node = function(pos)
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minetest.get_meta(pos):set_string("formspec",table.concat(forms.inactive))
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_size("streets:signworkshop_list",5*4)
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inv:set_size("streets:signworkshop_recipe",3*2)
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inv:set_size("streets:signworkshop_input",4*1)
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inv:set_size("streets:signworkshop_select",1*1)
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inv:set_size("streets:signworkshop_output",1*1)
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-- Fill
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for k, v in pairs(streets.workshop.signs) do
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inv:add_item("streets:signworkshop_list", v)
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end
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-- Meta
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meta:set_string("infotext",streets.S("Sign workshop idle"))
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meta:set_string("idle","y")
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if listname ~= "streets:signworkshop_input" then
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return 0
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else
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return 1
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end
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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-- Move items inside input slots
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if to_list == "streets:signworkshop_input" and from_list == "streets:signworkshop_input" then
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return 1
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-- List -> selection
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elseif from_list == "streets:signworkshop_list" and to_list == "streets:signworkshop_select" then
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local inv = minetest.get_meta(pos):get_inventory()
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local selected = inv:get_stack("streets:signworkshop_list",from_index):to_table()
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local need = minetest.registered_nodes[selected.name].streets.signworkshop.recipe
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inv:set_list("streets:signworkshop_recipe",{need[1],need[2],need[3],need[4]})
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return 1
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-- selection -> list
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elseif from_list == "streets:signworkshop_select" and to_list == "streets:signworkshop_list" then
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local inv = minetest.get_meta(pos):get_inventory()
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inv:set_list("streets:signworkshop_recipe",{"","","",""})
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return 1
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-- Every other case
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else
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return 0
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end
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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if listname == "streets:signworkshop_input" or listname == "streets:signworkshop_output" then
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return 99
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else
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return 0
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end
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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--
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if inv:is_empty("streets:signworkshop_input") ~= true and inv:is_empty("streets:signworkshop_select") ~= true and meta:get_string("idle") == "y" then
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local selection = inv:get_stack("streets:signworkshop_select",1):get_name()
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local def = minetest.registered_nodes[selection].streets.signworkshop
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local need = inv:get_list("streets:signworkshop_recipe")
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local has = inv:get_list("streets:signworkshop_input")
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for k, v in pairs(need) do
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need[k] = need[k]:to_table()
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if need[k] == nil then need[k] = { name = "" } end
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end
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for k, v in pairs(has) do
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has[k] = has[k]:to_table()
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if has[k] == nil then has[k] = { name = "" } end
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end
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if need[1].name == has[1].name and need[2].name == has[2].name and need[3].name == has[3].name and need[4].name == has[4].name then
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meta:set_string("infotext",streets.S("Sign workshop working"))
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meta:set_string("idle","n")
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meta:set_string("formspec",table.concat(forms.active) .. "label[8,4;"..streets.S("Please wait %s seconds..."):format(def.time).."]")
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-- Clear input
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inv:set_list("streets:signworkshop_input",{"","","",""})
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minetest.after(def.time,function()
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-- Reset infotext and meta
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meta:set_string("infotext",streets.S("Sign workshop idle"))
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meta:set_string("idle","y")
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meta:set_string("formspec",table.concat(forms.inactive))
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-- Fill output
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inv:add_item("streets:signworkshop_output",selection)
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end)
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end
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end
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end
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})
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minetest.register_craft({
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output = "streets:signworkshop",
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recipe = {
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{"default:steel_ingot","default:glass","default:steel_ingot"},
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{"default:steel_ingot","default:diamond","default:steel_ingot"},
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{"default:cobble","default:cobble","default:cobble"}
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}
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})
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