2020-10-26 17:38:53 +01:00
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local S = protector.intllib
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-- get static spawn position
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local statspawn = minetest.string_to_pos(minetest.settings:get("static_spawnpoint"))
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or {x = 0, y = 2, z = 0}
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-- is spawn protected
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local protector_spawn = tonumber(minetest.settings:get("protector_spawn")
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or minetest.settings:get("protector_pvp_spawn")) or 0
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-- is night-only pvp enabled
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local protector_night_pvp = minetest.settings:get_bool("protector_night_pvp")
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-- disables PVP in your own protected areas
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if minetest.settings:get_bool("enable_pvp")
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and minetest.settings:get_bool("protector_pvp") then
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if minetest.register_on_punchplayer then
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minetest.register_on_punchplayer(function(player, hitter,
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time_from_last_punch, tool_capabilities, dir, damage)
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if not player
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or not hitter then
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2021-09-05 16:06:04 +02:00
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print("[Protector] on_punchplayer called with nil objects")
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2020-10-26 17:38:53 +01:00
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end
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if not hitter:is_player() then
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return false
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end
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-- no pvp at spawn area
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local pos = player:get_pos()
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if pos.x < statspawn.x + protector_spawn
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and pos.x > statspawn.x - protector_spawn
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and pos.y < statspawn.y + protector_spawn
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and pos.y > statspawn.y - protector_spawn
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and pos.z < statspawn.z + protector_spawn
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and pos.z > statspawn.z - protector_spawn then
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return true
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end
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-- do we enable pvp at night time only ?
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if protector_night_pvp then
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-- get time of day
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local tod = minetest.get_timeofday() or 0
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if tod > 0.2 and tod < 0.8 then
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--
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else
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return false
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end
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end
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-- is player being punched inside a protected area ?
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if minetest.is_protected(pos, hitter:get_player_name()) then
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return true
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end
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return false
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end)
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else
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2021-09-05 16:06:04 +02:00
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print("[Protector] pvp_protect not active, update your version of Minetest")
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2020-10-26 17:38:53 +01:00
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end
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else
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2021-09-05 16:06:04 +02:00
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print("[Protector] pvp_protect is disabled")
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2020-10-26 17:38:53 +01:00
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end
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