minetest-mm/mods/stairs/stairs.lua

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-- Translation support
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local S = minetest.get_translator("stairs")
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-- Local functions so we can apply translations
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local function my_register_stair_and_slab(subname, recipeitem, groups, images,
desc_stair, desc_slab, sounds, worldaligntex)
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stairs.register_stair(subname, recipeitem, groups, images, S(desc_stair),
sounds, worldaligntex)
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stairs.register_stair_inner(subname, recipeitem, groups, images, "",
sounds, worldaligntex, S("Inner " .. desc_stair))
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stairs.register_stair_outer(subname, recipeitem, groups, images, "",
sounds, worldaligntex, S("Outer " .. desc_stair))
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stairs.register_slab(subname, recipeitem, groups, images, S(desc_slab),
sounds, worldaligntex)
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end
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local function my_register_all(subname, recipeitem, groups, images, desc,
sounds, worldaligntex)
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my_register_stair_and_slab(subname, recipeitem, groups, images, desc .. " Stair",
desc .. " Slab", sounds, worldaligntex)
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stairs.register_slope(subname, recipeitem, groups, images, S(desc .. " Slope"),
sounds, worldaligntex)
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stairs.register_slope_inner(subname, recipeitem, groups, images,
S("Inner " .. desc .. " Slope"), sounds, worldaligntex)
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stairs.register_slope_outer(subname, recipeitem, groups, images,
S("Outer " .. desc .. " Slope"), sounds, worldaligntex)
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end
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--= Default Minetest
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if minetest.get_modpath("default") then
-- Wood
my_register_all("wood", "default:wood",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"default_wood.png"},
"Wooden",
nil, true)
my_register_all("junglewood", "default:junglewood",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"default_junglewood.png"},
"Jungle Wood",
nil, true)
my_register_all("pine_wood", "default:pinewood",
{choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
{"default_pine_wood.png"},
"Pine Wood",
nil, true)
-- Register aliases for new pine node names
minetest.register_alias("stairs:stair_pinewood", "stairs:stair_pine_wood")
minetest.register_alias("stairs:slab_pinewood", "stairs:slab_pine_wood")
my_register_all("acacia_wood", "default:acacia_wood",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"default_acacia_wood.png"},
"Acacia Wood",
nil, true)
my_register_all("aspen_wood", "default:aspen_wood",
{choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
{"default_aspen_wood.png"},
"Aspen Wood",
nil, true)
-- Stone
my_register_all("stone", "default:stone",
{cracky = 3},
{"default_stone.png"},
"Stone",
nil, true)
my_register_all("stonebrick", "default:stonebrick",
{cracky = 2},
{"default_stone_brick.png"},
"Stone Brick",
nil, true)
my_register_all("stone_block", "default:stone_block",
{cracky = 2},
{"default_stone_block.png"},
"Stone Block",
nil, true)
my_register_all("cobble", "default:cobble",
{cracky = 3},
{"default_cobble.png"},
"Cobble",
nil, true)
my_register_all("mossycobble", "default:mossycobble",
{cracky = 3},
{"default_mossycobble.png"},
"Mossy Cobble",
nil, true)
my_register_all("desert_stone", "default:desert_stone",
{cracky = 3},
{"default_desert_stone.png"},
"Desert Stone",
nil, true)
my_register_all("desert_stonebrick", "default:desert_stonebrick",
{cracky = 2},
{"default_desert_stone_brick.png"},
"Desert Stone Brick",
nil, false)
my_register_all("desert_stone_block", "default:desert_stone_block",
{cracky = 2},
{"default_desert_stone_block.png"},
"Desert Stone Block",
nil, true)
my_register_all("desert_cobble", "default:desert_cobble",
{cracky = 3},
{"default_desert_cobble.png"},
"Desert Cobble",
nil, true)
-- Sandstone
my_register_all("sandstone", "default:sandstone",
{crumbly = 1, cracky = 3},
{"default_sandstone.png"},
"Sandstone",
nil, true)
my_register_all("sandstonebrick", "default:sandstonebrick",
{cracky = 2},
{"default_sandstone_brick.png"},
"Sandstone Brick",
nil, false)
my_register_all("sandstone_block", "default:sandstone_block",
{cracky = 2},
{"default_sandstone_block.png"},
"Sandstone Block",
nil, true)
my_register_all("desert_sandstone", "default:desert_sandstone",
{crumbly = 1, cracky = 3},
{"default_desert_sandstone.png"},
"Desert Sandstone",
nil, true)
my_register_all("desert_sandstone_brick", "default:desert_sandstone_brick",
{cracky = 2},
{"default_desert_sandstone_brick.png"},
"Desert Sandstone Brick",
nil, false)
my_register_all("desert_sandstone_block", "default:desert_sandstone_block",
{cracky = 2},
{"default_desert_sandstone_block.png"},
"Desert Sandstone Block",
nil, true)
my_register_all("silver_sandstone", "default:silver_sandstone",
{crumbly = 1, cracky = 3},
{"default_silver_sandstone.png"},
"Silver Sandstone",
nil, true)
my_register_all("silver_sandstone_brick", "default:silver_sandstone_brick",
{cracky = 2},
{"default_silver_sandstone_brick.png"},
"Silver Sandstone Brick",
nil, false)
my_register_all("silver_sandstone_block", "default:silver_sandstone_block",
{cracky = 2},
{"default_silver_sandstone_block.png"},
"Silver Sandstone Block",
nil, true)
-- Obsidian
my_register_all("obsidian", "default:obsidian",
{cracky = 1, level = 2},
{"default_obsidian.png"},
"Obsidian",
nil, true)
my_register_all("obsidianbrick", "default:obsidianbrick",
{cracky = 1, level = 2},
{"default_obsidian_brick.png"},
"Obsidian Brick",
nil, false)
my_register_all("obsidian_block", "default:obsidian_block",
{cracky = 1, level = 2},
{"default_obsidian_block.png"},
"Obsidian Block",
nil, true)
-- Cloud (with overrides)
stairs.register_stair("cloud", "default:cloud",
{unbreakable = 1, not_in_creative_inventory = 1},
{"default_cloud.png"},
S("Cloud Stair"),
nil)
minetest.override_item("stairs:stair_cloud", {
on_blast = function() end,
on_drop = function(itemstack, dropper, pos) end,
drop = {},
})
stairs.register_slab("cloud", "default:cloud",
{unbreakable = 1, not_in_creative_inventory = 1},
{"default_cloud.png"},
S("Cloud Slab"),
nil)
minetest.override_item("stairs:slab_cloud", {
on_blast = function() end,
on_drop = function(itemstack, dropper, pos) end,
drop = {},
})
-- Ores
my_register_all("coal", "default:coalblock",
{cracky = 3},
{"default_coal_block.png"},
"Coal",
nil, true)
my_register_all("steelblock", "default:steelblock",
{cracky = 1, level = 2},
{"default_steel_block.png"},
"Steel",
nil, true)
my_register_all("copperblock", "default:copperblock",
{cracky = 1, level = 2},
{"default_copper_block.png"},
"Copper",
nil, true)
my_register_all("bronzeblock", "default:bronzeblock",
{cracky = 1, level = 2},
{"default_bronze_block.png"},
"Bronze",
nil, true)
my_register_all("tinblock", "default:tinblock",
{cracky = 1, level = 2},
{"default_tin_block.png"},
"Tin",
nil, true)
my_register_all("mese", "default:mese",
{cracky = 1, level = 2},
{"default_mese_block.png"},
"Mese",
nil)
my_register_all("goldblock", "default:goldblock",
{cracky = 1},
{"default_gold_block.png"},
"Gold",
nil)
my_register_all("diamondblock", "default:diamondblock",
{cracky = 1, level = 3},
{"default_diamond_block.png"},
"Diamond",
nil)
-- Setting to show glass stair sides
local gsides = minetest.settings:get_bool("stairs.glass_sides") ~= false
-- Old glass stairs
-- my_register_all("glass", "default:glass",
-- {cracky = 3, oddly_breakable_by_hand = 3},
-- {"default_glass.png"},
-- "Glass",
-- stairs.glass)
-- Glass (stairs registered seperately to use special texture)
local face_tex = "default_glass.png"
local side_tex = gsides and "stairs_glass_quarter.png" or face_tex
stairs.register_stair(
"glass",
"default:glass",
{cracky = 3, oddly_breakable_by_hand = 3},
{side_tex, face_tex, side_tex, side_tex, face_tex, side_tex},
S("Glass Stair"),
nil,
false)
stairs.register_slab(
"glass",
"default:glass",
{cracky = 3, oddly_breakable_by_hand = 3},
{face_tex, face_tex, side_tex},
S("Glass Slab"),
nil,
false)
stairs.register_stair_inner(
"glass",
"default:glass",
{cracky = 3, oddly_breakable_by_hand = 3},
{side_tex, face_tex, side_tex, face_tex, face_tex, side_tex},
"",
nil,
false,
S("Inner Glass Stair"))
stairs.register_stair_outer(
"glass",
"default:glass",
{cracky = 3, oddly_breakable_by_hand = 3},
{side_tex, face_tex, side_tex, side_tex, side_tex, side_tex},
"",
nil,
false,
S("Outer Glass Stair"))
stairs.register_slope(
"glass",
"default:glass",
{cracky = 3, oddly_breakable_by_hand = 3},
{face_tex},
S("Glass Slope"),
nil)
stairs.register_slope_inner(
"glass",
"default:glass",
{cracky = 3, oddly_breakable_by_hand = 3},
{face_tex},
S("Glass Inner Slope"),
nil)
stairs.register_slope_outer(
"glass",
"default:glass",
{cracky = 3, oddly_breakable_by_hand = 3},
{face_tex},
S("Glass Outer Slope"),
nil)
-- Old obsidian glass stairs
-- my_register_all("obsidian_glass", "default:obsidian_glass",
-- {cracky = 2},
-- {"default_obsidian_glass.png"},
-- "Obsidian Glass",
-- stairs.glass)
-- Obsidian Glass (stairs registered seperately to use special texture)
face_tex = "default_obsidian_glass.png"
side_tex = gsides and "stairs_obsidian_glass_quarter.png" or face_tex
stairs.register_stair(
"obsidian_glass",
"default:obsidian_glass",
{cracky = 2},
{side_tex, face_tex, side_tex, side_tex, face_tex, side_tex},
S("Obsidian Glass Stair"),
nil,
false)
stairs.register_slab(
"obsidian_glass",
"default:obsidian_glass",
{cracky = 2},
{face_tex, face_tex, side_tex},
S("Obsidian Glass Slab"),
nil,
false)
stairs.register_stair_inner(
"obsidian_glass",
"default:obsidian_glass",
{cracky = 2},
{side_tex, face_tex, side_tex, face_tex, face_tex, side_tex},
"",
nil,
false,
S("Inner Obsidian Glass Stair"))
stairs.register_stair_outer(
"obsidian_glass",
"default:obsidian_glass",
{cracky = 2},
{side_tex, face_tex, side_tex, side_tex, side_tex, side_tex},
"",
nil,
false,
S("Outer Obsidian Glass Stair"))
stairs.register_slope(
"obsidian_glass",
"default:obsidian_glass",
{cracky = 2},
{face_tex},
S("Obsidian Glass Slope"),
nil)
stairs.register_slope_inner(
"obsidian_glass",
"default:obsidian_glass",
{cracky = 2},
{face_tex},
S("Obsidian Glass Inner Slope"),
nil)
stairs.register_slope_outer(
"obsidian_glass",
"default:obsidian_glass",
{cracky = 2},
{face_tex},
S("Obsidian Glass Outer Slope"),
nil)
-- Brick, Snow and Ice
my_register_all("brick", "default:brick",
{cracky = 3},
{"default_brick.png"},
"Brick",
nil, false)
my_register_all("snowblock", "default:snowblock",
{crumbly = 3, cools_lava = 1, snowy = 1},
{"default_snow.png"},
"Snow Block",
nil, true)
my_register_all("ice", "default:ice",
{cracky = 3, cools_lava = 1, slippery = 3},
{"default_ice.png"},
"Ice",
nil, true)
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end
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-- More Ores mod
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if minetest.get_modpath("moreores") then
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my_register_all("silver_block", "moreores:silver_block",
{cracky = 1, level = 2},
{"moreores_silver_block.png"},
"Silver",
nil, true)
my_register_all("mithril_block", "moreores:mithril_block",
{cracky = 1, level = 2},
{"moreores_mithril_block.png"},
"Mithril",
nil, true)
end
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-- Mobs mod
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if minetest.get_modpath("mobs_animal") then
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my_register_all("cheeseblock", "mobs:cheeseblock",
{crumbly = 3, flammable = 2},
{"mobs_cheeseblock.png"},
"Cheese Block",
nil, true)
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my_register_all("honey_block", "mobs:honey_block",
{crumbly = 3, flammable = 2},
{"mobs_honey_block.png"},
"Honey Block",
nil, true)
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end
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-- Homedecor mod
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if minetest.get_modpath("homedecor_roofing") then
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my_register_all("shingles_asphalt", "homedecor:shingles_asphalt",
{snappy = 3},
{"homedecor_shingles_asphalt.png"},
"Asphalt Shingle",
nil, true)
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my_register_all("shingles_terracotta", "homedecor:shingles_terracotta",
{snappy = 3},
{"homedecor_shingles_terracotta.png"},
"Terracotta Shingle",
nil, true)
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my_register_all("shingles_wood", "homedecor:shingles_wood",
{snappy = 3},
{"homedecor_shingles_wood.png"},
"Wooden Shingle",
nil, true)
end
-- Castle mod
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if minetest.get_modpath("castle_masonry") then
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my_register_all("dungeon_stone", "castle:dungeon_stone",
{cracky = 2},
{"castle_dungeon_stone.png"},
"Dungeon",
nil)
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my_register_all("stonewall", "castle:stonewall",
{cracky = 2},
{"castle_stonewall.png"},
"Castle Wall",
nil, true)
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end
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-- Wool mod
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if minetest.get_modpath("wool") then
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local colours = {
{"black", "Black"},
{"blue", "Blue"},
{"brown", "Brown"},
{"cyan", "Cyan"},
{"dark_green", "Dark Green"},
{"dark_grey", "Dark Grey"},
{"green", "Green"},
{"grey", "Grey"},
{"magenta", "Magenta"},
{"orange", "Orange"},
{"pink", "Pink"},
{"red", "Red"},
{"violet", "Violet"},
{"white", "White"},
{"yellow", "Yellow"},
}
for i = 1, #colours, 1 do
my_register_all("wool_" .. colours[i][1], "wool:" .. colours[i][1],
{snappy = 2, choppy = 2, oddly_breakable_by_hand = 3, flammable = 3},
{"wool_" .. colours[i][1] .. ".png"},
colours[i][2] .. " Wool",
nil) -- nil to use node's own sounds
end
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end