minetest-mm/mods/castle/autocraft.lua

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minetest.register_node("castle:autocraft", {
tiles = { -- Thanks to Eld's workbench texture
"castle_autocrafter_top.png", "default_wood.png",
"castle_autocrafter_side1.png", "castle_autocrafter_side1.png",
"castle_autocrafter_side2.png", "castle_autocrafter_side2.png"
},
description = "Automatic Crafting Table",
groups = {choppy = 1, oddly_breakable_by_hand = 2},
paramtype = "light",
paramtype2 = "facedir",
sounds = default.node_sound_wood_defaults(),
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drop = "pipeworks:autocrafter",
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on_blast = function() end
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})--[[
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on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("craft", 9)
inv:set_size("in", 6 * 4) -- was 8 * 3
meta:set_string("formspec",
"size[10,9]"
..default.gui_bg..default.gui_bg_img..default.gui_slots
.."list[context;craft;7,0.5;3,3]"
.."list[context;in;0,0.5;6,4]"
.."list[current_player;main;1,5;8,4]"
.."listring[]"
.."label[7,0;Recipe:]"
.."label[0,0;Materials:")
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos) ; if not meta then return false end
local inv = meta:get_inventory()
return inv:is_empty("in") and inv:is_empty("craft")
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
return count
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
return stack:get_count()
end,
})
minetest.register_craft({
output = "castle:autocraft",
recipe = {
{"default:steel_ingot","default:steel_ingot","default:steel_ingot"},
{"group:wood", "group:wood","default:steel_ingot"},
{"group:tree", "group:tree","default:steel_ingot"},
}
})
minetest.register_abm({
nodenames = {"castle:autocraft"},
interval = 5,
chance = 1,
catch_up = false,
action = function(pos, node)
local meta = minetest.get_meta(pos) ; if not meta then return end
local inventory = meta:get_inventory()
local recipe = inventory:get_list("craft")
local result
local new
for i = 1, 9 do
recipe[i] = ItemStack({
name = recipe[i]:get_name(),
count = 1
})
end
result, new = minetest.get_craft_result({
method = "normal",
width = 3,
items = recipe
})
if result.item:is_empty() then return end
result = result.item
local input = inventory:get_list("in")
if not inventory:room_for_item("in", result) then return end
local to_use = {}
for _,item in pairs(recipe) do
if item ~= nil and not item:is_empty() then
if to_use[item:get_name()] == nil then
to_use[item:get_name()] = 1
else
to_use[item:get_name()] = to_use[item:get_name()] + 1
end
end
end
local stack
for itemname, number in pairs(to_use) do
stack = ItemStack({
name = itemname,
count = number
})
if not inventory:contains_item("in", stack) then
return
end
end
for itemname, number in pairs(to_use) do
stack = ItemStack({
name = itemname,
count = number
})
inventory:remove_item("in", stack)
end
inventory:add_item("in", result)
for i = 1, 9 do
inventory:add_item("in", new.items[i])
end
end,
})
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]]