107 lines
2.9 KiB
Lua
107 lines
2.9 KiB
Lua
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local dice = {
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{"1","1","2","3","4","5","6",1},
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{"2","2","3","4","5","6","1",1},
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{"3","3","4","5","6","1","2",0},
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{"4","4","5","6","1","2","3",1},
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{"5","5","6","1","2","3","4",1},
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{"6","6","1","2","3","4","5",1},
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}
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for i in ipairs (dice) do
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local d1 = dice [i][1]
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local i1 = dice [i][2]
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local i2 = dice [i][3]
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local i3 = dice [i][4]
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local i4 = dice [i][5]
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local i5 = dice [i][6]
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local i6 = dice [i][7]
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local nici = dice [i][8]
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minetest.register_node("my_game_pieces:dice_"..d1,{
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description = "Dice",
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tiles = {"my_game_pieces_"..i1..".png",
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"my_game_pieces_"..i2..".png",
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"my_game_pieces_"..i3..".png",
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"my_game_pieces_"..i4..".png",
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"my_game_pieces_"..i5..".png",
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"my_game_pieces_"..i6..".png"},
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drawtype = "normal",
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paramtype = "light",
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drop = "my_game_pieces:dice_3",
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groups = {dig_immediate=3, not_in_creative_inventory=nici},
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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minetest.set_node(pos,{name="my_game_pieces:roll"})
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end,
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})
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end
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minetest.register_node("my_game_pieces:roll",{
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description = "Rolling",
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tiles = {
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{name="my_game_pieces_ani.png", animation={type="vertical_frames",aspect_w=16, aspect_h=16, length=0.3}},
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{name="my_game_pieces_ani.png", animation={type="vertical_frames",aspect_w=16, aspect_h=16, length=0.3}},
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{name="my_game_pieces_ani.png", animation={type="vertical_frames",aspect_w=16, aspect_h=16, length=0.3}},
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{name="my_game_pieces_ani.png", animation={type="vertical_frames",aspect_w=16, aspect_h=16, length=0.3}},
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{name="my_game_pieces_ani.png", animation={type="vertical_frames",aspect_w=16, aspect_h=16, length=0.3}},
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{name="my_game_pieces_ani.png", animation={type="vertical_frames",aspect_w=16, aspect_h=16, length=0.3}},
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},
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drawtype = "normal",
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paramtype = "light",
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drop = "my_game_pieces:dice_3",
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groups = {dig_immediate=3, not_in_creative_inventory=1},
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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minetest.after(2, function()
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local ran = math.random(1,6)
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minetest.set_node(pos,{name="my_game_pieces:dice_"..ran})
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end)
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end,
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})
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local pieces = {
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{"Red","red","^[colorize:red:120"},
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{"Green","green","^[colorize:green:120"},
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{"Yellow","yellow","^[colorize:yellow:120"},
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{"Blue","blue","^[colorize:blue:120"},
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{"Pink","pink","^[colorize:pink:120"},
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{"White","white","^[colorize:white:120"},
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{"Black","black","^[colorize:black:120"},
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}
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for i in ipairs (pieces) do
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local desc = pieces[i][1]
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local item = pieces[i][2]
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local col = pieces[i][3]
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minetest.register_node("my_game_pieces:"..item,{
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description = desc.." Player",
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tiles = {"default_gravel.png"..col},
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drawtype = "nodebox",
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paramtype = "light",
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light_source = 11,
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groups = {dig_immediate=3, not_in_creative_inventory=0},
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node_box = {
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type = "fixed",
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fixed = {
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{-0.3125, -0.5, -0.3125, 0.3125, -0.3125, 0.3125},
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{-0.125, -0.3125, -0.125, 0.125, 0.125, 0.125},
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{-0.1875, 0.125, -0.1875, 0.1875, 0.3125, 0.1875},
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}
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}
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})
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end
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