63 lines
2 KiB
Markdown
63 lines
2 KiB
Markdown
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PlayerPlus mod for minetest
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This mod lets the player move faster when walking on ice, slows down the player
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when walking on snow, makes touching a cactus hurt and suffocates player when
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their head is inside a solid node... enjoy!
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https://forum.minetest.net/viewtopic.php?t=10090&p=153667
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- 0.1 - Initial release
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- 0.2 - 3d_armor mod compatibility
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- 0.3 - Optimized code
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- 0.4 - Added suffocation when inside nodes
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- 0.5 - Slow down when walking in water
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- 0.6 - Code tidy and tweak, increased damage by cactus and suffocation
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- 0.7 - Added global 'playerplus' table to hold node names gathered around player
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- 0.8 - Player knock-back added
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- 0.9 - 'on_walk_over' function support added for nodes
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- 1.0 - Update to newer functions, requires Minetest 0.4.16 and above to run
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- 1.1 - Added support for player_monoids mod (thanks tacotexmex)
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- 1.2 - Added POVA support, tweaked code slightly
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- 1.3 - Add setting under Advanced to enable older sneak glitch movement
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- 1.4 - Add minetest 5.0 check for knockback y_offset
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API:
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Every second the mod checks which node the player is standing on, which node is
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at foot and head level and stores inside a global table to be used by mods:
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- playerplus[name].nod_stand
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- playerplus[name].nod_foot
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- playerplus[name].nod_head
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Older Sneak-glitch:
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When enabled this allows players to use the old sneak glitch movement that lets
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you climb sneak ladders and jump double blocks when using sneak+jump,
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old_sneak = false
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Player Knock-back:
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This feature is enabled by default and can be turned off by adding this line to
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your minetest.conf file:
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player_knockback = false
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Knock-back is determined by tool strength or a specific 'knockback' value which
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can be added to the tool damage_groups itself. A player with the privelage
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'no_knockback' will not be affected when it's enabled.
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Node 'on_walk_over' function:
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When added to a node definition the function will be called whenever a player
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walks on top of the node e.g.
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on_walk_over = function(pos, node, player)
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print ("---", node.name, player:get_player_name() )
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end
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