108 lines
4.9 KiB
Lua
108 lines
4.9 KiB
Lua
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local colbox_type1 = { --top blocks
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type = 'fixed',
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fixed = {{-.49, -.5, 0.05, .5, .5, .52}}
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}
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local colbox_type2 = { --columns
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type = 'fixed',
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fixed = {{-.2, -.5, -.2, .5, .5, .5}}
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}
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local colbox_type3 = { --bottom blocks
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type = 'fixed',
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fixed = {{-.5, -.5, -.16, .5, .5, .25}}
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}
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local colbox_type4 = { --corner
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type = 'fixed',
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fixed = {{-.5, -.5, 0, .5, .5, .5},
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{0, -.5, -.5, .5, .5, .5}}
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}
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local colbox_type5 = { --corner
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type = 'fixed',
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fixed = {{-.5, -.5, -.5, .5, .5, .5},}
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}
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local colbox_type6 = { --corner
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type = 'fixed',
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fixed = {{-.5, -.5, -.3, .5, .5, .5},}
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}
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local block_type1 = { -- desc2, typ, obj, colbox, drops, grup
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{'Freeport Left', 'left', 'blockf_l_t', colbox_type1, 'left', {ml=1,cracky=2,not_in_creative_inventory=ml_visible}},
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{'Freeport Middle', 'middle', 'blockf_m_t', colbox_type1, 'middle', {ml=1,cracky=2,not_in_creative_inventory=ml_visible}},
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{'Freeport Right', 'right', 'blockf_r_t', colbox_type1, 'right', {ml=1,cracky=2,not_in_creative_inventory=ml_visible}},
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{'Freeport Inside Corner', 'corner', 'blockf_c_t', colbox_type4, 'corner', {ml=1,cracky=2,not_in_creative_inventory=ml_visible}},
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{'Hax0r', 'bleft', 'blockf_l_b', colbox_type3, 'left', {not_in_creative_inventory=1}},
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{'Hax0r', 'bmiddle', 'blockf_m_b', colbox_type3, 'middle', {not_in_creative_inventory=1}},
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{'Hax0r', 'bright', 'blockf_r_b', colbox_type3, 'right', {not_in_creative_inventory=1}},
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{'Hax0r', 'bcorner', 'blockf_c_b', colbox_type4, 'corner', {not_in_creative_inventory=1}},
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{'Freeport Column (IC)', 'column_ic_t', 'columnf_ic_t', colbox_type5, 'column_ic_t', {ml=1,cracky=2,not_in_creative_inventory=ml_visible}},
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{'Freeport Column (OC)', 'column_oc_t', 'columnf_oc_t', colbox_type2, 'column_oc_t', {ml=1,cracky=2,not_in_creative_inventory=ml_visible}},
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{'Freeport Column (M)', 'column_m_t', 'columnf_m_t', colbox_type6, 'column_m_t', {ml=1,cracky=2,not_in_creative_inventory=ml_visible}},
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{'Hax0r', 'bcolumn_ic_t', 'columnf_ic_b', colbox_type5, 'column_ic_b', {not_in_creative_inventory=1}},
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{'Hax0r', 'bcolumn_oc_t', 'columnf_oc_b', colbox_type2, 'column_oc_b', {not_in_creative_inventory=1}},
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{'Hax0r', 'bcolumn_m_t', 'columnf_m_b', colbox_type6, 'column_m_b', {not_in_creative_inventory=1}},
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}
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for i in ipairs (block_type1) do
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local desc2 = block_type1[i][1]
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local typ = block_type1[i][2]
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local obj = block_type1[i][3]
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local colbox = block_type1[i][4]
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local drops = block_type1[i][5]
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local grup = block_type1[i][6]
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local color_tab = {
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{'black', 'Black', '^[multiply:#2c2c2c'},
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{'blue', 'Blue', '^[multiply:#0041f4'},
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{'brown', 'Brown', '^[multiply:#6c3800'},
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{'cyan', 'Cyan', '^[multiply:cyan'},
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{'dark_green', 'Dark Green', '^[multiply:#2b7b00'},
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{'dark_grey', 'Dark Grey', '^[multiply:#464646'},
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{'green', 'Green', '^[multiply:#67eb1c'},
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{'grey', 'Grey', '^[multiply:#818181'},
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{'magenta', 'Magenta', '^[multiply:#d80481'},
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{'orange', 'Orange', '^[multiply:#e0601a'},
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{'pink', 'Pink', '^[multiply:#ffa5a5'},
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{'red', 'Red', '^[multiply:#c91818'},
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{'violet', 'Violet', '^[multiply:#480680'},
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{'white', 'White', '^[multiply:white'},
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{'yellow', 'Yellow', '^[multiply:#fcf611'},
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{'cement', 'Concrete', ''},
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}
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for i in ipairs (color_tab) do
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local col = color_tab[i][1]
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local coldesc = color_tab[i][2]
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local alpha = color_tab[i][3]
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minetest.register_node('mylandscaping:fwall_'..typ..'_'..col, {
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description = desc2..' '..coldesc,
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drawtype = 'mesh',
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mesh = 'mylandscaping_'..obj..'.obj',
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tiles = {{name='mylandscaping_block_smooth.png'..alpha}, {name='mylandscaping_block_split.png'..alpha}},
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groups = grup,
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paramtype = 'light',
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paramtype2 = 'facedir',
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drop = 'mylandscaping:fwall_'..drops..'_'..col,
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selection_box = colbox,
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collision_box = colbox,
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sounds = default.node_sound_stone_defaults(),
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after_place_node = function(pos, placer, itemstack)
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local nodeu = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z})
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local nodea = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z})
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if nodeu.name == 'mylandscaping:fwall_'..typ..'_'..col then
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minetest.swap_node(pos,{name='mylandscaping:fwall_'..typ..'_'..col,param2=nodeu.param2})
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minetest.swap_node({x=pos.x,y=pos.y-1,z=pos.z},{name='mylandscaping:fwall_b'..typ..'_'..col,param2=nodeu.param2})
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end
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if nodea.name == 'mylandscaping:fwall_'..typ..'_'..col then
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minetest.swap_node(pos,{name='mylandscaping:fwall_b'..typ..'_'..col,param2=nodea.param2})
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end
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end,
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after_destruct = function(pos, oldnode)
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local nodeu = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z})
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if nodeu.name == 'mylandscaping:fwall_b'..typ..'_'..col then
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minetest.swap_node({x=pos.x,y=pos.y-1,z=pos.z},{name='mylandscaping:fwall_'..typ..'_'..col,param2=nodeu.param2})
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end
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end,
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})
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end
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end
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