84 lines
3.2 KiB
Lua
84 lines
3.2 KiB
Lua
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local colbox_type1 = { --column
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type = "fixed",
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fixed = {{.1, -.5, .1, .5, 0, .5},} -- Right, Bottom, Back, Left, Top, Front
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}
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local colbox_type2 = { --wall
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type = "fixed",
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fixed = {{-.5, -.5, .4, .5, 0, .2},}
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}
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local block_type1 = { -- desc2, obj, colbox, grup,
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{"Deco Wall Scalloped", "wall_s", colbox_type2, {ml=1,cracky=2,not_in_creative_inventory=ml_visible}},
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{"Deco Wall Flat Top", "wall_f", colbox_type2, {ml=1,cracky=2,not_in_creative_inventory=ml_visible}},
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{'Deco Wall Peaked Top', 'wall_p', colbox_type2, {ml=1,cracky=2,not_in_creative_inventory=ml_visible}},
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{'Deco Wall Random Top', 'wall_r', colbox_type2, {ml=1,cracky=2,not_in_creative_inventory=ml_visible}},
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{"Deco Wall Column", "column", colbox_type1, {ml=1,cracky=2,not_in_creative_inventory=ml_visible}},
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}
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for i in ipairs (block_type1) do
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local desc2 = block_type1[i][1]
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local obj = block_type1[i][2]
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local colbox = block_type1[i][3]
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local grup = block_type1[i][4]
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local color_tab = {
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{'black', 'Black', '^[multiply:#2c2c2c'},
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{'blue', 'Blue', '^[multiply:#0041f4'},
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{'brown', 'Brown', '^[multiply:#6c3800'},
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{'cyan', 'Cyan', '^[multiply:cyan'},
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{'dark_green', 'Dark Green', '^[multiply:#2b7b00'},
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{'dark_grey', 'Dark Grey', '^[multiply:#464646'},
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{'green', 'Green', '^[multiply:#67eb1c'},
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{'grey', 'Grey', '^[multiply:#818181'},
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{'magenta', 'Magenta', '^[multiply:#d80481'},
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{'orange', 'Orange', '^[multiply:#e0601a'},
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{'pink', 'Pink', '^[multiply:#ffa5a5'},
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{'red', 'Red', '^[multiply:#c91818'},
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{'violet', 'Violet', '^[multiply:#480680'},
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{'white', 'White', '^[multiply:white'},
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{'yellow', 'Yellow', '^[multiply:#fcf611'},
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{'cement', 'Concrete', ''},
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}
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for i in ipairs (color_tab) do
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local col = color_tab[i][1]
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local coldesc = color_tab[i][2]
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local alpha = color_tab[i][3]
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minetest.register_node('mylandscaping:deco_'..obj..'_'..col, {
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description = desc2.." "..coldesc,
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drawtype = 'mesh',
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mesh = 'mylandscaping_deco_'..obj..'.obj',
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tiles = {{name='mylandscaping_block_split.png'..alpha}, {name='mylandscaping_block_smooth.png'..alpha}},
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groups = grup,
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paramtype = 'light',
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paramtype2 = 'facedir',
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selection_box = colbox,
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collision_box = colbox,
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node('mylandscaping:deco_column_light_'..col, {
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description = coldesc..'lighted column',
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drawtype = 'mesh',
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mesh = 'mylandscaping_deco_column_l.obj',
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tiles = {
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{name='mylandscaping_block_split.png'..alpha},
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{name='mylandscaping_block_smooth.png'..alpha},
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{name='mylandscaping_block_smooth.png^[colorize:yellow:255'},
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{name='mylandscaping_block_smooth.png^[colorize:#190B07:200'}},
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groups = grup,
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paramtype = 'light',
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paramtype2 = 'facedir',
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light_source = LIGHT_MAX,
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selection_box = colbox_type1,
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collision_box = colbox_type1,
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_craft({
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type = 'shapeless',
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output = 'mylandscaping:deco_column_light_'..col,
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recipe = {'default:torch', 'mylandscaping:deco_column_'..col}
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})
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end
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end
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