344 lines
12 KiB
Lua
344 lines
12 KiB
Lua
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--[[
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Minetest 0.4.16+ mod: chat2
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chat2 is mod for Minetest, created by Andrey. It's purpose is to improve or replace game built-in chat:
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+ Higlight some messages in different colors - nearby talk, PM messages, messages with your name in it, shouts(!)
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+ Also can show all regular chat messages (use "/chat2 *" command)
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+ Switch on/off (use "/chat2" command)
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+ Old messages dissapear after some time
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- Problems with unicode symbols on some clients
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This mod is Free and Open Source Software, released under the GNU LGPLv2.1 or later.
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I used this mod:https://github.com/vegasd/minetest-mods/blob/master/kmchat/init.lua as example for how to use hud api.
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--]]
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chat2 = {}
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chat2.speedlimit = {}
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chat2.lastmessagetimes = {} --minetest.get_gametime()
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chat2.users = {}
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chat2.additionalfilters = {} --additional words set by player, which need to be higligted
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chat2.firsthud = {} --to be able to use previously set huds
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chat2.messages_on_screen = 11
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chat2.chat_width = 100 --symbols
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chat2.position_x = 0.01
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chat2.position_y = 0.92
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chat2.line_distance = 15 --it depends on client, 15 is ok for where i have tested.
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chat2.add_message = function(player, new_text, new_color)
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local temp_text
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local temp_color
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local hud
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local name = player:get_player_name()
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local firsthud = chat2.firsthud[name]
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if not player then
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minetest.log("action", "Player "..name.." - chat2 player error")
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end
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if (not chat2.firsthud[name]) or (not player:hud_get(chat2.firsthud[name]) ) then
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minetest.log("action", "Player "..name.." - chat2 no hud yet error")
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return
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end
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for id = firsthud, (firsthud + chat2.messages_on_screen - 1) do
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hud = player:hud_get(id)
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if hud and hud.name == "chat2" then
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temp_text = hud.text
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temp_color = hud.number
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player:hud_change(id, "number", new_color)
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player:hud_change(id, "text", new_text)
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new_text = temp_text
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new_color = temp_color
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end
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end
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end
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chat2.send_message = function(player, message, color)
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local line1 = nil --allow message to span at most to three lines. more is not ok for public chat.
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local line2 = nil
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local line3 = nil
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local symbols = ''
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for i = 1, #message do
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if
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string.byte(message, i) == 32 and --is space symbol
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string.len(symbols) > (chat2.chat_width - 8) and --space have priority for breaking lines
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(
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not line1 or
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not line2 or
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not line3
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)
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then
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if not line1 then
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line1 = symbols
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symbols = ''
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elseif not line2 then
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line2 = symbols
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symbols = ''
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elseif not line3 then
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line3 = symbols
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symbols = ''
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end
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elseif
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(string.byte(message, i) < 128 or string.byte(message, i) >= 192) and --is ascii or first byte of unicode
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string.len(symbols) > (chat2.chat_width - 1) and
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(
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not line1 or
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not line2 or
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not line3
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)
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then
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if not line1 then
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line1 = symbols
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symbols = ''
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elseif not line2 then
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line2 = symbols
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symbols = ''
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elseif not line3 then
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line3 = symbols
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symbols = ''
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end
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elseif line1 and line2 and line3 then --stop when all three lines filled
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break
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end
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symbols = symbols..message:sub(i,i)
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end
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if not line1 and symbols then --when message is shorten than line
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line1 = symbols
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elseif not line2 and symbols then --when message is shorten than line
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line2 = symbols
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elseif not line3 and symbols then --when message is shorten than line
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line3 = symbols
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end
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if line1 then
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chat2.add_message(player, line1, color)
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end
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if line2 then
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chat2.add_message(player, line2, color)
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end
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if line3 then
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chat2.add_message(player, line3, color)
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end
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if message ~= '' then
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chat2.lastmessagetimes[player:get_player_name()] = minetest.get_gametime()
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end
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end
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minetest.register_on_joinplayer(function(player)
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minetest.after(2, function(player)
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local name = player:get_player_name()
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for i = 1, chat2.messages_on_screen do
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local hud_id = player:hud_add({
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hud_elem_type = "text",
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text = "",
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position = {x = chat2.position_x, y = chat2.position_y},
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name = "chat2",
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scale = {x=500, y=50},
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number = 0xCCCCCC,
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alignment = {x=1, y=0},
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offset = {x=0, y= -i * chat2.line_distance}
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})
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if not chat2.firsthud[name] then
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chat2.firsthud[name] = hud_id
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end
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end
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chat2.users[name] = 1
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chat2.send_message(player, 'chat2 activated! Use /chat2 command to switch it off/on. Use /chat2 * to see all chat here.', 0xDDAA55)
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chat2.lastmessagetimes[name] = minetest.get_gametime()
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end, player)
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end)
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minetest.register_on_leaveplayer(function(player)
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local name = player:get_player_name()
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chat2.lastmessagetimes[name] = nil
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chat2.users[name] = nil
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chat2.firsthud[name] = nil
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end)
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minetest.register_on_chat_message(function(name, message)
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local fmt = nil
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local color = nil
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local submes = nil
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local player = minetest.get_player_by_name(name)
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local players = minetest.get_connected_players()
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if chat2.speedlimit[name]==nil then
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chat2.speedlimit[name] = true
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else
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return
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end
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submes = string.match(message, "^/(.+)")
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if submes then
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return
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end
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submes = string.match(message, "^!(.+)")
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if submes then
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fmt = "<%s> %s"
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color = 0xFF0000
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minetest.log("action", "chat2 !:"..string.format(fmt, name, submes))
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end
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local senderpos = player:get_pos()
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for i = 1, #players do
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local fmt_p = fmt
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local color_p = color
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local submes_p = submes
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local name_p = players[i]:get_player_name()
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--if not submes_p and chat2.users[name_p] and string.find(message, name_p, 1, true) ~= nil then
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if not submes_p and chat2.users[name_p] and string.find( string.lower(message), string.lower(name_p), 1, true) ~= nil then
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fmt_p = "<%s> %s"
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color_p = 0x00FF00
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submes_p = message
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end
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if not submes_p and chat2.users[name_p] and chat2.additionalfilters[name_p] then
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local additionalfound = false
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for n = 1, #chat2.additionalfilters[name_p] do
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--if additionalfound or name == chat2.additionalfilters[name_p][n] or string.find(message, chat2.additionalfilters[name_p][n], 1, true) ~= nil then
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if additionalfound or name == chat2.additionalfilters[name_p][n] or string.find( string.lower(message), string.lower(chat2.additionalfilters[name_p][n]), 1, true) ~= nil then
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additionalfound = true
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end
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end
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if additionalfound then
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fmt_p = "<%s> %s"
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color_p = 0x55FF55
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submes_p = message
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end
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end
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if not submes_p and chat2.users[name_p] and name_p ~= name then
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recieverpos = players[i]:get_pos()
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if vector.distance(senderpos, recieverpos) < 12 then
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fmt_p = "<%s> %s"
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color_p = 0x88FFFF
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submes_p = message
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end
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end
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if not submes_p and chat2.users[name_p] == 2 then
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fmt_p = "<%s> %s"
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color_p = 0xFFFFFF
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submes_p = message
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end
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if submes_p and chat2.users[name_p] then
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chat2.send_message(players[i], string.format(fmt_p, name, submes_p), color_p)
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end
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end
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return
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end)
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if minetest.chatcommands["msg"] then
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local old_command = minetest.chatcommands["msg"].func
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minetest.chatcommands["msg"].func = function(name, param)
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local sendto, message = param:match("^(%S+)%s(.+)$")
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-- Check if old /msg was succeful
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local result, msg = old_command(name, param)
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if sendto and message and chat2.users[sendto] then
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local player = minetest.get_player_by_name(sendto)
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local sender = minetest.get_player_by_name(name)
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if result and player and sender then
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chat2.send_message(player, string.format("<%s> %s", name, message), 0xFF00FF)
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chat2.send_message(sender, string.format("<%s> %s", name, message), 0xF000F0)
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minetest.log("action", "chat2 msg:"..string.format("<%s> %s", name, message))
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end
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end
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return result, msg
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end
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end
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minetest.register_chatcommand("chat2", {
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params = "",
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description = "Turn chat2 off/on or add words to monitor or use /chat2 * to see all chat here",
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privs = {shout = true},
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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if not player then
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return false, "chat2: Player not found."
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end
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if chat2.users[name] == nil and param and #param > 0 then
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minetest.chat_send_player(name, 'First, please turn chat2 on.')
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return
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end
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if param == "*" then
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if chat2.users[name] == 1 then
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chat2.users[name] = 2
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minetest.chat_send_player(name, 'chat2 - receiving all')
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minetest.log("action", "chat2: receiving all "..name)
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else
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chat2.users[name] = 1
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minetest.chat_send_player(name, 'chat2 - receiving only special messages')
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minetest.log("action", "chat2: receiving only special messages "..name)
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end
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return
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end
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--user add additional search strings
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if param and #param > 0 then
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local parameters = {}
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if chat2.additionalfilters[name] and #chat2.additionalfilters[name] > 0 and #chat2.additionalfilters[name] < 14 then
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parameters = chat2.additionalfilters[name]
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end
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for s in string.gmatch(param, "%g+") do
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parameters[#parameters+1] = s:sub(0, 20)
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end
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if #parameters > 0 and #parameters < 15 then
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chat2.additionalfilters[name] = parameters
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minetest.chat_send_player(name, 'chat2 parameters set')
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else
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chat2.additionalfilters[name] = nil
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minetest.chat_send_player(name, 'chat2 parameters removed(too mutch)')
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end
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return
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end
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if chat2.users[name] ~= nil then
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for i = 1, chat2.messages_on_screen do
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chat2.send_message(player, '', 0x000000)
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end
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chat2.lastmessagetimes[name] = nil
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chat2.users[name] = nil
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else
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minetest.chat_send_player(name, 'chat2 activated! Use /chat2 command if you want to switch it off.')
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chat2.send_message(player, 'chat2 activated!', 0xDDAA55)
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chat2.lastmessagetimes[name] = minetest.get_gametime()
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chat2.users[name] = 1
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end
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end,
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})
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-- every 3 seconds clean speedlimit
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local timer = 0
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minetest.register_globalstep(function(dtime)
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timer = timer + dtime;
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if timer >= 3 then
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chat2.speedlimit = {}
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timer = 0
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--clean chat
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local players = minetest.get_connected_players()
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for i = 1, #players do
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local name = players[i]:get_player_name()
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if
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chat2.lastmessagetimes[name] and
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(minetest.get_gametime() - chat2.lastmessagetimes[name]) > 90
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then
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chat2.send_message(players[i], '', 0x000000)
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if (minetest.get_gametime() - chat2.lastmessagetimes[name]) > (90 + chat2.messages_on_screen * 3) then
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chat2.lastmessagetimes[name] = nil
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end
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end
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end
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end
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end)
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