minetest-mm/mods/vehicle_mash/framework.lua

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2020-10-25 19:05:08 +01:00
vehicle_mash = {}
local drive = lib_mount.drive
function vehicle_mash.register_vehicle(name, def)
minetest.register_entity(name, {
terrain_type = def.terrain_type,
collisionbox = def.collisionbox,
can_fly = def.can_fly,
can_go_down = def.can_go_down,
can_go_up = def.can_go_up,
player_rotation = def.player_rotation,
driver_attach_at = def.driver_attach_at,
driver_eye_offset = def.driver_eye_offset,
driver_detach_pos_offset = def.driver_detach_pos_offset,
number_of_passengers = def.number_of_passengers,
passenger_attach_at = def.passenger_attach_at,
passenger_eye_offset = def.passenger_eye_offset,
passenger_detach_pos_offset = def.passenger_detach_pos_offset,
passenger2_attach_at = def.passenger2_attach_at,
passenger2_eye_offset = def.passenger2_eye_offset,
passenger2_detach_pos_offset = def.passenger2_detach_pos_offset,
passenger3_attach_at = def.passenger3_attach_at,
passenger3_eye_offset = def.passenger3_eye_offset,
passenger3_detach_pos_offset = def.passenger3_detach_pos_offset,
visual = def.visual,
mesh = def.mesh,
textures = def.textures,
tiles = def.tiles,
visual_size = def.visual_size,
stepheight = def.stepheight,
max_speed_forward = def.max_speed_forward,
max_speed_reverse = def.max_speed_reverse,
accel = def.accel,
braking = def.braking,
turn_spd = def.turn_speed,
drop_on_destroy = def.drop_on_destroy or {},
driver = nil,
passenge = nil,
v = 0,
v2 = 0,
mouselook = false,
physical = true,
removed = false,
offset = {x=0, y=0, z=0},
owner = "",
on_rightclick = function(self, clicker)
if not clicker or not clicker:is_player() then
return
end
-- if there is already a driver
if self.driver then
-- if clicker is driver detach passengers and driver
if clicker == self.driver then
if self.passenger then
lib_mount.detach(self.passenger, self.offset)
end
if self.passenger2 then
lib_mount.detach(self.passenger2, self.offset)
end
if self.passenger3 then
lib_mount.detach(self.passenger3, self.offset)
end
-- detach driver
lib_mount.detach(self.driver, self.offset)
-- if clicker is not the driver
else
-- if clicker is passenger
-- detach passengers
if clicker == self.passenger then
lib_mount.detach(self.passenger, self.offset)
elseif clicker == self.passenger2 then
lib_mount.detach(self.passenger2, self.offset)
elseif clicker == self.passenger3 then
lib_mount.detach(self.passenger3, self.offset)
-- if clicker is not passenger
else
-- attach passengers if possible
if lib_mount.passengers[self.passenger] == self.passenger and self.number_of_passengers >= 1 then
lib_mount.attach(self, clicker, true, 1)
end
if lib_mount.passengers[self.passenger2] == self.passenger2 and self.number_of_passengers >= 2 then
lib_mount.attach(self, clicker, true, 2)
end
if lib_mount.passengers[self.passenger3] == self.passenger3 and self.number_of_passengers >= 3 then
lib_mount.attach(self, clicker, true, 3)
end
end
end
-- if there is no driver
else
-- attach driver
if self.owner == clicker:get_player_name() then
lib_mount.attach(self, clicker, false, 0)
end
end
end,
on_activate = function(self, staticdata, dtime_s)
self.object:set_armor_groups({immortal = 1})
local tmp = minetest.deserialize(staticdata)
if tmp then
for _,stat in pairs(tmp) do
if _ == "owner" then print(stat) end
self[_] = stat
end
end
print("owner: ", self.owner)
self.v2 = self.v
end,
get_staticdata = function(self)
local tmp = {}
for _,stat in pairs(self) do
local t = type(stat)
if t ~= 'function' and t ~= 'nil' and t ~= 'userdata' then
tmp[_] = self[_]
end
end
return core.serialize(tmp)
end,
on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
if not puncher or not puncher:is_player() or self.removed or self.driver then
return
end
local punchername = puncher:get_player_name()
if self.owner == punchername or minetest.get_player_privs(punchername).protection_bypass then
self.removed = true
-- delay remove to ensure player is detached
minetest.after(0.1, function()
self.object:remove()
end)
puncher:get_inventory():add_item("main", self.name)
end
end,
on_step = function(self, dtime)
drive(self, dtime, false, nil, nil, 0, def.can_fly, def.can_go_down, def.can_go_up)
end
})
local can_float = false
if def.terrain_type == 2 or def.terrain_type == 3 then
can_float = true
end
minetest.register_craftitem(name, {
description = def.description,
inventory_image = def.inventory_image,
wield_image = def.wield_image,
wield_scale = def.wield_scale,
liquids_pointable = can_float,
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return
end
local ent
if minetest.get_item_group(minetest.get_node(pointed_thing.under).name, "liquid") == 0 then
if def.terrain_type == 0 or def.terrain_type == 1 or def.terrain_type == 3 then
pointed_thing.above.y = pointed_thing.above.y + def.onplace_position_adj
ent = minetest.add_entity(pointed_thing.above, name)
else
return
end
else
if def.terrain_type == 2 or def.terrain_type == 3 then
pointed_thing.under.y = pointed_thing.under.y + 0.5
ent = minetest.add_entity(pointed_thing.under, name)
else
return
end
end
if ent:get_luaentity().player_rotation.y == 90 then
ent:set_yaw(placer:get_look_horizontal())
else
ent:set_yaw(placer:get_look_horizontal() - math.pi/2)
end
ent:get_luaentity().owner = placer:get_player_name()
itemstack:take_item()
return itemstack
end
})
if def.recipe then
minetest.register_craft({
output = name,
recipe = def.recipe
})
end
end