minetest-mm/mods/vehicle_mash/init.lua

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2020-10-25 19:05:08 +01:00
-- get modpath
local mpath = minetest.get_modpath("vehicle_mash")
-- load framework
dofile(mpath .. "/framework.lua")
-- load crafts
local craft_check = minetest.settings:get_bool("vehicle_mash.enable_crafts")
if craft_check or craft_check == nil then
dofile(mpath .. "/crafts.lua")
end
-- ***********************
-- load vehicles down here
-- ***********************
-- ** CAR01s **
------------------------------------------------------------------------------
-- create CAR01 common def
local car01_def = {
-- adjust to change how vehicle reacts while driving
terrain_type = 1, -- 0 = air, 1 = land, 2 = liquid, 3 = land + liquid
max_speed_forward = 10,
max_speed_reverse = 7,
accel = 2,
braking = 4,
turn_speed = 2,
stepheight = 1.1,
-- model specific stuff
visual = "mesh",
mesh = "car.x",
visual_size = {x=1, y=1},
wield_scale = {x=1, y=1, z=1},
collisionbox = {-0.6, -0.05, -0.6, 0.6, 1, 0.6},
onplace_position_adj = -0.45,
-- player specific stuff
player_rotation = {x=0,y=90,z=0},
driver_attach_at = {x=3.5,y=3.7,z=3.5},
driver_eye_offset = {x=-4, y=0, z=0},
number_of_passengers = 3,
passenger_attach_at = {x=3.5,y=3.7,z=-3.5},
passenger_eye_offset = {x=4, y=0, z=0},
passenger2_attach_at = {x=-4,y=3.7,z=3.5},
passenger2_eye_offset = {x=-4, y=3, z=0},
passenger3_attach_at = {x=-4,y=3.7,z=-3.5},
passenger3_eye_offset = {x=4, y=3, z=0},
-- drop and recipe
drop_on_destroy = {"vehicle_mash:tire 2", "vehicle_mash:windshield",
"vehicle_mash:battery", "vehicle_mash:motor"},
recipe = nil
}
local car01_names = {
"black", "blue", "brown", "cyan",
"dark_green", "dark_grey", "green",
"grey", "magenta", "orange",
"pink", "red", "violet",
"white", "yellow", "hot_rod",
"nyan_ride", "oerkki_bliss", "road_master",
}
-- Load all CAR01's cars if enabled
for _, name in ipairs(car01_names) do
local check_enabled = minetest.settings:get_bool("vehicle_mash.enable_" .. name .. "_car")
if check_enabled or check_enabled == nil then
loadfile(mpath .. "/car01s/" .. name .. ".lua")(table.copy(car01_def))
end
end
-- ** MeseCars **
------------------------------------------------------------------------------
-- create Mesecar common def
local mesecar_def = {
-- adjust to change how vehicle reacts while driving
terrain_type = 1,
max_speed_forward = 10,
max_speed_reverse = 7,
accel = 3,
braking = 6,
turn_speed = 4,
stepheight = 0.6,
-- model specific stuff
visual = "cube",
mesh = "",
visual_size = {x=1.5, y=1.5},
wield_scale = {x=1, y=1, z=1},
collisionbox = {-0.75, -0.75, -0.75, 0.75, 0.75, 0.75},
onplace_position_adj = 0.25,
-- player specific stuff
player_rotation = {x=0,y=0,z=0},
driver_attach_at = {x=0,y=0,z=-2.0},
driver_eye_offset = {x=0, y=0, z=0},
number_of_passengers = 0,
passenger_attach_at = {x=0,y=0,z=0},
passenger_eye_offset = {x=0, y=0, z=0},
passenger2_attach_at = {x=0,y=0,z=0},
passenger2_eye_offset = {x=0, y=0, z=0},
passenger3_attach_at = {x=0,y=0,z=0},
passenger3_eye_offset = {x=0, y=0, z=0},
-- drop and recipe
drop_on_destroy = {"vehicle_mash:motor", "vehicle_mash:battery"},
recipe = nil
}
local mesecar_names = {
"mese_blue",
"mese_pink",
"mese_purple",
"mese_yellow",
}
-- Load all Mese Cars if enabled
for _, name in ipairs(mesecar_names) do
local check_enabled = minetest.settings:get_bool("vehicle_mash.enable_" .. name .. "_car")
if check_enabled or check_enabled == nil then
loadfile(mpath .. "/mesecars/" .. name .. ".lua")(table.copy(mesecar_def))
end
end
-- ** Boats **
------------------------------------------------------------------------------
-- create boats common def
local boat_def = {
-- adjust to change how vehicle reacts while driving
terrain_type = 2,
max_speed_forward = 3,
max_speed_reverse = 3,
accel = 3,
braking = 3,
turn_speed = 3,
stepheight = 0,
-- model specific stuff
visual = "mesh",
visual_size = {x=1, y=1},
wield_scale = {x=1, y=1, z=1},
collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
onplace_position_adj = 0,
textures = {"default_wood.png"},
-- player specific stuff
player_rotation = {x=0, y=0, z=0},
driver_attach_at = {x=0.5,y=1,z=-3},
driver_eye_offset = {x=0, y=0, z=0},
number_of_passengers = 0,
passenger_attach_at = {x=0,y=0,z=0},
passenger_eye_offset = {x=0, y=0, z=0},
passenger2_attach_at = {x=0,y=0,z=0},
passenger2_eye_offset = {x=0, y=0, z=0},
passenger3_attach_at = {x=0,y=0,z=0},
passenger3_eye_offset = {x=0, y=0, z=0}
}
local boat_names = {
"boat",
"rowboat",
}
-- Load boats if enabled
for _, name in ipairs(boat_names) do
local check_enabled = minetest.settings:get_bool("vehicle_mash.enable_" .. name)
if check_enabled or check_enabled == nil then
loadfile(mpath .. "/boats/" .. name .. ".lua")(table.copy(boat_def))
end
end
-- ** Hovercraft **
------------------------------------------------------------------------------
-- create hovercraft common def
local hover_def = {
-- adjust to change how vehicle reacts while driving
terrain_type = 3,
max_speed_forward = 10,
max_speed_reverse = 0,
accel = 3,
braking = 1,
turn_speed = 2,
stepheight = 1.1,
-- model specific stuff
visual = "mesh",
mesh = "hovercraft.x",
visual_size = {x=1, y=1},
wield_scale = {x=1, y=1, z=1},
collisionbox = {-0.8, -0.25, -0.8, 0.8, 1.2, 0.8},
onplace_position_adj = -0.25,
-- player specific stuff
player_rotation = {x=0,y=90,z=0},
driver_attach_at = {x=-2,y=6.3,z=0},
driver_eye_offset = {x=0, y=0, z=0},
number_of_passengers = 0,
passenger_attach_at = {x=0,y=0,z=0},
passenger_eye_offset = {x=0, y=0, z=0},
passenger2_attach_at = {x=0,y=0,z=0},
passenger2_eye_offset = {x=0, y=0, z=0},
passenger3_attach_at = {x=0,y=0,z=0},
passenger3_eye_offset = {x=0, y=0, z=0},
-- recipe
recipe = nil
}
local hover_names = {
"hover_blue",
"hover_green",
"hover_red",
"hover_yellow",
}
-- Load hovercrafts if enabled
for _, name in ipairs(hover_names) do
local check_enabled = minetest.settings:get_bool("vehicle_mash.enable_" .. name)
if check_enabled or check_enabled == nil then
loadfile(mpath .. "/hovers/" .. name .. ".lua")(table.copy(hover_def))
end
end
-- free unneeded global(s)
core.after(10, function()
vehicle_mash.register_vehicle = nil
end)