190 lines
5.9 KiB
Lua
190 lines
5.9 KiB
Lua
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if ropes.ropeLadderLength == 0 and not ropes.create_all_definitions then
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return
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end
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local S = ropes.S
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if ropes.ropeLadderLength > 0 then
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minetest.register_craft({
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output = "ropes:ropeladder_top",
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recipe = {
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{'','group:stick',''},
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{'group:vines','group:stick','group:vines'},
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{'','group:stick',''},
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}
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})
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end
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minetest.register_craft({
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type = "fuel",
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recipe = "ropes:ropeladder_top",
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burntime = ropes.ladder_burn_time,
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})
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local rope_ladder_top_def = {
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description = S("Rope Ladder"),
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_doc_items_longdesc = ropes.doc.ropeladder_longdesc,
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_doc_items_usagehelp = ropes.doc.ropeladder_usage,
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drawtype = "signlike",
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tiles = {"default_ladder_wood.png^ropes_ropeladder_top.png"},
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is_ground_content = false,
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inventory_image = "default_ladder_wood.png^ropes_ropeladder_top.png",
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wield_image = "default_ladder_wood.png^ropes_ropeladder_top.png",
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paramtype = "light",
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paramtype2 = "wallmounted",
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walkable = false,
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climbable = true,
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sunlight_propagates = true,
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selection_box = {
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type = "wallmounted",
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--wall_top = = <default>
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--wall_bottom = = <default>
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--wall_side = = <default>
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},
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groups = { choppy=2, oddly_breakable_by_hand=1,flammable=2},
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sounds = default.node_sound_wood_defaults(),
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type == "node" then
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local target_node = minetest.get_node(pointed_thing.under)
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local target_def = minetest.registered_nodes[target_node.name]
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if target_def.walkable == false then
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return itemstack
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end
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end
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return minetest.item_place(itemstack, placer, pointed_thing)
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end,
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after_place_node = function(pos, placer)
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local pos_below = {x=pos.x, y=pos.y-1, z=pos.z}
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local node_below = minetest.get_node(pos_below)
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local this_node = minetest.get_node(pos)
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local placer_name = placer:get_player_name()
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-- param2 holds the facing direction of this node. If it's 0 or 1 the node is "flat" and we don't want the ladder to extend.
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if ropes.can_place_rope_in_node(node_below.name) and this_node.param2 > 1
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and (not minetest.is_protected(pos_below, placer_name)
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or minetest.check_player_privs(placer_name, "protection_bypass")) then
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minetest.add_node(pos_below, {name="ropes:ropeladder_bottom", param2=this_node.param2})
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local meta = minetest.get_meta(pos_below)
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meta:set_int("length_remaining", ropes.ropeLadderLength)
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meta:set_string("placer", placer_name)
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end
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end,
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after_destruct = function(pos)
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local pos_below = {x=pos.x, y=pos.y-1, z=pos.z}
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ropes.destroy_rope(pos_below, {"ropes:ropeladder", "ropes:ropeladder_bottom", "ropes:ropeladder_falling"})
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end,
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}
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if ropes.ropeLadderLength == 0 then
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rope_ladder_top_def.groups.not_in_creative_inventory = 1
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end
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minetest.register_node("ropes:ropeladder_top", rope_ladder_top_def)
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minetest.register_node("ropes:ropeladder", {
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description = S("Rope Ladder"),
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_doc_items_create_entry = false,
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drop = "",
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drawtype = "signlike",
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tiles = {"default_ladder_wood.png^ropes_ropeladder.png"},
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is_ground_content = false,
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inventory_image = "default_ladder_wood.png^ropes_ropeladder.png",
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wield_image = "default_ladder_wood.png^ropes_ropeladder.png",
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paramtype = "light",
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paramtype2 = "wallmounted",
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walkable = false,
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climbable = true,
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sunlight_propagates = true,
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selection_box = {
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type = "wallmounted",
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--wall_top = = <default>
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--wall_bottom = = <default>
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--wall_side = = <default>
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},
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groups = {choppy=2, flammable=2, not_in_creative_inventory=1},
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sounds = default.node_sound_wood_defaults(),
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after_destruct = function(pos)
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ropes.hanging_after_destruct(pos, "ropes:ropeladder_falling", "ropes:ropeladder", "ropes:ropeladder_bottom")
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end,
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})
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local ladder_extender = ropes.make_rope_on_timer("ropes:ropeladder")
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minetest.register_node("ropes:ropeladder_bottom", {
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description = S("Rope Ladder"),
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_doc_items_create_entry = false,
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drop = "",
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drawtype = "signlike",
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tiles = {"default_ladder_wood.png^ropes_ropeladder_bottom.png"},
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is_ground_content = false,
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inventory_image = "default_ladder_wood.png^ropes_ropeladder_bottom.png",
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wield_image = "default_ladder_wood.png^ropes_ropeladder_bottom.png",
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paramtype = "light",
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paramtype2 = "wallmounted",
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walkable = false,
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climbable = true,
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sunlight_propagates = true,
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selection_box = {
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type = "wallmounted",
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--wall_top = = <default>
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--wall_bottom = = <default>
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--wall_side = = <default>
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},
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groups = {choppy=2, flammable=2, not_in_creative_inventory=1},
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sounds = default.node_sound_wood_defaults(),
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on_construct = function( pos )
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local timer = minetest.get_node_timer( pos )
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timer:start( 1 )
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end,
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on_timer = ladder_extender,
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after_destruct = function(pos)
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ropes.hanging_after_destruct(pos, "ropes:ropeladder_falling", "ropes:ropeladder", "ropes:ropeladder_bottom")
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end,
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})
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minetest.register_node("ropes:ropeladder_falling", {
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description = S("Rope Ladder"),
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_doc_items_create_entry = false,
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drop = "",
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drawtype = "signlike",
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tiles = {"default_ladder_wood.png^ropes_ropeladder.png"},
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is_ground_content = false,
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inventory_image = "default_ladder_wood.png^ropes_ropeladder.png",
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wield_image = "default_ladder_wood.png^ropes_ropeladder.png",
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paramtype = "light",
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paramtype2 = "wallmounted",
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walkable = false,
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climbable = true,
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sunlight_propagates = true,
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selection_box = {
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type = "wallmounted",
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--wall_top = = <default>
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--wall_bottom = = <default>
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--wall_side = = <default>
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},
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groups = {flammable=2, not_in_creative_inventory=1},
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sounds = default.node_sound_wood_defaults(),
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on_construct = function( pos )
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local timer = minetest.get_node_timer( pos )
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timer:start( 1 )
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end,
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on_timer = function( pos, elapsed )
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local pos_below = {x=pos.x, y=pos.y-1, z=pos.z}
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local node_below = minetest.get_node(pos_below)
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if (node_below.name ~= "ignore") then
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ropes.destroy_rope(pos_below, {'ropes:ropeladder', 'ropes:ropeladder_bottom', 'ropes:ropeladder_falling'})
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minetest.swap_node(pos, {name="air"})
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else
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local timer = minetest.get_node_timer( pos )
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timer:start( 1 )
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end
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end
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})
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