169 lines
5.2 KiB
Lua
169 lines
5.2 KiB
Lua
|
-- support for i18n
|
||
|
local S = minetest.get_translator("pl_seaweed")
|
||
|
|
||
|
pl_seaweed = {}
|
||
|
|
||
|
local seaweed_max_count = tonumber(minetest.settings:get("pl_seaweed_max_count")) or 320
|
||
|
local seaweed_rarity = tonumber(minetest.settings:get("pl_seaweed_rarity")) or 33
|
||
|
|
||
|
|
||
|
local algae_list = { {nil}, {2}, {3}, {4} }
|
||
|
|
||
|
for i in ipairs(algae_list) do
|
||
|
local num = ""
|
||
|
local algae_groups = {snappy = 3,flammable=2,flower=1}
|
||
|
|
||
|
if algae_list[i][1] ~= nil then
|
||
|
num = "_"..algae_list[i][1]
|
||
|
algae_groups = { snappy = 3,flammable=2,flower=1, not_in_creative_inventory=1 }
|
||
|
end
|
||
|
|
||
|
minetest.register_node(":flowers:seaweed"..num, {
|
||
|
description = S("Seaweed"),
|
||
|
drawtype = "nodebox",
|
||
|
tiles = {
|
||
|
"flowers_seaweed"..num..".png",
|
||
|
"flowers_seaweed"..num..".png^[transformFY"
|
||
|
},
|
||
|
inventory_image = "flowers_seaweed_2.png",
|
||
|
wield_image = "flowers_seaweed_2.png",
|
||
|
sunlight_propagates = true,
|
||
|
paramtype = "light",
|
||
|
paramtype2 = "facedir",
|
||
|
walkable = false,
|
||
|
groups = algae_groups,
|
||
|
sounds = default.node_sound_leaves_defaults(),
|
||
|
selection_box = {
|
||
|
type = "fixed",
|
||
|
fixed = { -0.4, -0.5, -0.4, 0.4, -0.45, 0.4 },
|
||
|
},
|
||
|
node_box = {
|
||
|
type = "fixed",
|
||
|
fixed = { -0.5, -0.49, -0.5, 0.5, -0.49, 0.5 },
|
||
|
},
|
||
|
buildable_to = true,
|
||
|
|
||
|
liquids_pointable = true,
|
||
|
drop = "flowers:seaweed",
|
||
|
on_place = function(itemstack, placer, pointed_thing)
|
||
|
local keys=placer:get_player_control()
|
||
|
local pt = pointed_thing
|
||
|
|
||
|
local place_pos = nil
|
||
|
local top_pos = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z}
|
||
|
local under_node = minetest.get_node(pt.under)
|
||
|
local above_node = minetest.get_node(pt.above)
|
||
|
local top_node = minetest.get_node(top_pos)
|
||
|
|
||
|
if biome_lib.get_nodedef_field(under_node.name, "buildable_to") then
|
||
|
if under_node.name ~= "default:water_source" then
|
||
|
place_pos = pt.under
|
||
|
elseif top_node.name ~= "default:water_source"
|
||
|
and biome_lib.get_nodedef_field(top_node.name, "buildable_to") then
|
||
|
place_pos = top_pos
|
||
|
else
|
||
|
return
|
||
|
end
|
||
|
elseif biome_lib.get_nodedef_field(above_node.name, "buildable_to") then
|
||
|
place_pos = pt.above
|
||
|
end
|
||
|
if not place_pos then return end -- something went wrong :P
|
||
|
|
||
|
if not minetest.is_protected(place_pos, placer:get_player_name()) then
|
||
|
|
||
|
local nodename = "default:cobble" -- :D
|
||
|
|
||
|
if not keys["sneak"] then
|
||
|
--local node = minetest.get_node(pt.under)
|
||
|
local seaweed = math.random(1,4)
|
||
|
if seaweed == 1 then
|
||
|
nodename = "flowers:seaweed"
|
||
|
elseif seaweed == 2 then
|
||
|
nodename = "flowers:seaweed_2"
|
||
|
elseif seaweed == 3 then
|
||
|
nodename = "flowers:seaweed_3"
|
||
|
elseif seaweed == 4 then
|
||
|
nodename = "flowers:seaweed_4"
|
||
|
end
|
||
|
minetest.swap_node(place_pos, {name = nodename, param2 = math.random(0,3) })
|
||
|
else
|
||
|
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
|
||
|
minetest.swap_node(place_pos, {name = "flowers:seaweed", param2 = fdir})
|
||
|
end
|
||
|
|
||
|
if not biome_lib.expect_infinite_stacks then
|
||
|
itemstack:take_item()
|
||
|
end
|
||
|
return itemstack
|
||
|
end
|
||
|
end,
|
||
|
})
|
||
|
end
|
||
|
|
||
|
pl_seaweed.grow_seaweed = function(pos)
|
||
|
local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
|
||
|
local seaweed = math.random(1,4)
|
||
|
local node_name = "flowers:seaweed"
|
||
|
if seaweed > 1 then
|
||
|
node_name = node_name .. "_" .. seaweed
|
||
|
end
|
||
|
minetest.swap_node(right_here, {name=node_name, param2=math.random(1,3)})
|
||
|
end
|
||
|
|
||
|
biome_lib.register_on_generate({
|
||
|
surface = {"default:water_source"},
|
||
|
max_count = seaweed_max_count,
|
||
|
rarity = seaweed_rarity,
|
||
|
min_elevation = 1,
|
||
|
max_elevation = 40,
|
||
|
near_nodes = {"default:dirt_with_grass"},
|
||
|
near_nodes_size = 4,
|
||
|
near_nodes_vertical = 1,
|
||
|
near_nodes_count = 1,
|
||
|
plantlife_limit = -0.9,
|
||
|
},
|
||
|
pl_seaweed.grow_seaweed
|
||
|
)
|
||
|
|
||
|
-- pl_seaweed at beaches
|
||
|
-- MM: not satisfied with it, but IMHO some beaches should have some algae
|
||
|
biome_lib.register_on_generate({
|
||
|
surface = {"default:water_source"},
|
||
|
max_count = seaweed_max_count,
|
||
|
rarity = seaweed_rarity,
|
||
|
min_elevation = 1,
|
||
|
max_elevation = 40,
|
||
|
near_nodes = {"default:sand"},
|
||
|
near_nodes_size = 1,
|
||
|
near_nodes_vertical = 0,
|
||
|
near_nodes_count = 3,
|
||
|
plantlife_limit = -0.9,
|
||
|
temp_max = -0.64, -- MM: more or less random values, just to make sure it's not everywhere
|
||
|
temp_min = -0.22, -- MM: more or less random values, just to make sure it's not everywhere
|
||
|
},
|
||
|
pl_seaweed.grow_seaweed
|
||
|
)
|
||
|
biome_lib.register_on_generate({
|
||
|
surface = {"default:sand"},
|
||
|
max_count = seaweed_max_count*2,
|
||
|
rarity = seaweed_rarity/2,
|
||
|
min_elevation = 1,
|
||
|
max_elevation = 40,
|
||
|
near_nodes = {"default:water_source"},
|
||
|
near_nodes_size = 1,
|
||
|
near_nodes_vertical = 0,
|
||
|
near_nodes_count = 3,
|
||
|
plantlife_limit = -0.9,
|
||
|
temp_max = -0.64, -- MM: more or less random values, just to make sure it's not everywhere
|
||
|
temp_min = -0.22, -- MM: more or less random values, just to make sure it's not everywhere
|
||
|
},
|
||
|
pl_seaweed.grow_seaweed
|
||
|
)
|
||
|
|
||
|
minetest.register_alias( "flowers:flower_seaweed" , "flowers:seaweed" )
|
||
|
minetest.register_alias( "along_shore:pondscum_1" , "flowers:seaweed" )
|
||
|
minetest.register_alias( "along_shore:seaweed_1" , "flowers:seaweed" )
|
||
|
minetest.register_alias( "along_shore:seaweed_2" , "flowers:seaweed_2" )
|
||
|
minetest.register_alias( "along_shore:seaweed_3" , "flowers:seaweed_3" )
|
||
|
minetest.register_alias( "along_shore:seaweed_4" , "flowers:seaweed_4" )
|