157 lines
3.4 KiB
Lua
157 lines
3.4 KiB
Lua
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-- check available mods for default sound and sand node
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local def = minetest.get_modpath("default")
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local sand = "default:desert_sand"
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local snd_l = def and default.node_sound_leaves_defaults()
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if minetest.get_modpath("mcl_core") then
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sand = "mcl_core:sand"
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snd_l = mcl_sounds.node_sound_leaves_defaults()
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end
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local S = wine.S
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-- blue agave
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minetest.register_node("wine:blue_agave", {
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description = S("Blue Agave"),
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drawtype = "plantlike",
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visual_scale = 0.8,
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tiles = {"wine_blue_agave.png"},
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inventory_image = "wine_blue_agave.png",
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wield_image = "wine_blue_agave.png",
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paramtype = "light",
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is_ground_content = false,
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sunlight_propagates = true,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.2, -0.5, -0.2, 0.2, 0.3, 0.2}
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},
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groups = {snappy = 3, attached_node = 1, plant = 1},
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sounds = snd_l,
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on_use = minetest.item_eat(2),
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(17)
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end,
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on_timer = function(pos)
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local light = minetest.get_node_light(pos)
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if not light or light < 13 or math.random() > 1/76 then
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return true -- go to next iteration
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end
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local n = minetest.find_nodes_in_area_under_air(
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{x = pos.x + 2, y = pos.y + 1, z = pos.z + 2},
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{x = pos.x - 2, y = pos.y - 1, z = pos.z - 2}, {"wine:blue_agave"})
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-- too crowded, we'll wait for another iteration
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if n and #n > 2 then
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return true
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end
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-- find desert sand with air above (grow across and down only)
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n = minetest.find_nodes_in_area_under_air(
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{x = pos.x + 1, y = pos.y - 1, z = pos.z + 1},
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{x = pos.x - 1, y = pos.y - 2, z = pos.z - 1}, {sand})
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-- place blue agave
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if n and #n > 0 then
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local new_pos = n[math.random(#n)]
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new_pos.y = new_pos.y + 1
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minetest.set_node(new_pos, {name = "wine:blue_agave"})
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end
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return true
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end
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})
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wine.add_eatable("wine:blue_agave", 2)
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-- blue agave into cyan dye
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if minetest.get_modpath("mcl_dye") then
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minetest.register_craft( {
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output = "mcl_dye:cyan 4",
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recipe = {{"wine:blue_agave"}}
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})
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elseif minetest.get_modpath("dye") then
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minetest.register_craft( {
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output = "dye:cyan 4",
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recipe = {{"wine:blue_agave"}}
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})
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end
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-- blue agave as fuel
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minetest.register_craft({
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type = "fuel",
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recipe = "wine:blue_agave",
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burntime = 10
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})
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-- cook blue agave into a sugar syrup
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minetest.register_craftitem("wine:agave_syrup", {
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description = S("Agave Syrup"),
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inventory_image = "wine_agave_syrup.png",
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groups = {food_sugar = 1, vessel = 1, flammable = 3}
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})
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minetest.register_craft({
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type = "cooking",
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cooktime = 7,
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output = "wine:agave_syrup 2",
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recipe = "wine:blue_agave"
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})
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-- blue agave into paper
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minetest.register_craft( {
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output = "default:paper 3",
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recipe = {
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{"wine:blue_agave", "wine:blue_agave", "wine:blue_agave"}
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}
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})
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-- register blue agave on mapgen
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {sand},
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sidelen = 16,
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fill_ratio = 0.001,
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biomes = {"desert"},
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decoration = {"wine:blue_agave"},
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y_min = 15,
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y_max = 50,
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spawn_by = sand,
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num_spawn_by = 6
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})
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-- add lbm to start agave timers
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minetest.register_lbm({
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name = "wine:agave_timer_init",
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nodenames = {"wine:blue_agave"},
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run_at_every_load = false,
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action = function(pos)
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minetest.get_node_timer(pos):start(17)
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end
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})
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-- add to bonemeal as decoration if available
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if minetest.get_modpath("bonemeal") then
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bonemeal:add_deco({
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{sand, {}, {"default:dry_shrub", "wine:blue_agave", "", ""}}
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})
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end
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