minetest-mm/mods/mydoors/my_future_doors/sliding.lua

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Lua
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local rotate_disallow = rawget(_G, "screwdriver") and screwdriver.disallow or nil
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local doors = {
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{"my_future_doors:door2a","my_future_doors:door2b","my_future_doors:door2c","my_future_doors:door2d","2","Steel",
{{"default:steel_ingot", "default:steelblock", ""},
{"default:steel_ingot", "default:steel_ingot", ""},
{"default:steelblock", "default:steel_ingot", ""}}},
{"my_future_doors:door3a","my_future_doors:door3b","my_future_doors:door3c","my_future_doors:door3d","3","Squared",
{{"default:steel_ingot","default:steel_ingot", ""},
{"default:steel_ingot", "default:steel_ingot", ""},
{"default:steelblock", "default:steelblock", ""}}},
{"my_future_doors:door4a","my_future_doors:door4b","my_future_doors:door4c","my_future_doors:door4d","4","Dark",
{{"default:steel_ingot","default:steel_ingot", ""},
{"default:steel_ingot", "default:steel_ingot", "dye:black"},
{"default:steelblock", "default:steelblock", ""}}},
{"my_future_doors:door6a","my_future_doors:door6b","my_future_doors:door6c","my_future_doors:door6d","6","Points",
{{"default:steel_ingot","default:steel_ingot", ""},
{"default:steelblock", "default:steelblock", ""},
{"default:steel_ingot", "default:steel_ingot", ""}}},
{"my_future_doors:door7a","my_future_doors:door7b","my_future_doors:door7c","my_future_doors:door7d","7","Snow Flake",
{{"default:steel_ingot", "default:steelblock", ""},
{"default:steel_ingot", "default:steel_ingot", ""},
{ "default:steel_ingot", "default:steelblock",""}}},
{"my_future_doors:door8a","my_future_doors:door8b","my_future_doors:door8c","my_future_doors:door8d","8","Blue Steel",
{{"default:steel_ingot", "default:steelblock", ""},
{"default:steel_ingot", "default:steel_ingot", "dye:blue"},
{ "default:steel_ingot", "default:steelblock",""}}},
{"my_future_doors:door9a","my_future_doors:door9b","my_future_doors:door9c","my_future_doors:door9d","9","Tan Steel",
{{"default:steel_ingot", "default:steelblock", ""},
{"default:steel_ingot", "default:steel_ingot", "dye:brown"},
{ "default:steel_ingot", "default:steelblock",""}}},
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}
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local function add_door(doora, doorb, doorc, doord, num, des, recipe)
local function onplace(itemstack, placer, pointed_thing)
local pos1 = pointed_thing.above
local pos2 = vector.add(pos1, {x=0,y=1,z=0})
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if not placer or not placer:is_player() then
return
end
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if not minetest.registered_nodes[minetest.get_node(pos1).name].buildable_to or
not minetest.registered_nodes[minetest.get_node(pos2).name].buildable_to then
minetest.chat_send_player(placer:get_player_name(), "Not enough room")
return
end
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local p2 = minetest.dir_to_facedir(placer:get_look_dir())
local p4 = (p2+2)%4
local pos3 = vector.add(pos1, minetest.facedir_to_dir((p2-1)%4))
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local player_name = placer:get_player_name()
if minetest.is_protected(pos1, player_name) then
minetest.record_protection_violation(pos1, player_name)
return
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end
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if minetest.is_protected(pos2, player_name) then
minetest.record_protection_violation(pos2, player_name)
return
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end
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if minetest.get_node(pos3).name == doora then
minetest.set_node(pos1, {name=doora, param2=p4})
minetest.set_node(pos2, {name=doorb, param2=p4})
else
minetest.set_node(pos1, {name=doora, param2=p2})
minetest.set_node(pos2, {name=doorb, param2=p2})
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end
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if not (minetest.settings:get_bool("creative_mode") or minetest.check_player_privs(placer:get_player_name(), {creative = true})) then
itemstack:take_item()
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end
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return itemstack
end
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local function afterdestruct(pos, oldnode)
minetest.set_node(vector.add(pos, {x=0,y=1,z=0}), {name="air"})
end
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local function rightclick(pos, node, player, itemstack, pointed_thing)
local timer = minetest.get_node_timer(pos)
minetest.set_node(pos, {name=doorc, param2=node.param2})
minetest.set_node(vector.add(pos, {x=0,y=1,z=0}), {name=doord, param2=node.param2})
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-- Open neighbouring doors
for i=0,3 do
local dir = minetest.facedir_to_dir(i)
local neighbour_pos = vector.add(pos, dir)
local neighbour = minetest.get_node(neighbour_pos)
if neighbour.name == "my_misc_doors:door2a" then
minetest.set_node(neighbour_pos, {name=doorc, param2=neighbour.param2})
minetest.set_node(vector.add(neighbour_pos, {x=0,y=1,z=0}), {name=doord, param2=neighbour.param2})
end
end
timer:start(3)
end
local function afterplace(pos, placer, itemstack, pointed_thing)
local node = minetest.get_node(pos)
local timer = minetest.get_node_timer(pos)
minetest.set_node(vector.add(pos, {x=0,y=1,z=0}), {name=doord, param2=node.param2})
timer:start(3)
end
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local function ontimer(pos, elapsed)
local node = minetest.get_node(pos)
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minetest.set_node(pos, {name=doora, param2=node.param2})
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minetest.set_node(vector.add(pos, {x=0,y=1,z=0}), {name=doorb, param2=node.param2})
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-- Close neighbouring doors
for i=0,3 do
local dir = minetest.facedir_to_dir(i)
local neighbour_pos = vector.add(pos, dir)
local neighbour = minetest.get_node(neighbour_pos)
if neighbour.name == "my_misc_doors:door2c" then
minetest.set_node(neighbour_pos, {name=doora, param2=neighbour.param2})
minetest.set_node(vector.add(neighbour_pos, {x=0,y=1,z=0}), {name=doorb, param2=neighbour.param2})
end
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end
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end
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minetest.register_node(doora, {
description = des.." Sliding Door",
inventory_image = "myndoors_door"..num.."a_inv.png",
wield_image = "myndoors_door"..num.."a_inv.png",
tiles = {
"myndoors_door"..num.."a_edge.png",
"myndoors_door"..num.."a_edge.png",
"myndoors_door"..num.."a_edge.png",
"myndoors_door"..num.."a_edge.png",
"myndoors_door"..num.."a_bottom.png",
"myndoors_door"..num.."a_bottom.png^[transformFX"
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky = 3},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.0625, 0.5, 0.5, 0.0625}
}
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.0625, 0.5, 1.5, 0.0625}
}
},
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on_rotate = rotate_disallow,
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on_place = onplace,
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after_destruct = afterdestruct,
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on_rightclick = rightclick,
})
minetest.register_node(doorb, {
tiles = {
"myndoors_door"..num.."a_edge.png",
"myndoors_door"..num.."a_edge.png",
"myndoors_door"..num.."a_edge.png",
"myndoors_door"..num.."a_edge.png",
"myndoors_door"..num.."a_bottom.png^[transformFY",
"myndoors_door"..num.."a_bottom.png^[transformFX^[transformFY"
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky = 1},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.0625, 0.5, 0.5, 0.0625}
}
},
selection_box = {
type = "fixed",
fixed = {
{0, 0, 0, 0, 0, 0},
}
},
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on_rotate = rotate_disallow,
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})
minetest.register_node(doorc, {
tiles = {
"myndoors_door"..num.."a_edge.png",
"myndoors_door"..num.."a_edge.png",
"myndoors_door"..num.."a_edge.png",
"myndoors_door"..num.."a_edge.png",
"myndoors_door"..num.."a_bottomo.png",
"myndoors_door"..num.."a_bottomo.png^[transformFX"
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
drop = doora,
groups = {cracky = 1},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.0625, -0.25, 0.5, 0.0625},
}
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.0625, -0.25, 1.5, 0.0625},
}
},
after_place_node = afterplace,
after_destruct = afterdestruct,
on_timer = ontimer,
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on_rotate = rotate_disallow,
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})
minetest.register_node(doord, {
tiles = {
"myndoors_door"..num.."a_edge.png",
"myndoors_door"..num.."a_edge.png",
"myndoors_door"..num.."a_edge.png",
"myndoors_door"..num.."a_edge.png",
"myndoors_door"..num.."a_bottomo.png^[transformFY",
"myndoors_door"..num.."a_bottomo.png^[transformFX^[transformFY"
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky = 1},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.0625, -0.25, 0.5, 0.0625},
}
},
selection_box = {
type = "fixed",
fixed = {
{0, 0, 0, 0, 0, 0},
}
},
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on_rotate = rotate_disallow,
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})
minetest.register_craft({
output = "my_future_doors:door"..num.."a 2",
recipe = recipe
})
end
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for i, door in ipairs(doors) do
add_door(unpack(door))
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end