2020-10-25 16:58:28 +01:00
|
|
|
-- support for i18n
|
2020-10-25 19:05:08 +01:00
|
|
|
local S = minetest.get_translator(minetest.get_current_modname())
|
2020-10-25 16:58:28 +01:00
|
|
|
|
|
|
|
local disable_sounds = minetest.settings:get_bool("shields_disable_sounds")
|
|
|
|
local function play_sound_effect(player, name)
|
|
|
|
if not disable_sounds and player then
|
|
|
|
local pos = player:get_pos()
|
|
|
|
if pos then
|
|
|
|
minetest.sound_play(name, {
|
|
|
|
pos = pos,
|
|
|
|
max_hear_distance = 10,
|
|
|
|
gain = 0.5,
|
|
|
|
})
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
if minetest.global_exists("armor") and armor.elements then
|
|
|
|
table.insert(armor.elements, "shield")
|
|
|
|
local mult = armor.config.level_multiplier or 1
|
|
|
|
armor.config.level_multiplier = mult * 0.9
|
|
|
|
end
|
|
|
|
|
|
|
|
-- Regisiter Shields
|
|
|
|
|
|
|
|
armor:register_armor("shields:shield_admin", {
|
|
|
|
description = S("Admin Shield"),
|
|
|
|
inventory_image = "shields_inv_shield_admin.png",
|
|
|
|
groups = {armor_shield=1000, armor_heal=100, armor_use=0, not_in_creative_inventory=1},
|
|
|
|
})
|
|
|
|
|
|
|
|
minetest.register_alias("adminshield", "shields:shield_admin")
|
|
|
|
|
|
|
|
if armor.materials.wood then
|
|
|
|
armor:register_armor("shields:shield_wood", {
|
|
|
|
description = S("Wooden Shield"),
|
|
|
|
inventory_image = "shields_inv_shield_wood.png",
|
|
|
|
groups = {armor_shield=1, armor_heal=0, armor_use=2000, flammable=1},
|
|
|
|
armor_groups = {fleshy=5},
|
|
|
|
damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1},
|
|
|
|
reciprocate_damage = true,
|
|
|
|
on_damage = function(player, index, stack)
|
|
|
|
play_sound_effect(player, "default_wood_footstep")
|
|
|
|
end,
|
|
|
|
on_destroy = function(player, index, stack)
|
|
|
|
play_sound_effect(player, "default_wood_footstep")
|
|
|
|
end,
|
|
|
|
})
|
|
|
|
armor:register_armor("shields:shield_enhanced_wood", {
|
|
|
|
description = S("Enhanced Wood Shield"),
|
|
|
|
inventory_image = "shields_inv_shield_enhanced_wood.png",
|
|
|
|
groups = {armor_shield=1, armor_heal=0, armor_use=2000},
|
|
|
|
armor_groups = {fleshy=8},
|
|
|
|
damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=2},
|
|
|
|
reciprocate_damage = true,
|
|
|
|
on_damage = function(player, index, stack)
|
|
|
|
play_sound_effect(player, "default_dig_metal")
|
|
|
|
end,
|
|
|
|
on_destroy = function(player, index, stack)
|
|
|
|
play_sound_effect(player, "default_dug_metal")
|
|
|
|
end,
|
|
|
|
})
|
|
|
|
minetest.register_craft({
|
|
|
|
output = "shields:shield_enhanced_wood",
|
|
|
|
recipe = {
|
|
|
|
{"default:steel_ingot"},
|
|
|
|
{"shields:shield_wood"},
|
|
|
|
{"default:steel_ingot"},
|
|
|
|
},
|
|
|
|
})
|
|
|
|
minetest.register_craft({
|
|
|
|
type = "fuel",
|
|
|
|
recipe = "shields:shield_wood",
|
|
|
|
burntime = 8,
|
|
|
|
})
|
|
|
|
end
|
|
|
|
|
|
|
|
if armor.materials.cactus then
|
|
|
|
armor:register_armor("shields:shield_cactus", {
|
|
|
|
description = S("Cactus Shield"),
|
|
|
|
inventory_image = "shields_inv_shield_cactus.png",
|
|
|
|
groups = {armor_shield=1, armor_heal=0, armor_use=1000},
|
|
|
|
armor_groups = {fleshy=5},
|
|
|
|
damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1},
|
|
|
|
reciprocate_damage = true,
|
|
|
|
on_damage = function(player, index, stack)
|
|
|
|
play_sound_effect(player, "default_wood_footstep")
|
|
|
|
end,
|
|
|
|
on_destroy = function(player, index, stack)
|
|
|
|
play_sound_effect(player, "default_wood_footstep")
|
|
|
|
end,
|
|
|
|
})
|
|
|
|
armor:register_armor("shields:shield_enhanced_cactus", {
|
|
|
|
description = S("Enhanced Cactus Shield"),
|
|
|
|
inventory_image = "shields_inv_shield_enhanced_cactus.png",
|
|
|
|
groups = {armor_shield=1, armor_heal=0, armor_use=1000},
|
|
|
|
armor_groups = {fleshy=8},
|
|
|
|
damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=2},
|
|
|
|
reciprocate_damage = true,
|
|
|
|
on_damage = function(player, index, stack)
|
|
|
|
play_sound_effect(player, "default_dig_metal")
|
|
|
|
end,
|
|
|
|
on_destroy = function(player, index, stack)
|
|
|
|
play_sound_effect(player, "default_dug_metal")
|
|
|
|
end,
|
|
|
|
})
|
|
|
|
minetest.register_craft({
|
|
|
|
output = "shields:shield_enhanced_cactus",
|
|
|
|
recipe = {
|
|
|
|
{"default:steel_ingot"},
|
|
|
|
{"shields:shield_cactus"},
|
|
|
|
{"default:steel_ingot"},
|
|
|
|
},
|
|
|
|
})
|
|
|
|
minetest.register_craft({
|
|
|
|
type = "fuel",
|
|
|
|
recipe = "shields:shield_cactus",
|
|
|
|
burntime = 16,
|
|
|
|
})
|
|
|
|
end
|
|
|
|
|
|
|
|
if armor.materials.steel then
|
|
|
|
armor:register_armor("shields:shield_steel", {
|
|
|
|
description = S("Steel Shield"),
|
|
|
|
inventory_image = "shields_inv_shield_steel.png",
|
|
|
|
groups = {armor_shield=1, armor_heal=0, armor_use=800,
|
|
|
|
physics_speed=-0.03, physics_gravity=0.03},
|
|
|
|
armor_groups = {fleshy=10},
|
|
|
|
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
|
|
|
|
reciprocate_damage = true,
|
|
|
|
on_damage = function(player, index, stack)
|
|
|
|
play_sound_effect(player, "default_dig_metal")
|
|
|
|
end,
|
|
|
|
on_destroy = function(player, index, stack)
|
|
|
|
play_sound_effect(player, "default_dug_metal")
|
|
|
|
end,
|
|
|
|
})
|
|
|
|
end
|
|
|
|
|
|
|
|
if armor.materials.bronze then
|
|
|
|
armor:register_armor("shields:shield_bronze", {
|
|
|
|
description = S("Bronze Shield"),
|
|
|
|
inventory_image = "shields_inv_shield_bronze.png",
|
|
|
|
groups = {armor_shield=1, armor_heal=6, armor_use=400,
|
|
|
|
physics_speed=-0.03, physics_gravity=0.03},
|
|
|
|
armor_groups = {fleshy=10},
|
|
|
|
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
|
|
|
|
reciprocate_damage = true,
|
|
|
|
on_damage = function(player, index, stack)
|
|
|
|
play_sound_effect(player, "default_dig_metal")
|
|
|
|
end,
|
|
|
|
on_destroy = function(player, index, stack)
|
|
|
|
play_sound_effect(player, "default_dug_metal")
|
|
|
|
end,
|
|
|
|
})
|
|
|
|
end
|
|
|
|
|
|
|
|
if armor.materials.diamond then
|
|
|
|
armor:register_armor("shields:shield_diamond", {
|
|
|
|
description = S("Diamond Shield"),
|
|
|
|
inventory_image = "shields_inv_shield_diamond.png",
|
|
|
|
groups = {armor_shield=1, armor_heal=12, armor_use=200},
|
|
|
|
armor_groups = {fleshy=15},
|
|
|
|
damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
|
|
|
|
reciprocate_damage = true,
|
|
|
|
on_damage = function(player, index, stack)
|
|
|
|
play_sound_effect(player, "default_glass_footstep")
|
|
|
|
end,
|
|
|
|
on_destroy = function(player, index, stack)
|
|
|
|
play_sound_effect(player, "default_break_glass")
|
|
|
|
end,
|
|
|
|
})
|
|
|
|
end
|
|
|
|
|
|
|
|
if armor.materials.gold then
|
|
|
|
armor:register_armor("shields:shield_gold", {
|
|
|
|
description = S("Gold Shield"),
|
|
|
|
inventory_image = "shields_inv_shield_gold.png",
|
|
|
|
groups = {armor_shield=1, armor_heal=6, armor_use=300,
|
|
|
|
physics_speed=-0.04, physics_gravity=0.04},
|
|
|
|
armor_groups = {fleshy=10},
|
|
|
|
damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
|
|
|
|
reciprocate_damage = true,
|
|
|
|
on_damage = function(player, index, stack)
|
|
|
|
play_sound_effect(player, "default_dig_metal")
|
|
|
|
end,
|
|
|
|
on_destroy = function(player, index, stack)
|
|
|
|
play_sound_effect(player, "default_dug_metal")
|
|
|
|
end,
|
|
|
|
})
|
|
|
|
end
|
|
|
|
|
|
|
|
if armor.materials.mithril then
|
|
|
|
armor:register_armor("shields:shield_mithril", {
|
|
|
|
description = S("Mithril Shield"),
|
|
|
|
inventory_image = "shields_inv_shield_mithril.png",
|
|
|
|
groups = {armor_shield=1, armor_heal=12, armor_use=100},
|
|
|
|
armor_groups = {fleshy=15},
|
|
|
|
damage_groups = {cracky=2, snappy=1, level=3},
|
|
|
|
reciprocate_damage = true,
|
|
|
|
on_damage = function(player, index, stack)
|
|
|
|
play_sound_effect(player, "default_glass_footstep")
|
|
|
|
end,
|
|
|
|
on_destroy = function(player, index, stack)
|
|
|
|
play_sound_effect(player, "default_break_glass")
|
|
|
|
end,
|
|
|
|
})
|
|
|
|
end
|
|
|
|
|
|
|
|
if armor.materials.crystal then
|
|
|
|
armor:register_armor("shields:shield_crystal", {
|
|
|
|
description = S("Crystal Shield"),
|
|
|
|
inventory_image = "shields_inv_shield_crystal.png",
|
|
|
|
groups = {armor_shield=1, armor_heal=12, armor_use=100, armor_fire=1},
|
|
|
|
armor_groups = {fleshy=15},
|
|
|
|
damage_groups = {cracky=2, snappy=1, level=3},
|
|
|
|
reciprocate_damage = true,
|
|
|
|
on_damage = function(player, index, stack)
|
|
|
|
play_sound_effect(player, "default_glass_footstep")
|
|
|
|
end,
|
|
|
|
on_destroy = function(player, index, stack)
|
|
|
|
play_sound_effect(player, "default_break_glass")
|
|
|
|
end,
|
|
|
|
})
|
|
|
|
end
|
|
|
|
|
|
|
|
for k, v in pairs(armor.materials) do
|
|
|
|
minetest.register_craft({
|
|
|
|
output = "shields:shield_"..k,
|
|
|
|
recipe = {
|
|
|
|
{v, v, v},
|
|
|
|
{v, v, v},
|
|
|
|
{"", v, ""},
|
|
|
|
},
|
|
|
|
})
|
|
|
|
end
|