300 lines
7.8 KiB
Lua
300 lines
7.8 KiB
Lua
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-- Industrial lights mod by DanDuncombe
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-- rewritten by VanessaE to use param2 colorization
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ilights = {}
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-- Boilerplate to support localized strings if intllib mod is installed.
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local S
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if minetest.global_exists("intllib") then
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if intllib.make_gettext_pair then
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-- New method using gettext.
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S = intllib.make_gettext_pair()
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else
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-- Old method using text files.
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S = intllib.Getter()
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end
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else
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S = function(s) return s end
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end
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if minetest.get_modpath("unified_inventory") or not minetest.settings:get_bool("creative_mode") then
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ilights.expect_infinite_stacks = false
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else
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ilights.expect_infinite_stacks = true
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end
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ilights.modpath = minetest.get_modpath("ilights")
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local function is_protected(pos, clicker)
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if minetest.is_protected(pos, clicker:get_player_name()) then
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minetest.record_protection_violation(pos,
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clicker:get_player_name())
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return true
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end
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return false
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end
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if minetest.get_modpath("mesecons") then
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actions = {
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action_off = function(pos, node)
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local sep = string.find(node.name, "_", -5)
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local onoff = string.sub(node.name, sep + 1)
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if minetest.get_meta(pos):get_int("toggled") > 0 then
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minetest.swap_node(pos, {
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name = string.sub(node.name, 1, sep - 1).."_off",
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param2 = node.param2
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})
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end
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end,
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action_on = function(pos, node)
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minetest.get_meta(pos):set_int("toggled", 1)
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local sep = string.find(node.name, "_", -5)
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local onoff = string.sub(node.name, sep + 1)
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minetest.swap_node(pos, {
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name = string.sub(node.name, 1, sep - 1).."_on",
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param2 = node.param2
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})
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end
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}
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ilights.mesecons = {
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effector = table.copy(actions)
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}
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ilights.mesecons.effector.rules = mesecon.rules.wallmounted_get
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end
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-- digilines compatibility
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-- this one is based on the so-named one in Jeija's digilines mod
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local player_last_clicked = {}
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local digiline_on_punch
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local onoff_tab = {
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["off"] = "off",
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["low"] = "off",
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["med"] = "on",
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["hi"] = "on",
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["max"] = "on",
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["on"] = "on",
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}
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if minetest.get_modpath("digilines") then
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local on_digiline_receive_string = function(pos, node, channel, msg)
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local meta = minetest.get_meta(pos)
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local setchan = meta:get_string("channel")
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if setchan ~= channel then return end
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if msg ~= "" and (type(msg) == "string" or type(msg) == "number" ) then
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local n = tonumber(msg)
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if n then
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msg = (n > 3) and "on" or "off" -- same threshold as in homedecor's lights
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end
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local light = onoff_tab[msg]
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if light then
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local basename = string.sub(node.name, 1, string.find(node.name, "_", -5) - 1)
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if minetest.registered_nodes[basename.."_"..light] then
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minetest.swap_node(pos, {name = basename.."_"..light, param2 = node.param2})
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end
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end
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end
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end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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local name = player:get_player_name()
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local pos = player_last_clicked[name]
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if pos and formname == "ilights:set_channel" then
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if is_protected(pos, player) then return end
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if (fields.channel) then
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local meta = minetest.get_meta(pos)
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meta:set_string("channel", fields.channel)
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end
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end
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end)
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if minetest.get_modpath("mesecons") then
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ilights.digilines = {
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effector = {
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action = on_digiline_receive_string,
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},
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wire = {
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rules = mesecon.rules.wallmounted_get
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}
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}
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else
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ilights.digilines = {
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effector = {
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action = on_digiline_receive_string,
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},
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wire = {
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rules = rules_alldir
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}
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}
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end
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function digiline_on_punch(pos, node, puncher, pointed_thing)
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if is_protected(pos, puncher) then return end
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if puncher:get_player_control().sneak then
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local name = puncher:get_player_name()
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player_last_clicked[name] = pos
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local meta = minetest.get_meta(pos)
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local form = "field[channel;Channel;]"
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minetest.show_formspec(name, "ilights:set_channel", form)
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end
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end
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end
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-- turn on/off
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function ilights.toggle_light(pos, node, clicker, itemstack, pointed_thing)
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if is_protected(pos, clicker) then return end
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local sep = string.find(node.name, "_o", -5)
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local onoff = string.sub(node.name, sep + 1)
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local newname = string.sub(node.name, 1, sep - 1)..((onoff == "off") and "_on" or "_off")
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minetest.swap_node(pos, {name = newname, param2 = node.param2})
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end
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-- The important stuff!
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local lamp_cbox = {
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type = "wallmounted",
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wall_top = { -11/32, -4/16, -11/32, 11/32, 8/16, 11/32 },
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wall_bottom = { -11/32, -8/16, -11/32, 11/32, 4/16, 11/32 },
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wall_side = { -8/16, -11/32, -11/32, 4/16, 11/32, 11/32 }
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}
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for _, onoff in ipairs({"on", "off"}) do
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local light_source = (onoff == "on") and default.LIGHT_MAX or nil
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local nici = (onoff == "off") and 1 or nil
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minetest.register_node("ilights:light_"..onoff, {
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description = "Industrial Light",
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drawtype = "mesh",
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mesh = "ilights_lamp.obj",
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tiles = {
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{ name = "ilights_lamp_base.png", color = 0xffffffff },
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{ name = "ilights_lamp_cage.png", color = 0xffffffff },
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"ilights_lamp_bulb_"..onoff..".png",
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{ name = "ilights_lamp_bulb_base.png", color = 0xffffffff },
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"ilights_lamp_lens_"..onoff..".png"
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},
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use_texture_alpha = true,
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groups = {cracky=3, ud_param2_colorable = 1, not_in_creative_inventory = nici},
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paramtype = "light",
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paramtype2 = "colorwallmounted",
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palette = "unifieddyes_palette_colorwallmounted.png",
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light_source = light_source,
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selection_box = lamp_cbox,
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node_box = lamp_cbox,
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)
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end,
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drop = {
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items = {
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{items = {"ilights:light_on"}, inherit_color = true },
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}
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},
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on_rightclick = ilights.toggle_light,
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mesecons = ilights.mesecons,
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digiline = ilights.digilines,
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on_punch = digiline_on_punch,
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on_dig = unifieddyes.on_dig,
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})
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end
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minetest.register_alias("ilights:light", "ilights:light_on")
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minetest.register_craft({
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output = "ilights:light_on 3",
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recipe = {
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{ "", "default:steel_ingot", "" },
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{ "", "default:glass", "" },
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{ "default:steel_ingot", "default:torch", "default:steel_ingot" }
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},
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})
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unifieddyes.register_color_craft({
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output = "ilights:light_on 3",
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palette = "wallmounted",
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neutral_node = "",
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recipe = {
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{ "", "default:steel_ingot", "" },
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{ "", "default:glass", "MAIN_DYE" },
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{ "default:steel_ingot", "default:torch", "default:steel_ingot" }
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}
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})
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unifieddyes.register_color_craft({
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output = "ilights:light_on",
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palette = "wallmounted",
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type = "shapeless",
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neutral_node = "ilights:light",
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recipe = {
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"NEUTRAL_NODE",
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"MAIN_DYE",
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}
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})
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-- convert old static nodes to param2 coloring
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ilights.colors = {
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"white",
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"grey",
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"black",
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"red",
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"yellow",
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"green",
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"cyan",
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"blue",
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"magenta",
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"orange",
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"violet",
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"dark_grey",
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"dark_green",
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"pink",
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"brown"
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}
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ilights.old_static_nodes = {}
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for _, i in ipairs (ilights.colors) do
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table.insert(ilights.old_static_nodes, "ilights:light_"..i)
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end
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minetest.register_lbm({
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name = "ilights:convert",
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label = "Convert ilights static nodes to use param2 color",
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run_at_every_load = false,
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nodenames = ilights.old_static_nodes,
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action = function(pos, node)
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local name = node.name
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local color = string.sub(name, string.find(name, "_") + 1)
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local paletteidx = unifieddyes.getpaletteidx("unifieddyes:"..color, "wallmounted")
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local old_fdir = math.floor(node.param2 / 4)
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local param2
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if old_fdir == 5 then
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new_fdir = 0
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elseif old_fdir == 1 then
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new_fdir = 5
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elseif old_fdir == 2 then
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new_fdir = 4
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elseif old_fdir == 3 then
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new_fdir = 3
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elseif old_fdir == 4 then
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new_fdir = 2
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elseif old_fdir == 0 then
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new_fdir = 1
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end
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param2 = paletteidx + new_fdir
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minetest.set_node(pos, { name = "ilights:light", param2 = param2 })
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local meta = minetest.get_meta(pos)
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meta:set_string("dye", "unifieddyes:"..color)
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end
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})
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