340 lines
9.5 KiB
Lua
340 lines
9.5 KiB
Lua
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local S = minetest.get_translator("computer")
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-- Amiga 500 lookalike
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computer.register("computer:shefriendSOO", {
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description = S("SheFriendSOO"),
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tiles_off = { front=true },
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node_box = computer.pixelnodebox(32, {
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-- X Y Z W H L
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{ 0, 0, 17, 32, 32, 12 }, -- Monitor Screen
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{ 3, 3, 29, 26, 26, 3 }, -- Monitor Tube
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{ 0, 0, 0, 32, 4, 17 } -- Keyboard
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})
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})
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-- Some generic laptop
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minetest.register_node("computer:vanio", {
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drawtype = "mesh",
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mesh = "computer_laptop.obj",
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description = S("Pony Vanio"),
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inventory_image = "computer_laptop_inv.png",
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tiles = {"computer_laptop.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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light_source = 4,
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groups = {snappy=3},
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.35, -0.5, -0.35, 0.35, 0.05, 0.35},
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},
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on_rightclick = function(pos, node, clicker, itemstack)
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node.name = "computer:vanio_off"
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minetest.set_node(pos, node)
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return itemstack
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end
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})
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minetest.register_node("computer:vanio_off", {
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drawtype = "mesh",
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mesh = "computer_laptop_closed.obj",
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tiles = {"computer_laptop.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {snappy=3, not_in_creative_inventory=1},
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.35, -0.5, -0.35, 0.35, -0.4, 0.25},
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},
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drop = "computer:vanio",
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on_rightclick = function(pos, node, clicker, itemstack)
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node.name = "computer:vanio"
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minetest.set_node(pos, node)
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return itemstack
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end
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})
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-- Sony PlayStation lookalike
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computer.register("computer:slaystation", {
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description = S("Pony SlayStation"),
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inventory_image = "computer_ps1_inv.png",
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tiles_off = { top=true },
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node_box = computer.pixelnodebox(32, {
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-- X Y Z W H L
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{ 0, 0, 11, 32, 6, 21 }, -- Console
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{ 1, 0, 1, 4, 2, 9 }, -- Controller 1 L Grip
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{ 10, 0, 1, 4, 2, 9 }, -- Controller 1 R Grip
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{ 5, 0, 4, 5, 2, 5 }, -- Controller 1 Center
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{ 18, 0, 1, 4, 2, 9 }, -- Controller 2 L Grip
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{ 27, 0, 1, 4, 2, 9 }, -- Controller 2 R Grip
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{ 22, 0, 4, 5, 2, 5 } -- Controller 2 Center
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})
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})
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-- Sony PlayStation 2 lookalike
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computer.register("computer:slaystation2", {
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description = S("Pony SlayStation 2"),
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inventory_image = "computer_ps2_inv.png",
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tiles_off = { front=true },
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node_box = computer.pixelnodebox(32, {
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-- X Y Z W H L
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{ 2, 2, 11, 28, 3, 19 }, -- Console (Upper part)
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{ 2, 0, 11, 26, 2, 19 }, -- Console (Lower part)
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{ 1, 0, 1, 4, 2, 9 }, -- Controller 1 L Grip
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{ 10, 0, 1, 4, 2, 9 }, -- Controller 1 R Grip
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{ 5, 0, 1, 5, 2, 8 }, -- Controller 1 Center
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{ 18, 0, 1, 4, 2, 9 }, -- Controller 2 L Grip
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{ 27, 0, 1, 4, 2, 9 }, -- Controller 2 R Grip
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{ 22, 0, 1, 5, 2, 8 } -- Controller 2 Center
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})
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})
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-- Sinclair ZX Spectrum lookalike
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computer.register("computer:specter", {
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description = S("SX Specter"),
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inventory_image = "computer_specter_inv.png",
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tiles_off = { },
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node_box = computer.pixelnodebox(32, {
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-- X Y Z W H L
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{ 3, 0, 0, 26, 4, 17 }, -- Keyboard
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{ 18, 0, 18, 12, 6, 14 } -- Tape Player
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})
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})
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-- Nintendo Wii lookalike
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computer.register("computer:wee", {
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description = S("Nientiendo Wee"),
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inventory_image = "computer_wii_inv.png",
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tiles_off = { front=true },
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node_box = computer.pixelnodebox(32, {
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-- X Y Z W H L
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{ 11, 0, 3, 10, 6, 26 }, -- Base
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{ 12, 6, 4, 8, 22, 24 } -- Top
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})
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})
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-- Apple iPad lookalike
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minetest.register_node("computer:piepad", {
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description = S("Snapple Piepad"),
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drawtype = "signlike",
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tiles = {"computer_piepad_inv.png"},
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inventory_image = "computer_piepad_inv.png",
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wield_image = "computer_piepad_inv.png",
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paramtype = "light",
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paramtype2 = "wallmounted",
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light_source = 8,
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walkable = false,
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groups = {oddly_breakable_by_hand=2},
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selection_box = {type = "wallmounted"},
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sounds = default.node_sound_wood_defaults()
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})
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-- Commodore 64 lookalike
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computer.register("computer:admiral64", {
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description = S("Admiral64"),
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inventory_image = "computer_ad64_inv.png",
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tiles_off = { },
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node_box = computer.pixelnodebox(32, {
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-- X Y Z W H L
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{ 0, 0, 0, 32, 4, 18 } -- Keyboard
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})
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})
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-- Commodore 128 lookalike
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computer.register("computer:admiral128", {
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description = S("Admiral128"),
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inventory_image = "computer_ad128_inv.png",
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tiles_off = { },
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node_box = computer.pixelnodebox(32, {
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-- X Y Z W H L
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{ 0, 0, 0, 32, 4, 27 } -- Keyboard
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})
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})
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-- XBox lookalike
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computer.register("computer:hueg_box", {
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description = S("HUEG Box"),
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tiles_off = { },
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node_box = computer.pixelnodebox(16, {
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-- X Y Z W H L
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{ 0, 0, 7, 16, 6, 9 }, -- Console
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{ 2, 0, 1, 11, 3, 6 }, -- Controller
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{ 2, 0, 0, 2, 3, 1 },
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{ 11, 0, 0, 2, 3, 1 },
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})
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})
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-- Generic Flat Screen LCD (16x9) with keyboard
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local mo_sbox = {
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type = "fixed",
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fixed = { -0.5, -0.5, -0.43, 0.5, 0.2, 0.25 }
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}
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minetest.register_node("computer:monitor", {
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description = S("Monitor and keyboard"),
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inventory_image = "computer_monitor_inv.png",
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drawtype = "mesh",
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mesh = "computer_monitor.obj",
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tiles = {"computer_black.png", "monitor_plastic.png", "computer_black.png", "monitor_plastic.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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walkable = false,
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groups = {snappy=3},
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selection_box = mo_sbox,
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on_rightclick = function(pos, node, clicker, itemstack)
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node.name = "computer:monitor_on"
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minetest.set_node(pos, node)
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return itemstack
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end
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})
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minetest.register_node("computer:monitor_on", {
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drawtype = "mesh",
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mesh = "computer_monitor.obj",
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tiles = {"monitor_display.png^[transformFX", "monitor_plastic.png", "computer_black.png", "monitor_plastic.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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light_source = 9,
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walkable = false,
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groups = {snappy=3, not_in_creative_inventory=1},
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selection_box = mo_sbox,
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drop = "computer:monitor",
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on_rightclick = function(pos, node, clicker, itemstack)
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node.name = "computer:monitor"
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minetest.set_node(pos, node)
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return itemstack
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end
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})
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minetest.register_alias("computer:monitor_bios", "computer:monitor")
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minetest.register_alias("computer:monitor_loading", "computer:monitor")
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minetest.register_alias("computer:monitor_login", "computer:monitor")
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minetest.register_alias("computer:monitor_desktop", "computer:monitor")
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--WIFI Router (linksys look-a-like)
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minetest.register_node("computer:router", {
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description = S("WIFI Router"),
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inventory_image = "computer_router_inv.png",
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tiles = {
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"computer_router_t.png",
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"computer_router_bt.png",
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"computer_router_l.png",
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"computer_router_r.png",
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"computer_router_b.png",
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{
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name = "computer_router_f_animated.png",
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animation = {type="vertical_frames", aspect_w=32, aspect_h=32, length=1.0}
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},
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}, --"computer_router_f.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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walkable = false,
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groups = {snappy=3},
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sound = default.node_sound_wood_defaults(),
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.25, -0.5, -0.0625, 0.25, -0.375, 0.3125},
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{-0.1875, -0.4375, 0.3125, -0.125, -0.1875, 0.375},
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{0.125, -0.4375, 0.3125, 0.1875, -0.1875, 0.375},
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{-0.0625, -0.4375, 0.3125, 0.0625, -0.25, 0.375}
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}
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}
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})
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local pct_cbox = {
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type = "fixed",
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fixed = { -0.1875, -0.5, -0.36, 0.1875, 0.34, 0.46 }
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}
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--Modern PC Tower
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minetest.register_node("computer:tower", {
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description = S("Computer Tower"),
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inventory_image = "computer_tower_inv.png",
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drawtype = "mesh",
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mesh = "computer_tower.obj",
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tiles = {"computer_tower.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {snappy=3},
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sound = default.node_sound_wood_defaults(),
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selection_box = pct_cbox,
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collision_box = pct_cbox
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})
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minetest.register_alias("computer:tower_on", "computer:tower")
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--Rack Server
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minetest.register_node("computer:server", {
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drawtype = "nodebox",
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description = S("Rack Server"),
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tiles = {
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'computer_server_t.png',
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'computer_server_bt.png',
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'computer_server_l.png',
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'computer_server_r.png',
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'computer_server_bt.png',
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'computer_server_f_off.png'
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},
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inventory_image = "computer_server_inv.png",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {snappy=3},
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.25, 0.5, 1.125, 0.4375}
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},
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node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.25, 0.5, 1.125, 0.4375}
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},
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sounds = default.node_sound_wood_defaults(),
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on_rightclick = function(pos, node, clicker, itemstack)
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node.name = "computer:server_on"
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minetest.set_node(pos, node)
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return itemstack
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end,
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on_place = function(itemstack, placer, pointed_thing)
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local pos = pointed_thing.above
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if minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
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minetest.chat_send_player( placer:get_player_name(),
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S("Not enough vertical space to place a server!" ))
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return itemstack
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end
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return minetest.item_place(itemstack, placer, pointed_thing)
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end
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})
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minetest.register_node("computer:server_on", {
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drawtype = "nodebox",
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tiles = {
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'computer_server_t.png',
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'computer_server_bt.png',
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'computer_server_l.png',
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'computer_server_r.png',
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'computer_server_bt.png',
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'computer_server_f_on.png',
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},
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inventory_image = "computer_server_inv.png",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {snappy=3,not_in_creative_inventory=1},
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.25, 0.5, 1.125, 0.4375}
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},
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node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.25, 0.5, 1.125, 0.4375}
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},
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sounds = default.node_sound_wood_defaults(),
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drop = 'computer:server',
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on_rightclick = function(pos, node, clicker, itemstack)
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node.name = "computer:server"
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minetest.set_node(pos, node)
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return itemstack
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end
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})
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