114 lines
2.5 KiB
Lua
114 lines
2.5 KiB
Lua
|
|
||
|
local S = mobs.intllib
|
||
|
|
||
|
|
||
|
-- Mese Monster by Zeg9
|
||
|
|
||
|
mobs:register_mob("mobs_monster:mese_monster", {
|
||
|
type = "monster",
|
||
|
passive = false,
|
||
|
damage = 3,
|
||
|
attack_type = "shoot",
|
||
|
shoot_interval = 0.5,
|
||
|
arrow = "mobs_monster:mese_arrow",
|
||
|
shoot_offset = 2,
|
||
|
hp_min = 10,
|
||
|
hp_max = 25,
|
||
|
armor = 80,
|
||
|
collisionbox = {-0.5, -1.5, -0.5, 0.5, 0.5, 0.5},
|
||
|
visual = "mesh",
|
||
|
mesh = "zmobs_mese_monster.x",
|
||
|
textures = {
|
||
|
{"zmobs_mese_monster.png"},
|
||
|
},
|
||
|
blood_texture = "default_mese_crystal_fragment.png",
|
||
|
makes_footstep_sound = false,
|
||
|
sounds = {
|
||
|
random = "mobs_mesemonster",
|
||
|
},
|
||
|
view_range = 10,
|
||
|
walk_velocity = 0.5,
|
||
|
run_velocity = 2,
|
||
|
jump = true,
|
||
|
jump_height = 8,
|
||
|
fall_damage = 0,
|
||
|
fall_speed = -6,
|
||
|
stepheight = 2.1,
|
||
|
drops = {
|
||
|
{name = "default:mese_crystal", chance = 9, min = 0, max = 2},
|
||
|
{name = "default:mese_crystal_fragment", chance = 1, min = 0, max = 2},
|
||
|
},
|
||
|
water_damage = 1,
|
||
|
lava_damage = 1,
|
||
|
light_damage = 0,
|
||
|
animation = {
|
||
|
speed_normal = 15,
|
||
|
speed_run = 15,
|
||
|
stand_start = 0,
|
||
|
stand_end = 14,
|
||
|
walk_start = 15,
|
||
|
walk_end = 38,
|
||
|
run_start = 40,
|
||
|
run_end = 63,
|
||
|
punch_start = 40,
|
||
|
punch_end = 63,
|
||
|
},
|
||
|
})
|
||
|
|
||
|
|
||
|
if not mobs.custom_spawn_monster then
|
||
|
mobs:spawn({
|
||
|
name = "mobs_monster:mese_monster",
|
||
|
nodes = {"default:stone"},
|
||
|
max_light = 7,
|
||
|
chance = 5000,
|
||
|
active_object_count = 1,
|
||
|
max_height = -20,
|
||
|
})
|
||
|
end
|
||
|
|
||
|
|
||
|
mobs:register_egg("mobs_monster:mese_monster", S("Mese Monster"), "default_mese_block.png", 1)
|
||
|
|
||
|
|
||
|
mobs:alias_mob("mobs:mese_monster", "mobs_monster:mese_monster") -- compatiblity
|
||
|
|
||
|
|
||
|
-- mese arrow (weapon)
|
||
|
mobs:register_arrow("mobs_monster:mese_arrow", {
|
||
|
visual = "sprite",
|
||
|
-- visual = "wielditem",
|
||
|
visual_size = {x = 0.5, y = 0.5},
|
||
|
textures = {"default_mese_crystal_fragment.png"},
|
||
|
--textures = {"default:mese_crystal_fragment"},
|
||
|
velocity = 6,
|
||
|
-- rotate = 180,
|
||
|
|
||
|
hit_player = function(self, player)
|
||
|
player:punch(self.object, 1.0, {
|
||
|
full_punch_interval = 1.0,
|
||
|
damage_groups = {fleshy = 2},
|
||
|
}, nil)
|
||
|
end,
|
||
|
|
||
|
hit_mob = function(self, player)
|
||
|
player:punch(self.object, 1.0, {
|
||
|
full_punch_interval = 1.0,
|
||
|
damage_groups = {fleshy = 2},
|
||
|
}, nil)
|
||
|
end,
|
||
|
|
||
|
hit_node = function(self, pos, node)
|
||
|
end
|
||
|
})
|
||
|
|
||
|
-- 9x mese crystal fragments = 1x mese crystal
|
||
|
minetest.register_craft({
|
||
|
output = "default:mese_crystal",
|
||
|
recipe = {
|
||
|
{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
|
||
|
{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
|
||
|
{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
|
||
|
}
|
||
|
})
|