2020-10-26 17:38:53 +01:00
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--[[
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walking on ice makes player walk faster,
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stepping through snow slows player down,
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touching a cactus hurts player,
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suffocation when head is inside solid node,
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player knock-back effects when punched.
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PlayerPlus by TenPlus1
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]]
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playerplus = {}
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-- detect minetest 5.0
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local mt50 = minetest.registered_nodes["default:permafrost"]
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-- cache if player_monoids mod active?
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local monoids = minetest.get_modpath("player_monoids")
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local pova_mod = minetest.get_modpath("pova")
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-- get node but use fallback for nil or unknown
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local node_ok = function(pos, fallback)
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fallback = fallback or "air"
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local node = minetest.get_node_or_nil(pos)
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if node and minetest.registered_nodes[node.name] then
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return node.name
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end
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return fallback
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end
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local armor_mod = minetest.get_modpath("3d_armor")
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local time = 0
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minetest.register_globalstep(function(dtime)
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time = time + dtime
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-- every 1 second
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if time < 1 then
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return
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end
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-- reset time for next check
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time = 0
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-- define locals outside loop
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local name, pos, ndef, def, nslow, nfast
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-- get list of players
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local players = minetest.get_connected_players()
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-- loop through players
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for _,player in pairs(players) do
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-- who am I?
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name = player:get_player_name()
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if name then
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-- where am I?
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pos = player:get_pos()
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-- what is around me?
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pos.y = pos.y - 0.1 -- standing on
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playerplus[name].nod_stand = node_ok(pos)
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-- Does the node below me have an on_walk_over function set?
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ndef = minetest.registered_nodes[playerplus[name].nod_stand]
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if ndef and ndef.on_walk_over then
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ndef.on_walk_over(pos, ndef, player)
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end
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pos.y = pos.y + 1.5 -- head level
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playerplus[name].nod_head = node_ok(pos)
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pos.y = pos.y - 1.2 -- feet level
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playerplus[name].nod_feet = node_ok(pos)
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pos.y = pos.y - 0.2 -- reset pos
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-- get player physics
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def = player:get_physics_override()
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if armor_mod and armor and armor.def then
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-- get player physics from armor
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def.speed = armor.def[name].speed or def.speed
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def.jump = armor.def[name].jump or def.jump
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def.gravity = armor.def[name].gravity or def.gravity
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end
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-- are we standing on any nodes that speed player up?
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nfast = nil
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if playerplus[name].nod_stand == "default:ice" then
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nfast = true
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end
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-- are we standing on any nodes that slow player down?
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nslow = nil
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if playerplus[name].nod_stand == "default:snow"
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or playerplus[name].nod_stand == "default:snowblock" then
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nslow = true
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end
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-- apply speed changes
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if nfast and not playerplus[name].nfast then
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if monoids then
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playerplus[name].nfast = player_monoids.speed:add_change(
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player, def.speed + 0.4)
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elseif pova_mod then
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pova.add_override(name, "playerplus:nfast", {speed = 0.4})
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pova.do_override(player)
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else
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def.speed = def.speed + 0.4
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end
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playerplus[name].nfast = true
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elseif not nfast and playerplus[name].nfast then
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if monoids then
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player_monoids.speed:del_change(player, playerplus[name].nfast)
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playerplus[name].nfast = nil
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elseif pova_mod then
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pova.del_override(name, "playerplus:nfast")
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pova.do_override(player)
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else
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def.speed = def.speed - 0.4
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end
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playerplus[name].nfast = nil
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end
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-- apply slowdown changes
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if nslow and not playerplus[name].nslow then
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if monoids then
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playerplus[name].nslow = player_monoids.speed:add_change(
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player, def.speed - 0.3)
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elseif pova_mod then
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pova.add_override(name, "playerplus:nslow", {speed = -0.3})
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pova.do_override(player)
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else
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def.speed = def.speed - 0.3
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end
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playerplus[name].nslow = true
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elseif not nslow and playerplus[name].nslow then
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if monoids then
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player_monoids.speed:del_change(player, playerplus[name].nslow)
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playerplus[name].nslow = nil
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elseif pova_mod then
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pova.del_override(name, "playerplus:nslow")
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pova.do_override(player)
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else
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def.speed = def.speed + 0.3
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end
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playerplus[name].nslow = nil
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end
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-- set player physics
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if not monoids and not pova_mod then
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2020-11-04 17:37:44 +01:00
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--player:set_physics_override(def.speed, def.jump, def.gravity)
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player:set_physics_override({
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speed = def.speed,
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jump = def.jump,
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gravity = def.gravity
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})
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2020-10-26 17:38:53 +01:00
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end
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--[[
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print ("Speed: " .. def.speed
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.. " / Jump: " .. def.jump
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.. " / Gravity: " .. def.gravity)
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]]
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-- Is player suffocating inside a normal node without no_clip privs?
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local ndef = minetest.registered_nodes[playerplus[name].nod_head]
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if ndef.walkable == true
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and ndef.drowning == 0
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and ndef.damage_per_second <= 0
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and ndef.groups.disable_suffocation ~= 1
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and ndef.drawtype == "normal"
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and not minetest.check_player_privs(name, {noclip = true}) then
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if player:get_hp() > 0 then
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player:set_hp(player:get_hp() - 2)
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end
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end
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-- am I near a cactus?
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local near = minetest.find_node_near(pos, 1, "default:cactus")
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if near then
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-- am I touching the cactus? if so it hurts
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for _,object in pairs(minetest.get_objects_inside_radius(near, 1.1)) do
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if object:get_hp() > 0 then
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object:set_hp(object:get_hp() - 2)
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end
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end
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end
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end -- END if name
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end
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end)
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-- check for old sneak_glitch setting
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local old_sneak = minetest.settings:get_bool("old_sneak")
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-- set to blank on join (for 3rd party mods)
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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playerplus[name] = {}
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playerplus[name].nod_head = ""
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playerplus[name].nod_feet = ""
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playerplus[name].nod_stand = ""
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-- apply old sneak glitch if enabled
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if old_sneak then
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player:set_physics_override({new_move = false, sneak_glitch = true})
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end
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end)
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-- clear when player leaves
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minetest.register_on_leaveplayer(function(player)
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playerplus[ player:get_player_name() ] = nil
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end)
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-- add privelage to disable knock-back
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minetest.register_privilege("no_knockback", {
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description = "Disables player knock-back effect",
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give_to_singleplayer = false})
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-- is player knock-back effect enabled?
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if minetest.settings:get_bool("player_knockback") ~= false then
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minetest.register_entity("playerplus:temp", {
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physical = true,
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collisionbox = {-0.20, -1, -0.20, 0.20, 1, 0.20},
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visual_size = {x = 0, y = 0},
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visual = "sprite",
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textures = {"trans.png"},
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stepheight = 0.6,
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on_step = function(self, dtime)
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self.timer = (self.timer or 0) + dtime
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if self.timer > 1 then
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self.object:remove()
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end
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end
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})
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-- player knock-back function
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local punchy = function(
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player, hitter, time_from_last_punch, tool_capabilities, dir, damage)
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local damage = 0
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-- get tool damage
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if tool_capabilities then
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local armor = player:get_armor_groups() or {}
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local tmp
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for group,_ in pairs( (tool_capabilities.damage_groups or {}) ) do
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tmp = time_from_last_punch / (tool_capabilities.full_punch_interval or 1.4)
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if tmp < 0 then
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tmp = 0.0
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elseif tmp > 1 then
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tmp = 1.0
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end
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damage = damage + (tool_capabilities.damage_groups[group] or 0) * tmp
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end
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-- check for knockback value
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if tool_capabilities.damage_groups["knockback"] then
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damage = tool_capabilities.damage_groups["knockback"]
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end
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end
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-- END tool damage
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-- print ("---", player:get_player_name(), damage)
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if not dir then return end
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-- check if player has 'no_knockback' privelage
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local privs = minetest.get_player_privs(player:get_player_name())
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if privs["no_knockback"] then
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return
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end
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local y_offset = mt50 and -10 or 0
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local vel = damage * 2
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local pos = player:get_pos() ; pos.y = pos.y + 1.0
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local ent = minetest.add_entity(pos, "playerplus:temp")
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local obj = ent:get_luaentity()
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local yaw = player:get_look_horizontal() or 0 ; yaw = -yaw * (180 / 3.14) -- pi
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if obj and not player:get_attach() then
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player:set_attach(ent, "", {x = 0, y = y_offset, z = 0}, {x = 0, y = yaw, z = 0})
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ent:set_velocity({
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x = dir.x * vel,
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y = -1,
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z = dir.z * vel
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})
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ent:set_acceleration({
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x = dir.x * -1,
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y = 0,
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z = dir.z * -1
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})
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minetest.after(0.25, function()
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player:set_detach()
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ent:remove()
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end)
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else
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ent:remove()
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end
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end
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minetest.register_on_punchplayer(punchy)
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end -- END if
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minetest.register_tool("playerplus:stick", {
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description = "KB Stick",
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inventory_image = "default_stick.png",
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wield_image = "default_stick.png",
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tool_capabilities = {
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full_punch_interval = 1.4,
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damage_groups = {fleshy = 0, knockback = 11},
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},
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})
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--[[
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minetest.override_item("default:mese", {
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on_walk_over = function(pos, node, player)
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print ("---", node.name, player:get_player_name() )
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end
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})
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]]
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