minetest-mm/mods/mydoors/my_future_doors/framed.lua

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local doorcolors = {"white","red","black"}
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local function add_door(col)
minetest.register_node("my_future_doors:door1a_"..col, {
description = "Door 1a",
tiles = {
"myndoors_door1_"..col..".png",
"myndoors_door1_"..col..".png",
"myndoors_door1_"..col..".png",
"myndoors_door1_"..col..".png",
"myndoors_door1_"..col.."b.png",
"myndoors_door1_"..col.."b.png"
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky = 3},
node_box = {
type = "fixed",
fixed = {
{-0.4375, -0.5, -0.1875, 0.4375, 0.5, -0.0625},
{-0.5, -0.5, -0.5, -0.4375, 0.5, 0.5},
{ 0.4375, -0.5, -0.5, 0.5, 0.5, 0.5},
{ 0.4375, -0.5, 0.5, 0.625, 0.5, 0.5625},
{ 0.4375, -0.5, -0.5625, 0.625, 0.5, -0.5},
{-0.625, -0.5, -0.5625,-0.4375, 0.5, -0.5},
{-0.625, -0.5, 0.5, -0.4375, 0.5, 0.5625},
}
},
selection_box = {
type = "fixed",
fixed = {
{-0.4375, -0.5, -0.1875, 0.4375, 1.5, -0.0625}, --door
{ 0.4375, -0.5, -0.5625, 0.625, 1.4375, 0.5625}, --right
{-0.625, -0.5, -0.5625, -0.4375, 1.4375, 0.5625}, --left
{-0.625, 1.4375,-0.5625, 0.625, 1.625, 0.5625}, --top
}
},
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on_place = function(itemstack, placer, pointed_thing)
local pos1 = pointed_thing.above
local pos2 = vector.add(pos1, {x=0,y=1,z=0})
if not placer or not placer:is_player() then
return
end
if not minetest.registered_nodes[minetest.get_node(pos1).name].buildable_to or
not minetest.registered_nodes[minetest.get_node(pos2).name].buildable_to then
minetest.chat_send_player(placer:get_player_name(), "Not enough room")
return
end
local player_name = placer:get_player_name()
if minetest.is_protected(pos1, player_name) then
minetest.record_protection_violation(pos1, player_name)
return
end
if minetest.is_protected(pos2, player_name) then
minetest.record_protection_violation(pos2, player_name)
return
end
return minetest.item_place(itemstack, placer, pointed_thing)
end,
after_place_node = function(pos, placer, itemstack, pointed_thing)
local node = minetest.get_node(pos)
minetest.set_node(vector.add(pos, {x=0,y=1,z=0}), {name="my_future_doors:door1b_"..col, param2=node.param2})
end,
after_destruct = function(pos, oldnode)
minetest.set_node(vector.add(pos, {x=0,y=1,z=0}), {name="air"})
end,
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
if node.name == "my_future_doors:door1a_"..col then
local timer = minetest.get_node_timer(pos)
minetest.set_node(pos, {name="my_future_doors:door1c_"..col, param2=node.param2})
minetest.set_node(vector.add(pos, {x=0,y=1,z=0}), {name="my_future_doors:door1d_"..col, param2=node.param2})
timer:start(3)
end
end,
})
minetest.register_node("my_future_doors:door1b_"..col, {
tiles = {
"myndoors_door1_"..col..".png",
"myndoors_door1_"..col..".png",
"myndoors_door1_"..col..".png",
"myndoors_door1_"..col..".png",
"myndoors_door1_"..col.."b.png",
"myndoors_door1_"..col.."b.png"
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky = 1},
node_box = {
type = "fixed",
fixed = {
{-0.4375, -0.5, -0.1875, 0.4375, 0.5, -0.0625},
{-0.5, -0.5, -0.5, -0.4375, 0.5, 0.5},
{ 0.4375, -0.5, -0.5, 0.5, 0.5, 0.5},
{ 0.4375, -0.5, 0.5, 0.625, 0.5, 0.5625},
{ 0.4375, -0.5, -0.5625, 0.625, 0.5, -0.5},
{-0.625, -0.5, -0.5625, -0.4375, 0.5, -0.5},
{-0.625, -0.5, 0.5, -0.4375, 0.5, 0.5625},
{-0.5, 0.4375, -0.5, 0.5, 0.5, 0.5},
{-0.625, 0.4375, -0.5625, 0.625, 0.625, -0.5},
{-0.625, 0.4375, 0.5, 0.625, 0.625, 0.5625},
}
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, -0.5, -0.5, -0.5},
}
},
})
minetest.register_node("my_future_doors:door1c_"..col, {
tiles = {
"myndoors_door1_"..col..".png",
"myndoors_door1_"..col..".png",
"myndoors_door1_"..col..".png",
"myndoors_door1_"..col..".png",
"myndoors_door1_"..col.."b.png",
"myndoors_door1_"..col.."b.png"
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky = 1},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, -0.4375, 0.5, 0.5},
{ 0.4375, -0.5, -0.5, 0.5, 0.5, 0.5},
{ 0.4375, -0.5, 0.5, 0.625, 0.5, 0.5625},
{ 0.4375, -0.5, -0.5625, 0.625, 0.5, -0.5},
{-0.625, -0.5, -0.5625, -0.4375, 0.5, -0.5},
{-0.625, -0.5, 0.5, -0.4375, 0.5, 0.5625},
}
},
selection_box = {
type = "fixed",
fixed = {
{ 0.4375, -0.5, -0.5625, 0.625, 1.4375, 0.5625}, --right
{-0.625, -0.5, -0.5625, -0.4375, 1.4375, 0.5625}, --left
{-0.625, 1.4375, -0.5625, 0.625, 1.625, 0.5625}, --top
}
},
drop = "my_future_doors:door1a_"..col,
after_place_node = function(pos, placer, itemstack, pointed_thing)
local node = minetest.get_node(pos)
local timer = minetest.get_node_timer(pos)
minetest.set_node(vector.add(pos, {x=0,y=1,z=0}), {name="my_future_doors:door1d_"..col, param2=node.param2})
timer:start(3)
end,
after_destruct = function(pos, oldnode)
minetest.set_node(vector.add(pos, {x=0,y=1,z=0}), {name="air"})
end,
on_timer = function(pos, elapsed)
local node = minetest.get_node(pos)
minetest.set_node(pos, {name="my_future_doors:door1a_"..col, param2=node.param2})
minetest.set_node(vector.add(pos, {x=0,y=1,z=0}), {name="my_future_doors:door1b_"..col, param2=node.param2})
end,
})
minetest.register_node("my_future_doors:door1d_"..col, {
tiles = {
"myndoors_door1_"..col..".png",
"myndoors_door1_"..col..".png",
"myndoors_door1_"..col..".png",
"myndoors_door1_"..col..".png",
"myndoors_door1_"..col.."b.png",
"myndoors_door1_"..col.."b.png"
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky = 1},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, -0.4375, 0.5, 0.5},
{ 0.4375, -0.5, -0.5, 0.5, 0.5, 0.5},
{ 0.4375, -0.5, 0.5, 0.625, 0.5, 0.5625},
{ 0.4375, -0.5, -0.5625, 0.625, 0.5, -0.5},
{-0.625, -0.5, -0.5625, -0.4375, 0.5, -0.5},
{-0.625, -0.5, 0.5, -0.4375, 0.4375, 0.5625},
{-0.5, 0.4375, -0.5, 0.5, 0.5, 0.5},
{-0.625, 0.4375, -0.5625, 0.625, 0.625, -0.5},
{-0.625, 0.4375, 0.5, 0.625, 0.625, 0.5625},
}
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, -0.5, -0.5, -0.5},
}
},
})
minetest.register_craft({
output = "my_future_doors:door1a_"..col.." 1",
recipe = {
{"my_door_wood:wood_"..col, "wool:"..col, "my_door_wood:wood_"..col},
{"wool:"..col, "my_door_wood:wood_"..col, "wool:"..col},
{"my_door_wood:wood_"..col, "wool:"..col, "my_door_wood:wood_"..col}
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}
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})
end
for _,col in ipairs(doorcolors) do
add_door(col)
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end