156 lines
5 KiB
Lua
156 lines
5 KiB
Lua
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local S = minetest.get_translator(minetest.get_current_modname())
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local pp_box_off = {
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type = "fixed",
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fixed = { -7/16, -8/16, -7/16, 7/16, -7/16, 7/16 },
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}
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local pp_box_on = {
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type = "fixed",
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fixed = { -7/16, -8/16, -7/16, 7/16, -7.5/16, 7/16 },
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}
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local function obj_touching_plate_pos(obj_ref, plate_pos)
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local obj_pos = obj_ref:get_pos()
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local props = obj_ref:get_properties()
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if not (props and obj_pos and not obj_ref:get_attach()) then
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return false
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end
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local collisionbox = props.collisionbox
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local physical = props.physical
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local is_player = obj_ref:is_player()
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local luaentity = obj_ref:get_luaentity()
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local is_item = luaentity and luaentity.name == "__builtin:item"
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if not (collisionbox and physical or is_player or is_item) then
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return false
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end
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local plate_x_min = plate_pos.x - 7 / 16
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local plate_x_max = plate_pos.x + 7 / 16
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local plate_z_min = plate_pos.z - 7 / 16
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local plate_z_max = plate_pos.z + 7 / 16
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local plate_y_min = plate_pos.y - 8 / 16
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local plate_y_max = plate_pos.y - 6.5 / 16
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local obj_x_min = obj_pos.x + collisionbox[1]
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local obj_x_max = obj_pos.x + collisionbox[4]
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local obj_z_min = obj_pos.z + collisionbox[3]
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local obj_z_max = obj_pos.z + collisionbox[6]
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local obj_y_min = obj_pos.y + collisionbox[2]
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local obj_y_max = obj_pos.y + collisionbox[5]
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if
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obj_y_min < plate_y_max and
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obj_y_max > plate_y_min and
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obj_x_min < plate_x_max and
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obj_x_max > plate_x_min and
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obj_z_min < plate_z_max and
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obj_z_max > plate_z_min
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then
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return true
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end
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return false
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end
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local function pp_on_timer(pos)
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local node = minetest.get_node(pos)
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local basename = minetest.registered_nodes[node.name].pressureplate_basename
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-- This is a workaround for a strange bug that occurs when the server is started
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-- For some reason the first time on_timer is called, the pos is wrong
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if not basename then return end
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local objs = minetest.get_objects_inside_radius(pos, 1)
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local obj_touching = false
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for k, obj in pairs(objs) do
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if obj_touching_plate_pos(obj, pos) then
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obj_touching = true
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break
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end
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end
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if not obj_touching and node.name == basename .. "_on" then
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minetest.set_node(pos, {name = basename .. "_off"})
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mesecon.receptor_off(pos, mesecon.rules.pplate)
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elseif obj_touching and node.name == basename .. "_off" then
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minetest.set_node(pos, {name = basename .. "_on"})
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mesecon.receptor_on(pos, mesecon.rules.pplate )
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end
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return true
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end
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-- Register a Pressure Plate
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-- offstate: name of the pressure plate when inactive
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-- onstate: name of the pressure plate when active
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-- description: description displayed in the player's inventory
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-- tiles_off: textures of the pressure plate when inactive
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-- tiles_on: textures of the pressure plate when active
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-- image: inventory and wield image of the pressure plate
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-- recipe: crafting recipe of the pressure plate
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-- groups: groups
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-- sounds: sound table
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function mesecon.register_pressure_plate(basename, description, textures_off, textures_on, image_w, image_i, recipe, groups, sounds)
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if not groups then
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groups = {}
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end
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local groups_off = table.copy(groups)
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local groups_on = table.copy(groups)
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groups_on.not_in_creative_inventory = 1
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mesecon.register_node(basename, {
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drawtype = "nodebox",
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inventory_image = image_i,
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wield_image = image_w,
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paramtype = "light",
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is_ground_content = false,
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description = description,
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pressureplate_basename = basename,
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on_timer = pp_on_timer,
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(mesecon.setting("pplate_interval", 0.1))
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end,
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sounds = sounds,
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},{
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mesecons = {receptor = { state = mesecon.state.off, rules = mesecon.rules.pplate }},
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node_box = pp_box_off,
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selection_box = pp_box_off,
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groups = groups_off,
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tiles = textures_off
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},{
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mesecons = {receptor = { state = mesecon.state.on, rules = mesecon.rules.pplate }},
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node_box = pp_box_on,
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selection_box = pp_box_on,
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groups = groups_on,
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tiles = textures_on
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})
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minetest.register_craft({
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output = basename .. "_off",
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recipe = recipe,
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})
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end
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mesecon.register_pressure_plate(
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"mesecons_pressureplates:pressure_plate_wood",
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S("Wooden Pressure Plate"),
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{"jeija_pressure_plate_wood_off.png","jeija_pressure_plate_wood_off.png","jeija_pressure_plate_wood_off_edges.png"},
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{"jeija_pressure_plate_wood_on.png","jeija_pressure_plate_wood_on.png","jeija_pressure_plate_wood_on_edges.png"},
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"jeija_pressure_plate_wood_wield.png",
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"jeija_pressure_plate_wood_inv.png",
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{{"group:wood", "group:wood"}},
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{ choppy = 3, oddly_breakable_by_hand = 3 },
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mesecon.node_sound.wood)
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mesecon.register_pressure_plate(
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"mesecons_pressureplates:pressure_plate_stone",
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S("Stone Pressure Plate"),
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{"jeija_pressure_plate_stone_off.png","jeija_pressure_plate_stone_off.png","jeija_pressure_plate_stone_off_edges.png"},
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{"jeija_pressure_plate_stone_on.png","jeija_pressure_plate_stone_on.png","jeija_pressure_plate_stone_on_edges.png"},
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"jeija_pressure_plate_stone_wield.png",
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"jeija_pressure_plate_stone_inv.png",
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{{"mesecons_gamecompat:cobble", "mesecons_gamecompat:cobble"}},
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{ cracky = 3, oddly_breakable_by_hand = 3 },
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mesecon.node_sound.stone)
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