59 lines
1.6 KiB
Lua
59 lines
1.6 KiB
Lua
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local S = minetest.get_translator(minetest.get_current_modname())
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local mese_nodename = minetest.registered_aliases["mesecons_gamecompat:mese"]
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if mese_nodename then
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-- Convert placeholders.
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minetest.register_alias("mesecons_extrawires:mese", mese_nodename)
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else
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-- Register placeholder.
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mese_nodename = "mesecons_extrawires:mese"
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minetest.register_node("mesecons_extrawires:mese", {
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description = S("Mese Wire"),
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tiles = {"mesecons_wire_off.png"},
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paramtype = "light",
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light_source = 3,
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groups = {cracky = 1},
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sounds = mesecon.node_sound.stone,
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})
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end
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local mesewire_rules =
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{
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{x = 1, y = 0, z = 0},
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{x =-1, y = 0, z = 0},
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{x = 0, y = 1, z = 0},
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{x = 0, y =-1, z = 0},
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{x = 0, y = 0, z = 1},
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{x = 0, y = 0, z =-1},
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}
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minetest.override_item(mese_nodename, {
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mesecons = {conductor = {
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state = mesecon.state.off,
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onstate = "mesecons_extrawires:mese_powered",
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rules = mesewire_rules
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}}
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})
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-- Copy node definition of powered mese from normal mese
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-- and brighten texture tiles to indicate mese is powered
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local unpowered_def = minetest.registered_nodes[mese_nodename]
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local powered_def = mesecon.merge_tables(unpowered_def, {
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drop = mese_nodename,
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paramtype = "light",
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light_source = math.min(unpowered_def.light_source + 2, minetest.LIGHT_MAX),
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mesecons = {conductor = {
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state = mesecon.state.on,
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offstate = mese_nodename,
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rules = mesewire_rules
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}},
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groups = mesecon.merge_tables(unpowered_def.groups or {}, {not_in_creative_inventory = 1}),
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on_blast = mesecon.on_blastnode,
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})
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for i, v in pairs(powered_def.tiles) do
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powered_def.tiles[i] = v .. "^[brighten"
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end
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minetest.register_node("mesecons_extrawires:mese_powered", powered_def)
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