worldedit_container/init.lua

192 lines
5.5 KiB
Lua

local v=vector
local function get_node_force(pos)
local node=minetest.get_node(pos)
if node.name=="ignore" then
minetest.get_voxel_manip(pos,pos)
return minetest.get_node(pos)
end
return node
end
local function tochest(fpos,tpos)
if v.equals(fpos,tpos) then return end
local finv=minetest.get_meta(fpos):get_inventory()
local tinv=minetest.get_meta(tpos):get_inventory()
for listn,items in pairs(finv:get_lists()) do
for index,item in pairs(items) do
local size=tinv:get_size("main")
if size==0 or not tinv:get_stack("main",size):is_empty() then
tinv:set_size("main",size+1)
end
tinv:add_item("main",item)
end
end
local fnode=get_node_force(fpos)
for _,item in pairs(minetest.get_node_drops(fnode)) do
local size=tinv:get_size("main")
if size==0 or not tinv:get_stack("main",size):is_empty() then
tinv:set_size("main",size+1)
end
tinv:add_item("main",item)
end
minetest.remove_node(fpos)
end
minetest.register_chatcommand("/itemstochest",{
params="<blocks/seconds>",
privs={worldedit=true},
func=function(n,p)
local s=tonumber(p) or 250 -- 250 b/s
local p=minetest.get_player_by_name(n)
if not p then return end
local pos1,pos2=worldedit.pos1[n],worldedit.pos2[n]
if not pos1 or not pos2 then
return true,"WorldEdit -!- no region selected"
end
local ppos=v.round(p:get_pos())
minetest.set_node(ppos,{name="worldedit:container",param2=minetest.dir_to_facedir(p:get_look_dir())})
local pos1,pos2=v.sort(pos1,pos2)
local nodes={}
for x=pos1.x,pos2.x do
for y=pos1.y,pos2.y do
for z=pos1.z,pos2.z do
table.insert(nodes,v.new(x,y,z))
end
end
end
local function run()
for _=1,s do
local pos=nodes[#nodes]
if not pos then
local vmanip=minetest.get_voxel_manip(pos1,pos2)
vmanip:write_to_map()
vmanip:update_map()
return
end
nodes[#nodes]=nil
tochest(pos,ppos)
end
minetest.after(1,run)
end
minetest.after(1,run)
return true,"WorldEdit -!- "..#nodes.." nodes will be moved to the chest within seconds"
end
})
local function formspec(pos,f)
local meta=minetest.get_meta(pos)
local inv=meta:get_inventory()
inv:set_size("main",math.max(8*4,inv:get_size("main")))
local i=meta:get_int("index")
local limit=math.floor((inv:get_size("main")+8*4-1)/(8*4))
if f.next then
i=i+1
if i>=limit then i=0 end
elseif f.ret then
i=i-1
if i<0 then i=limit-1 end
elseif f.fnext then
i=limit-1
elseif f.fret then
i=0
end
meta:set_int("index",i)
meta:set_string("infotext","Container")
meta:set_string("formspec","size[8,9]"..
((default and default.gui_bg) or "")..
((default and default.gui_bg_img) or "")..
((default and default.gui_slots) or "")..
"list[current_name;main;0,0;8,4;"..(i*8*4).."]"..
((default and default.get_hotbar_bg) and default.get_hotbar_bg(0,6) or "")..
"list[current_player;main;0,5;8,4;]"..
"button[0,4;2,1;fret;|<<]button[2,4;1,1;ret;<]"..
"button[3,4;2,1;info;"..(i+1).."/"..limit.."]"..
"button[5,4;1,1;next;>]button[6,4;2,1;fnext;>>|]"..
"listring[]")
end
local c="^[colorize:blue:150"
local c2="digtron_digger_yb_frame.png"
local s=7
local nodebox={{-s/16,-s/16,-s/16,s/16,s/16,s/16}}
for n=1,4 do
local a,b=v.new(-8/16,-8/16,-8/16),v.new(-7/16,-7/16,8/16)
for _=2,n do
a=v.new(-a.z,a.y,a.x)
b=v.new(-b.z,b.y,b.x)
end
local a,b=v.sort(a,b)
table.insert(nodebox,{a.x,a.y,a.z,b.x,b.y,b.z})
local a,b=v.new(-8/16,7/16,-8/16),v.new(-7/16,8/16,8/16)
for _=2,n do
a=v.new(-a.z,a.y,a.x)
b=v.new(-b.z,b.y,b.x)
end
local a,b=v.sort(a,b)
table.insert(nodebox,{a.x,a.y,a.z,b.x,b.y,b.z})
local a,b=v.new(-8/16,-8/16,-8/16),v.new(-7/16,8/16,-7/16)
for _=2,n do
a=v.new(-a.z,a.y,a.x)
b=v.new(-b.z,b.y,b.x)
end
local a,b=v.sort(a,b)
table.insert(nodebox,{a.x,a.y,a.z,b.x,b.y,b.z})
local a,b=v.new(-8/16,-8/16,-8/16),v.new(-5/16,-5/16,-5/16)
for _=2,n do
a=v.new(-a.z,a.y,a.x)
b=v.new(-b.z,b.y,b.x)
end
local a,b=v.sort(a,b)
table.insert(nodebox,{a.x,a.y,a.z,b.x,b.y,b.z})
local a,b=v.new(-8/16,5/16,-8/16),v.new(-5/16,8/16,-5/16)
for _=2,n do
a=v.new(-a.z,a.y,a.x)
b=v.new(-b.z,b.y,b.x)
end
local a,b=v.sort(a,b)
table.insert(nodebox,{a.x,a.y,a.z,b.x,b.y,b.z})
end
minetest.register_node(":worldedit:container",{
tiles={
"default_chest_top.png"..c.."^"..c2,
"default_chest_top.png"..c.."^"..c2,
"default_chest_side.png"..c.."^"..c2,
"default_chest_side.png"..c.."^"..c2,
"default_chest_side.png"..c.."^("..c2.."^[transformR90)",
"default_chest_lock.png"..c.."^("..c2.."^[transformR90)",
},
drawtype="nodebox",paramtype="light",
node_box={type="fixed",fixed=nodebox},
paramtype2="facedir",
legacy_facedir_simple=true,
groups={choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1},
sounds=default and default.node_sound_wood_defaults() or nil,
drop="",
on_construct=function(pos) formspec(pos,{}) end,
on_rightclick=function(pos) formspec(pos,{}) end,
on_receive_fields=function(pos,_,f) formspec(pos,f) end,
tube={
connect_sides={left=1,right=1,back=1,front=1,bottom=1,top=1},
input_inventory="main",
},
allow_metadata_inventory_move=function() return 0 end,
allow_metadata_inventory_put=function() return 0 end,
allow_metadata_inventory_take=function(pos,l,i,s,p)
return not minetest.is_protected(pos,p:get_player_name()) and s:get_count() or 0
end,
can_dig=function(pos)
return minetest.get_meta(pos):get_inventory():is_empty("main")
end,
})
minetest.register_on_punchnode(function(pos)
local vmanip=minetest.get_voxel_manip(pos,v.add(pos,v.new(0,50,0)))
vmanip:write_to_map()
vmanip:update_map()
end)