minetest-mods/homedecor_modpack/homedecor_wardrobe/init.lua
2021-05-16 14:05:24 +02:00

195 lines
5.1 KiB
Lua

local S = minetest.get_translator("homedecor_wardrobe")
modpath = minetest.get_modpath("homedecor_wardrobe")
local wd_cbox = {type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5}}
-- cache set_textures function (fallback to old version)
-- default.player_set_textures is deprecated and will be removed in future
local set_player_textures =
minetest.get_modpath("player_api") and player_api.set_textures
or default.player_set_textures
local armor_mod_path = minetest.get_modpath("3d_armor")
local skinslist = {"male1", "male2", "male3", "male4", "male5"}
local default_skin = "character.png"
local skinsdb_mod_path = minetest.get_modpath("skinsdb")
if skinsdb_mod_path then
for _, shrt in ipairs(skinslist) do
for _, prefix in ipairs({"", "fe"}) do
local skin_name = prefix..shrt
local skin_obj = skins.new("homedecor_clothes_"..skin_name..".png")
skin_obj:set_preview("homedecor_clothes_"..skin_name.."_preview.png")
skin_obj:set_texture("homedecor_clothes_"..skin_name..".png")
skin_obj:set_meta("name", S("Wardrobe").." "..skin_name)
skin_obj:set_meta("author", 'Calinou and Jordach')
skin_obj:set_meta("license", 'CC-by-SA-4.0')
local file = io.open(modpath ..
"/textures/homedecor_clothes_" .. skin_name .. ".png", "r")
skin_obj:set_meta("format", skins.get_skin_format(file))
file:close()
skin_obj:set_meta("in_inventory_list", false)
end
end
end
local function set_player_skin(player, skin, save)
if skinsdb_mod_path then
skins.set_player_skin(player, skin or skins.default)
elseif armor_mod_path then -- if 3D_armor's installed, let it set the skin
armor.textures[player:get_player_name()].skin = skin or default_skin
armor:update_player_visuals(player)
else
set_player_textures(player, { skin or default_skin})
end
if save and not skinsdb_mod_path then
if skin == default_skin then
player:set_attribute("homedecor:player_skin", "")
else
player:set_attribute("homedecor:player_skin", skin)
end
end
end
local def = {
description = S("Wardrobe"),
drawtype = "mesh",
mesh = "homedecor_bedroom_wardrobe.obj",
tiles = {
{name = "homedecor_generic_wood_plain.png", color = 0xffa76820},
"homedecor_wardrobe_drawers.png",
"homedecor_wardrobe_doors.png"
},
inventory_image = "homedecor_wardrobe_inv.png",
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy = 3},
selection_box = wd_cbox,
collision_box = wd_cbox,
sounds = default.node_sound_wood_defaults(),
on_rotate = minetest.get_modpath("screwdriver") and screwdriver.rotate_simple or nil,
on_place = function(itemstack, placer, pointed_thing)
return homedecor.stack_vertically(itemstack, placer, pointed_thing,
itemstack:get_name(), "placeholder")
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos)
return meta:get_inventory():is_empty("main")
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("Wardrobe"))
meta:get_inventory():set_size("main", 10)
-- textures made by the Minetest community (mostly Calinou and Jordach)
local clothes_strings = ""
for i = 1, 5 do
clothes_strings = clothes_strings ..
"image_button_exit[" .. (i-1) ..
".5,0;1.1,2;homedecor_clothes_" .. skinslist[i] ..
"_preview.png;" .. skinslist[i] .. ";]" ..
"image_button_exit[" .. (i-1) ..
".5,2;1.1,2;homedecor_clothes_fe" .. skinslist[i] ..
"_preview.png;fe" .. skinslist[i] .. ";]"
end
meta:set_string("formspec", "size[5.5,8.5]" ..
default.gui_bg .. default.gui_bg_img .. default.gui_slots ..
"vertlabel[0,0.5;" .. minetest.formspec_escape(S("Clothes")) .. "]" ..
"button_exit[0,3.29;0.6,0.6;default;x]" ..
clothes_strings ..
"vertlabel[0,5.2;" .. minetest.formspec_escape(S("Storage")) .. "]" ..
"list[current_name;main;0.5,4.5;5,2;]" ..
"list[current_player;main;0.5,6.8;5,2;]" ..
"listring[]"
)
end,
on_receive_fields = function(pos, formname, fields, sender)
if fields.default then
set_player_skin(sender, nil, "player")
return
end
for i = 1, 5 do
if fields[skinslist[i]] then
set_player_skin(sender,
"homedecor_clothes_" .. skinslist[i] .. ".png", "player")
break
elseif fields["fe" .. skinslist[i]] then
set_player_skin(sender,
"homedecor_clothes_fe" .. skinslist[i] .. ".png", "player")
break
end
end
end
}
-- register the actual minetest node
minetest.register_node(":homedecor:wardrobe", def)
minetest.register_alias("homedecor:wardrobe_bottom", "homedecor:wardrobe")
minetest.register_alias("homedecor:wardrobe_top", "air")
if not skinsdb_mod_path then -- If not managed by skinsdb
minetest.register_on_joinplayer(function(player)
local skin = player:get_attribute("homedecor:player_skin")
if skin and skin ~= "" then
-- setting player skin on connect has no effect, so delay skin change
minetest.after(1, function(player1, skin1)
set_player_skin(player1, skin1)
end, player, skin)
end
end)
end
minetest.register_craft( {
output = "homedecor:wardrobe",
recipe = {
{ "homedecor:drawer_small", "homedecor:kitchen_cabinet" },
{ "homedecor:drawer_small", "group:wood" },
{ "homedecor:drawer_small", "group:wood" }
},
})