minetest-mods/xdecor/src/nodes.lua

644 lines
18 KiB
Lua

screwdriver = screwdriver or {}
local S = minetest.get_translator("xdecor")
local function register_pane(name, desc, def)
xpanes.register_pane(name, {
description = desc,
tiles = {"xdecor_" .. name .. ".png"},
drawtype = "airlike",
paramtype = "light",
textures = {"xdecor_" .. name .. ".png", "" ,"xdecor_" .. name .. ".png"},
inventory_image = "xdecor_" .. name .. ".png",
wield_image = "xdecor_" .. name .. ".png",
groups = def.groups,
sounds = def.sounds or default.node_sound_defaults(),
recipe = def.recipe
})
end
register_pane("bamboo_frame", S("Bamboo Frame"), {
groups = {choppy = 3, oddly_breakable_by_hand = 2, pane = 1, flammable = 2},
recipe = {
{"default:papyrus", "default:papyrus", "default:papyrus"},
{"default:papyrus", "farming:cotton", "default:papyrus"},
{"default:papyrus", "default:papyrus", "default:papyrus"}
}
})
register_pane("chainlink", S("Chainlink"), {
groups = {cracky = 3, oddly_breakable_by_hand = 2, pane = 1},
recipe = {
{"default:steel_ingot", "", "default:steel_ingot"},
{"", "default:steel_ingot", ""},
{"default:steel_ingot", "", "default:steel_ingot"}
}
})
register_pane("rusty_bar", S("Rusty Iron Bars"), {
sounds = default.node_sound_stone_defaults(),
groups = {cracky = 2, pane = 1},
recipe = {
{"", "default:dirt", ""},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}
}
})
register_pane("wood_frame", S("Wood Frame"), {
sounds = default.node_sound_wood_defaults(),
groups = {choppy = 2, pane = 1, flammable = 2},
recipe = {
{"group:wood", "group:stick", "group:wood"},
{"group:stick", "group:stick", "group:stick"},
{"group:wood", "group:stick", "group:wood"}
}
})
xdecor.register("baricade", {
description = S("Baricade"),
drawtype = "plantlike",
paramtype2 = "facedir",
inventory_image = "xdecor_baricade.png",
tiles = {"xdecor_baricade.png"},
groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
damage_per_second = 4,
selection_box = xdecor.nodebox.slab_y(0.3),
collision_box = xdecor.pixelbox(2, {{0, 0, 1, 2, 2, 0}})
})
xdecor.register("barrel", {
description = S("Barrel"),
tiles = {"xdecor_barrel_top.png", "xdecor_barrel_top.png", "xdecor_barrel_sides.png"},
on_place = minetest.rotate_node,
groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults()
})
local function register_storage(name, desc, def)
xdecor.register(name, {
description = desc,
inventory = {size = def.inv_size or 24},
infotext = desc,
tiles = def.tiles,
node_box = def.node_box,
on_rotate = def.on_rotate,
on_place = def.on_place,
groups = def.groups or {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults()
})
end
register_storage("cabinet", S("Wooden Cabinet"), {
on_rotate = screwdriver.rotate_simple,
tiles = {
"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
"xdecor_cabinet_sides.png", "xdecor_cabinet_front.png"
}
})
register_storage("cabinet_half", S("Half Wooden Cabinet"), {
inv_size = 8,
node_box = xdecor.nodebox.slab_y(0.5, 0.5),
on_rotate = screwdriver.rotate_simple,
tiles = {
"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
"xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_sides.png",
"xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_front.png"
}
})
if minetest.get_modpath("moreblocks") then
minetest.register_alias("xdecor:empty_shelf", "moreblocks:empty_shelf")
else
register_storage("empty_shelf", S("Empty Shelf"), {
on_rotate = screwdriver.rotate_simple,
tiles = {
"default_wood.png", "default_wood.png", "default_wood.png",
"default_wood.png", "default_wood.png^xdecor_empty_shelf.png"
}
})
end
register_storage("multishelf", S("Multi Shelf"), {
on_rotate = screwdriver.rotate_simple,
tiles = {
"default_wood.png", "default_wood.png", "default_wood.png",
"default_wood.png", "default_wood.png^xdecor_multishelf.png"
},
})
xdecor.register("candle", {
description = S("Candle"),
light_source = 12,
drawtype = "torchlike",
inventory_image = "xdecor_candle_inv.png",
wield_image = "xdecor_candle_wield.png",
paramtype2 = "wallmounted",
walkable = false,
groups = {dig_immediate = 3, attached_node = 1},
tiles = {
{
name = "xdecor_candle_floor.png",
animation = {type="vertical_frames", length = 1.5}
},
{
name = "xdecor_candle_hanging.png",
animation = {type="vertical_frames", length = 1.5}
},
{
name = "xdecor_candle_wall.png",
animation = {type="vertical_frames", length = 1.5}
}
},
selection_box = {
type = "wallmounted",
wall_top = {-0.25, -0.3, -0.25, 0.25, 0.5, 0.25},
wall_bottom = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25},
wall_side = {-0.5, -0.35, -0.15, -0.15, 0.4, 0.15}
}
})
xdecor.register("chair", {
description = S("Chair"),
tiles = {"xdecor_wood.png"},
sounds = default.node_sound_wood_defaults(),
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 2},
on_rotate = screwdriver.rotate_simple,
node_box = xdecor.pixelbox(16, {
{3, 0, 11, 2, 16, 2},
{11, 0, 11, 2, 16, 2},
{5, 9, 11.5, 6, 6, 1},
{3, 0, 3, 2, 6, 2},
{11, 0, 3, 2, 6, 2},
{3, 6, 3, 10, 2, 8}
}),
can_dig = xdecor.sit_dig,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
pos.y = pos.y + 0 -- Sitting position
xdecor.sit(pos, node, clicker, pointed_thing)
return itemstack
end
})
xdecor.register("cobweb", {
description = S("Cobweb"),
drawtype = "plantlike",
tiles = {"xdecor_cobweb.png"},
inventory_image = "xdecor_cobweb.png",
liquid_viscosity = 8,
liquidtype = "source",
liquid_alternative_flowing = "xdecor:cobweb",
liquid_alternative_source = "xdecor:cobweb",
liquid_renewable = false,
liquid_range = 0,
walkable = false,
selection_box = {type = "regular"},
groups = {snappy = 3, liquid = 3, flammable = 3},
sounds = default.node_sound_leaves_defaults()
})
local curtain_colors = {
red = S("Red Curtain"),
}
for c, desc in pairs(curtain_colors) do
xdecor.register("curtain_" .. c, {
description = desc,
walkable = false,
tiles = {"wool_white.png"},
color = c,
inventory_image = "wool_white.png^[colorize:" .. c ..
":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126",
wield_image = "wool_white.png^[colorize:" .. c .. ":170",
drawtype = "signlike",
paramtype2 = "colorwallmounted",
groups = {dig_immediate = 3, flammable = 3},
selection_box = {type = "wallmounted"},
on_rightclick = function(pos, node, _, itemstack)
minetest.set_node(pos, {name = "xdecor:curtain_open_" .. c, param2 = node.param2})
return itemstack
end
})
xdecor.register("curtain_open_" .. c, {
tiles = {"wool_white.png^xdecor_curtain_open_overlay.png^[makealpha:255,126,126"},
color = c,
drawtype = "signlike",
paramtype2 = "colorwallmounted",
walkable = false,
groups = {dig_immediate = 3, flammable = 3, not_in_creative_inventory = 1},
selection_box = {type="wallmounted"},
drop = "xdecor:curtain_" .. c,
on_rightclick = function(pos, node, _, itemstack)
minetest.set_node(pos, {name="xdecor:curtain_" .. c, param2 = node.param2})
return itemstack
end
})
minetest.register_craft({
output = "xdecor:curtain_" .. c .. " 4",
recipe = {
{"", "wool:" .. c, ""},
{"", "wool:" .. c, ""}
}
})
end
xdecor.register("cushion", {
description = S("Cushion"),
tiles = {"xdecor_cushion.png"},
groups = {snappy = 3, flammable = 3, fall_damage_add_percent = -50},
on_place = minetest.rotate_node,
node_box = xdecor.nodebox.slab_y(0.5),
can_dig = xdecor.sit_dig,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
pos.y = pos.y + 0 -- Sitting position
xdecor.sit(pos, node, clicker, pointed_thing)
return itemstack
end
})
xdecor.register("cushion_block", {
description = S("Cushion Block"),
tiles = {"xdecor_cushion.png"},
groups = {snappy = 3, flammable = 3, fall_damage_add_percent = -75, not_in_creative_inventory = 1}
})
local function door_access(name)
return name:find("prison")
end
local xdecor_doors = {
japanese = {
recipe = {
{"group:wood", "default:paper"},
{"default:paper", "group:wood"},
{"group:wood", "default:paper"}
},
desc = S("Japanese Door"),
},
prison = {
recipe = {
{"xpanes:bar_flat", "xpanes:bar_flat",},
{"xpanes:bar_flat", "xpanes:bar_flat",},
{"xpanes:bar_flat", "xpanes:bar_flat"}
},
desc = S("Prison Door"),
},
rusty_prison = {
recipe = {
{"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat",},
{"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat",},
{"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat"}
},
desc = S("Rusty Prison Door"),
},
screen = {
recipe = {
{"group:wood", "group:wood"},
{"xpanes:chainlink_flat", "xpanes:chainlink_flat"},
{"group:wood", "group:wood"}
},
desc = S("Screen Door"),
},
slide = {
recipe = {
{"default:paper", "default:paper"},
{"default:paper", "default:paper"},
{"group:wood", "group:wood"}
},
desc = S("Slide Door"),
},
woodglass = {
recipe = {
{"default:glass", "default:glass"},
{"group:wood", "group:wood"},
{"group:wood", "group:wood"}
},
desc = S("Woodglass Door"),
},
}
local mesecons_register
if minetest.global_exists("mesecon") then
mesecons_register = { effector = {
action_on = function(pos, node)
local door = doors.get(pos)
if door then
door:open()
end
end,
action_off = function(pos, node)
local door = doors.get(pos)
if door then
door:close()
end
end,
rules = mesecon.rules.pplate
}}
end
for name, def in pairs(xdecor_doors) do
if not doors.register then break end
doors.register(name .. "_door", {
tiles = {
{name = "xdecor_" .. name .. "_door.png", backface_culling = true}
},
description = def.desc,
inventory_image = "xdecor_" .. name .. "_door_inv.png",
protected = door_access(name),
groups = {choppy = 2, cracky = 2, oddly_breakable_by_hand = 1, door = 1},
recipe = def.recipe,
mesecons = mesecons_register,
})
end
xdecor.register("enderchest", {
description = S("Ender Chest"),
tiles = {
"xdecor_enderchest_top.png", "xdecor_enderchest_top.png",
"xdecor_enderchest_side.png", "xdecor_enderchest_side.png",
"xdecor_enderchest_side.png", "xdecor_enderchest_front.png"
},
groups = {cracky = 1, choppy = 1},
sounds = default.node_sound_stone_defaults(),
on_rotate = screwdriver.rotate_simple,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", [[ size[8,9]
list[current_player;enderchest;0,0;8,4;]
list[current_player;main;0,5;8,4;]
listring[current_player;enderchest]
listring[current_player;main] ]]
.. xbg .. default.get_hotbar_bg(0,5))
meta:set_string("infotext", S("Ender Chest"))
end
})
minetest.register_on_joinplayer(function(player)
local inv = player:get_inventory()
inv:set_size("enderchest", 8*4)
end)
xdecor.register("ivy", {
description = S("Ivy"),
drawtype = "signlike",
walkable = false,
climbable = true,
groups = {snappy = 3, flora = 1, attached_node = 1, plant = 1, flammable = 3},
paramtype2 = "wallmounted",
selection_box = {type="wallmounted"},
tiles = {"xdecor_ivy.png"},
inventory_image = "xdecor_ivy.png",
wield_image = "xdecor_ivy.png",
sounds = default.node_sound_leaves_defaults()
})
xdecor.register("rooster", {
description = S("Rooster"),
drawtype = "torchlike",
inventory_image = "xdecor_rooster.png",
walkable = false,
groups = {snappy = 3, attached_node = 1},
tiles = {"xdecor_rooster.png"},
})
xdecor.register("lantern", {
description = S("Lantern"),
light_source = 13,
drawtype = "plantlike",
inventory_image = "xdecor_lantern_inv.png",
wield_image = "xdecor_lantern_inv.png",
paramtype2 = "wallmounted",
walkable = false,
groups = {snappy = 3, attached_node = 1},
tiles = {
{
name = "xdecor_lantern.png",
animation = {type="vertical_frames", length = 1.5}
}
},
selection_box = xdecor.pixelbox(16, {{4, 0, 4, 8, 16, 8}})
})
local xdecor_lightbox = {
iron = S("Iron Light Box"),
wooden = S("Wooden Light Box"),
wooden2 = S("Wooden Light Box 2"),
}
for l, desc in pairs(xdecor_lightbox) do
xdecor.register(l .. "_lightbox", {
description = desc,
tiles = {"xdecor_" .. l .. "_lightbox.png"},
groups = {cracky = 3, choppy = 3, oddly_breakable_by_hand = 2},
light_source = 13,
sounds = default.node_sound_glass_defaults()
})
end
local xdecor_potted = {
dandelion_white = S("Potted White Dandelion"),
dandelion_yellow = S("Potted Yellow Dandelion"),
geranium = S("Potted Geranium"),
rose = S("Potted Rose"),
tulip = S("Potted Tulip"),
viola = S("Potted Viola"),
}
for f, desc in pairs(xdecor_potted) do
xdecor.register("potted_" .. f, {
description = desc,
walkable = false,
groups = {snappy = 3, flammable = 3, plant = 1, flower = 1},
tiles = {"xdecor_" .. f .. "_pot.png"},
inventory_image = "xdecor_" .. f .. "_pot.png",
drawtype = "plantlike",
sounds = default.node_sound_leaves_defaults(),
selection_box = xdecor.nodebox.slab_y(0.3)
})
minetest.register_craft({
output = "xdecor:potted_" .. f,
recipe = {
{"default:clay_brick", "flowers:" .. f, "default:clay_brick"},
{"", "default:clay_brick", ""}
}
})
end
local painting_box = {
type = "wallmounted",
wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375}
}
xdecor.register("painting_1", {
description = S("Painting"),
tiles = {"xdecor_painting_1.png"},
inventory_image = "xdecor_painting_empty.png",
wield_image = "xdecor_painting_empty.png",
paramtype2 = "wallmounted",
sunlight_propagates = true,
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 2, attached_node = 1},
sounds = default.node_sound_wood_defaults(),
node_box = painting_box,
node_placement_prediction = "",
on_place = function(itemstack, placer, pointed_thing)
local num = math.random(4)
local leftover = minetest.item_place_node(
ItemStack("xdecor:painting_" .. num), placer, pointed_thing)
if leftover:get_count() == 0 and
not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return itemstack
end
})
for i = 2, 4 do
xdecor.register("painting_" .. i, {
tiles = {"xdecor_painting_" .. i .. ".png"},
paramtype2 = "wallmounted",
drop = "xdecor:painting_1",
sunlight_propagates = true,
groups = {
choppy = 3,
oddly_breakable_by_hand = 2,
flammable = 2,
attached_node = 1,
not_in_creative_inventory = 1
},
sounds = default.node_sound_wood_defaults(),
node_box = painting_box
})
end
xdecor.register("stonepath", {
description = S("Garden Stone Path"),
tiles = {"default_stone.png"},
groups = {snappy = 3},
on_rotate = screwdriver.rotate_simple,
sounds = default.node_sound_stone_defaults(),
sunlight_propagates = true,
node_box = xdecor.pixelbox(16, {
{8, 0, 8, 6, .5, 6}, {1, 0, 1, 6, .5, 6},
{1, 0, 10, 5, .5, 5}, {10, 0, 2, 4, .5, 4}
}),
selection_box = xdecor.nodebox.slab_y(0.05)
})
local function register_hard_node(name, desc, def)
def = def or {}
xdecor.register(name, {
description = desc,
tiles = {"xdecor_" .. name .. ".png"},
groups = def.groups or {cracky = 1},
sounds = def.sounds or default.node_sound_stone_defaults()
})
stairsplus:register_all("moreblocks",name,"xdecor:"..name, {
description = desc,
tiles = {"xdecor_" .. name .. ".png"},
groups = def.groups or {cracky = 1},
sounds = def.sounds or default.node_sound_stone_defaults()
})
end
register_hard_node("cactusbrick", S("Cactus Brick"))
register_hard_node("coalstone_tile", S("Coal Stone Tile"))
register_hard_node("desertstone_tile", S("Desert Stone Tile"))
register_hard_node("hard_clay", S("Hardened Clay"))
register_hard_node("moonbrick", S("Moon Brick"))
register_hard_node("stone_tile", S("Stone Tile"))
register_hard_node("stone_rune", S("Runestone"))
register_hard_node("packed_ice", S("Packed Ice"), {
groups = {cracky = 1, puts_out_fire = 1, slippery = 3},
sounds = default.node_sound_glass_defaults()
})
register_hard_node("wood_tile", S("Wooden Tile"), {
groups = {choppy = 1, wood = 1, flammable = 2},
sounds = default.node_sound_wood_defaults()
})
xdecor.register("table", {
description = S("Table"),
tiles = {"xdecor_wood.png"},
groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
node_box = xdecor.pixelbox(16, {
{0, 14, 0, 16, 2, 16}, {5.5, 0, 5.5, 5, 14, 6}
})
})
xdecor.register("tatami", {
description = S("Tatami"),
tiles = {"xdecor_tatami.png"},
wield_image = "xdecor_tatami.png",
groups = {snappy = 3, flammable = 3},
sunlight_propagates = true,
node_box = xdecor.nodebox.slab_y(0.0625)
})
xdecor.register("trampoline", {
description = S("Trampoline"),
tiles = {"xdecor_trampoline.png", "mailbox_blank16.png", "xdecor_trampoline_sides.png"},
groups = {cracky = 3, oddly_breakable_by_hand = 1, fall_damage_add_percent = -80, bouncy = 90},
node_box = xdecor.nodebox.slab_y(0.5),
sounds = {
footstep = {
name = "xdecor_bouncy",
gain = 0.8
}
}
})
xdecor.register("tv", {
description = S("Television"),
light_source = 11,
groups = {cracky = 3, oddly_breakable_by_hand = 2},
on_rotate = screwdriver.rotate_simple,
tiles = {
"xdecor_television_left.png^[transformR270",
"xdecor_television_left.png^[transformR90",
"xdecor_television_left.png^[transformFX",
"xdecor_television_left.png", "xdecor_television_back.png",
{
name = "xdecor_television_front_animated.png",
animation = {type = "vertical_frames", length = 80.0}
}
}
})
xdecor.register("woodframed_glass", {
description = S("Wood Framed Glass"),
drawtype = "glasslike_framed",
sunlight_propagates = true,
tiles = {"xdecor_woodframed_glass.png", "xdecor_woodframed_glass_detail.png"},
groups = {cracky = 2, oddly_breakable_by_hand = 1},
sounds = default.node_sound_glass_defaults()
})
for _, v in ipairs({"radio", "speaker"}) do
xdecor.register(v, {
description = v:gsub("^%l", string.upper),
on_rotate = screwdriver.rotate_simple,
tiles = {
"xdecor_" .. v .. "_top.png",
"xdecor_" .. v .. "_side.png",
"xdecor_" .. v .. "_side.png",
"xdecor_" .. v .. "_side.png",
"xdecor_" .. v .. "_back.png",
"xdecor_" .. v .. "_front.png",
},
groups = {cracky = 2, not_cuttable = 1},
})
end