377 lines
14 KiB
Lua
377 lines
14 KiB
Lua
local S = minetest.get_translator("homedecor_common")
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-- vectors to place one node next to or behind another
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homedecor.fdir_to_right = {
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{ 1, 0 },
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{ 0, -1 },
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{ -1, 0 },
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{ 0, 1 },
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}
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homedecor.fdir_to_left = {
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{ -1, 0 },
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{ 0, 1 },
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{ 1, 0 },
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{ 0, -1 },
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}
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homedecor.fdir_to_fwd = {
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{ 0, 1 },
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{ 1, 0 },
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{ 0, -1 },
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{ -1, 0 },
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}
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-- special case for wallmounted nodes
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homedecor.wall_fdir_to_right = {
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nil,
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nil,
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{ -1, 0 },
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{ 1, 0 },
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{ 0, -1 },
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{ 0, 1 },
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}
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homedecor.wall_fdir_to_left = {
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nil,
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nil,
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{ 1, 0 },
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{ -1, 0 },
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{ 0, 1 },
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{ 0, -1 },
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}
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homedecor.wall_fdir_to_fwd = {
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nil,
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nil,
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{ 0, -1 },
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{ 0, 1 },
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{ 1, 0 },
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{ -1, 0 },
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}
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local placeholder_node = "air"
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minetest.register_alias("homedecor:expansion_placeholder", "air")
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--- select which node was pointed at based on it being known, not ignored, buildable_to
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-- returns nil if no node could be selected
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local function select_node(pointed_thing)
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local pos = pointed_thing.under
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local node = minetest.get_node_or_nil(pos)
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local def = node and minetest.registered_nodes[node.name]
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if not def or not def.buildable_to then
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pos = pointed_thing.above
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node = minetest.get_node_or_nil(pos)
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def = node and minetest.registered_nodes[node.name]
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end
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return def and pos, def
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end
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--- check if all nodes can and may be build to
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local function is_buildable_to(placer_name, ...)
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for _, pos in ipairs({...}) do
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local node = minetest.get_node_or_nil(pos)
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local def = node and minetest.registered_nodes[node.name]
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if not (def and def.buildable_to) or minetest.is_protected(pos, placer_name) then
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return false
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end
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end
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return true
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end
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-- place one or two nodes if and only if both can be placed
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local function stack(itemstack, placer, fdir, pos, def, pos2, node1, node2, pointed_thing)
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local placer_name = placer:get_player_name() or ""
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if is_buildable_to(placer_name, pos, pos2) then
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local lfdir = fdir or minetest.dir_to_facedir(placer:get_look_dir())
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minetest.set_node(pos, { name = node1, param2 = lfdir })
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node2 = node2 or "air" -- this can be used to clear buildable_to nodes even though we are using a multinode mesh
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-- do not assume by default, as we still might want to allow overlapping in some cases
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local has_facedir = node2 ~= "air"
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if node2 == "placeholder" then
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has_facedir = false
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node2 = placeholder_node
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end
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minetest.set_node(pos2, { name = node2, param2 = (has_facedir and lfdir) or nil })
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-- call after_place_node of the placed node if available
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local ctrl_node_def = minetest.registered_nodes[node1]
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if ctrl_node_def and ctrl_node_def.after_place_node then
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ctrl_node_def.after_place_node(pos, placer, itemstack, pointed_thing)
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end
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if not creative.is_enabled_for(placer_name) then
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itemstack:take_item()
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end
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end
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return itemstack
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end
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local function rightclick_pointed_thing(pos, placer, itemstack, pointed_thing)
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local node = minetest.get_node_or_nil(pos)
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if not node then return false end
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local def = minetest.registered_nodes[node.name]
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if not def or not def.on_rightclick then return false end
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return def.on_rightclick(pos, node, placer, itemstack, pointed_thing) or itemstack
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end
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-- Stack one node above another
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-- leave the last argument nil if it's one 2m high node
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function homedecor.stack_vertically(itemstack, placer, pointed_thing, node1, node2)
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local rightclick_result = rightclick_pointed_thing(pointed_thing.under, placer, itemstack, pointed_thing)
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if rightclick_result then return rightclick_result end
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local pos, def = select_node(pointed_thing)
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if not pos then return itemstack end
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local top_pos = { x=pos.x, y=pos.y+1, z=pos.z }
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return stack(itemstack, placer, nil, pos, def, top_pos, node1, node2, pointed_thing)
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end
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-- Stack one door node above another
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-- like homedecor.stack_vertically but tests first if it was placed as a right wing, then uses node1_right and node2_right instead
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function homedecor.stack_wing(itemstack, placer, pointed_thing, node1, node2, node1_right, node2_right)
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local rightclick_result = rightclick_pointed_thing(pointed_thing.under, placer, itemstack, pointed_thing)
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if rightclick_result then return rightclick_result end
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local pos, def = select_node(pointed_thing)
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if not pos then return itemstack end
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local forceright = placer:get_player_control()["sneak"]
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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local is_right_wing = node1 == minetest.get_node(
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{
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x = pos.x + homedecor.fdir_to_left[fdir+1][1],
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y = pos.y,
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z = pos.z + homedecor.fdir_to_left[fdir+1][2] }).name
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if forceright or is_right_wing then
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node1, node2 = node1_right, node2_right
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end
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local top_pos = { x=pos.x, y=pos.y+1, z=pos.z }
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return stack(itemstack, placer, fdir, pos, def, top_pos, node1, node2, pointed_thing)
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end
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function homedecor.stack_sideways(itemstack, placer, pointed_thing, node1, node2, dir)
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local rightclick_result = rightclick_pointed_thing(pointed_thing.under, placer, itemstack, pointed_thing)
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if rightclick_result then return rightclick_result end
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local pos, def = select_node(pointed_thing)
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if not pos then return itemstack end
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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local fdir_transform = dir and homedecor.fdir_to_right or homedecor.fdir_to_fwd
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local pos2 = { x = pos.x + fdir_transform[fdir+1][1], y=pos.y, z = pos.z + fdir_transform[fdir+1][2] }
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return stack(itemstack, placer, fdir, pos, def, pos2, node1, node2, pointed_thing)
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end
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function homedecor.bed_expansion(pos, placer, itemstack, pointed_thing, trybunks)
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local thisnode = minetest.get_node(pos)
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local param2 = thisnode.param2
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local fdir = param2 % 8
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local fxd = homedecor.wall_fdir_to_fwd[fdir+1][1]
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local fzd = homedecor.wall_fdir_to_fwd[fdir+1][2]
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local forwardpos = {x=pos.x+fxd, y=pos.y, z=pos.z+fzd}
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local forwardnode = minetest.get_node(forwardpos)
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local def = minetest.registered_nodes[forwardnode.name]
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local placer_name = placer:get_player_name()
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if not (def and def.buildable_to) then
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minetest.chat_send_player( placer:get_player_name(),
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S("Not enough room - the space for the headboard is occupied!"))
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minetest.set_node(pos, {name = "air"})
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return true
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end
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if minetest.is_protected(forwardpos, placer_name) then
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minetest.chat_send_player( placer:get_player_name(),
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S("Someone already owns the spot where the headboard goes."))
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return true
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end
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minetest.set_node(forwardpos, {name = "air"})
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local lxd = homedecor.wall_fdir_to_left[fdir+1][1]
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local lzd = homedecor.wall_fdir_to_left[fdir+1][2]
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local leftpos = {x=pos.x+lxd, y=pos.y, z=pos.z+lzd}
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local leftnode = minetest.get_node(leftpos)
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local rxd = homedecor.wall_fdir_to_right[fdir+1][1]
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local rzd = homedecor.wall_fdir_to_right[fdir+1][2]
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local rightpos = {x=pos.x+rxd, y=pos.y, z=pos.z+rzd}
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local rightnode = minetest.get_node(rightpos)
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if leftnode.name == "homedecor:bed_regular" then
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local newname = string.gsub(thisnode.name, "_regular", "_kingsize")
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minetest.set_node(pos, {name = "air"})
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minetest.swap_node(leftpos, { name = newname, param2 = param2})
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elseif rightnode.name == "homedecor:bed_regular" then
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local newname = string.gsub(thisnode.name, "_regular", "_kingsize")
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minetest.set_node(rightpos, {name = "air"})
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minetest.swap_node(pos, { name = newname, param2 = param2})
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end
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local toppos = {x=pos.x, y=pos.y+1.0, z=pos.z}
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local topposfwd = {x=toppos.x+fxd, y=toppos.y, z=toppos.z+fzd}
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if trybunks and is_buildable_to(placer_name, toppos, topposfwd) then
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local newname = string.gsub(thisnode.name, "_regular", "_extended")
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local newparam2 = param2 % 8
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-- FIXME: is newparam2 a legacy unused variable from a8729575abfbd15cc622b413b71976c9157fbab4? or should this variable be used somewhere?
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minetest.swap_node(toppos, { name = thisnode.name, param2 = param2})
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minetest.swap_node(pos, { name = newname, param2 = param2})
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itemstack:take_item()
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end
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end
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function homedecor.unextend_bed(pos)
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local bottomnode = minetest.get_node({x=pos.x, y=pos.y-1.0, z=pos.z})
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local param2 = bottomnode.param2
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if bottomnode.name == "homedecor:bed_extended" then
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local newname = string.gsub(bottomnode.name, "_extended", "_regular")
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minetest.swap_node({x=pos.x, y=pos.y-1.0, z=pos.z}, { name = newname, param2 = param2})
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end
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end
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function homedecor.place_banister(itemstack, placer, pointed_thing)
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local rightclick_result = rightclick_pointed_thing(pointed_thing.under, placer, itemstack, pointed_thing)
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if rightclick_result then return rightclick_result end
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local pos, _ = select_node(pointed_thing)
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if not pos then return itemstack end
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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local meta = itemstack:get_meta()
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local pindex = meta:get_int("palette_index")
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local abovepos = { x=pos.x, y=pos.y+1, z=pos.z }
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local abovenode = minetest.get_node(abovepos)
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local adef = minetest.registered_nodes[abovenode.name]
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local placer_name = placer:get_player_name()
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if not (adef and adef.buildable_to) then
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minetest.chat_send_player(placer_name, S("Not enough room - the upper space is occupied!" ))
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return itemstack
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end
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if minetest.is_protected(abovepos, placer_name) then
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minetest.chat_send_player(placer_name, S("Someone already owns that spot."))
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return itemstack
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end
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local lxd = homedecor.fdir_to_left[fdir+1][1]
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local lzd = homedecor.fdir_to_left[fdir+1][2]
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local rxd = homedecor.fdir_to_right[fdir+1][1]
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local rzd = homedecor.fdir_to_right[fdir+1][2]
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local fxd = homedecor.fdir_to_fwd[fdir+1][1]
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local fzd = homedecor.fdir_to_fwd[fdir+1][2]
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local below_pos = { x=pos.x, y=pos.y-1, z=pos.z }
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local fwd_pos = { x=pos.x+fxd, y=pos.y, z=pos.z+fzd }
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local left_pos = { x=pos.x+lxd, y=pos.y, z=pos.z+lzd }
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local right_pos = { x=pos.x+rxd, y=pos.y, z=pos.z+rzd }
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local left_fwd_pos = { x=pos.x+lxd+fxd, y=pos.y, z=pos.z+lzd+fzd }
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local right_fwd_pos = { x=pos.x+rxd+fxd, y=pos.y, z=pos.z+rzd+fzd }
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local right_fwd_above_pos = { x=pos.x+rxd+fxd, y=pos.y+1, z=pos.z+rzd+fzd }
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local left_fwd_above_pos = { x=pos.x+lxd+fxd, y=pos.y+1, z=pos.z+lzd+fzd }
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local right_fwd_below_pos = { x=pos.x+rxd+fxd, y=pos.y-1, z=pos.z+rzd+fzd }
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local left_fwd_below_pos = { x=pos.x+lxd+fxd, y=pos.y-1, z=pos.z+lzd+fzd }
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local below_node = minetest.get_node(below_pos)
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--local fwd_node = minetest.get_node(fwd_pos)
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local left_node = minetest.get_node(left_pos)
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local right_node = minetest.get_node(right_pos)
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local left_fwd_node = minetest.get_node(left_fwd_pos)
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local right_fwd_node = minetest.get_node(right_fwd_pos)
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local left_below_node = minetest.get_node({x=left_pos.x, y=left_pos.y-1, z=left_pos.z})
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local right_below_node = minetest.get_node({x=right_pos.x, y=right_pos.y-1, z=right_pos.z})
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--local right_fwd_above_node = minetest.get_node(right_fwd_above_pos)
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--local left_fwd_above_node = minetest.get_node(left_fwd_above_pos)
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local right_fwd_below_node = minetest.get_node(right_fwd_below_pos)
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local left_fwd_below_node = minetest.get_node(left_fwd_below_pos)
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local new_place_name = itemstack:get_name()
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-- try to place a diagonal one on the side of blocks stacked like stairs
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-- or follow an existing diagonal with another.
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if (left_below_node and string.find(left_below_node.name, "banister_.-_diagonal_right")
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and below_node and is_buildable_to(placer_name, below_pos, below_pos))
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or not is_buildable_to(placer_name, right_fwd_above_pos, right_fwd_above_pos) then
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new_place_name = string.gsub(new_place_name, "_horizontal", "_diagonal_right")
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elseif (right_below_node and string.find(right_below_node.name, "banister_.-_diagonal_left")
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and below_node and is_buildable_to(placer_name, below_pos, below_pos))
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or not is_buildable_to(placer_name, left_fwd_above_pos, left_fwd_above_pos) then
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new_place_name = string.gsub(new_place_name, "_horizontal", "_diagonal_left")
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-- try to follow a diagonal with the corresponding horizontal
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-- from the top of a diagonal...
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elseif left_below_node and string.find(left_below_node.name, "homedecor:banister_.*_diagonal") then
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fdir = left_below_node.param2
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new_place_name = string.gsub(left_below_node.name, "_diagonal_.-$", "_horizontal")
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elseif right_below_node and string.find(right_below_node.name, "homedecor:banister_.*_diagonal") then
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fdir = right_below_node.param2
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new_place_name = string.gsub(right_below_node.name, "_diagonal_.-$", "_horizontal")
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-- try to place a horizontal in-line with the nearest diagonal, at the top
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elseif left_fwd_below_node and string.find(left_fwd_below_node.name, "homedecor:banister_.*_diagonal")
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and is_buildable_to(placer_name, fwd_pos, fwd_pos) then
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fdir = left_fwd_below_node.param2
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pos = fwd_pos
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new_place_name = string.gsub(left_fwd_below_node.name, "_diagonal_.-$", "_horizontal")
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elseif right_fwd_below_node and string.find(right_fwd_below_node.name, "homedecor:banister_.*_diagonal")
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and is_buildable_to(placer_name, fwd_pos, fwd_pos) then
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fdir = right_fwd_below_node.param2
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pos = fwd_pos
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new_place_name = string.gsub(right_fwd_below_node.name, "_diagonal_.-$", "_horizontal")
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-- try to follow a diagonal with a horizontal, at the bottom of the diagonal
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elseif left_node and string.find(left_node.name, "homedecor:banister_.*_diagonal") then
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fdir = left_node.param2
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new_place_name = string.gsub(left_node.name, "_diagonal_.-$", "_horizontal")
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elseif right_node and string.find(right_node.name, "homedecor:banister_.*_diagonal") then
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fdir = right_node.param2
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new_place_name = string.gsub(right_node.name, "_diagonal_.-$", "_horizontal")
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-- try to place a horizontal in-line with the nearest diagonal, at the bottom
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elseif left_fwd_node and string.find(left_fwd_node.name, "homedecor:banister_.*_diagonal")
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and is_buildable_to(placer_name, fwd_pos, fwd_pos) then
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fdir = left_fwd_node.param2
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pos = fwd_pos
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new_place_name = string.gsub(left_fwd_node.name, "_diagonal_.-$", "_horizontal")
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elseif right_fwd_node and string.find(right_fwd_node.name, "homedecor:banister_.*_diagonal")
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and is_buildable_to(placer_name, fwd_pos, fwd_pos) then
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fdir = right_fwd_node.param2
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pos = fwd_pos
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new_place_name = string.gsub(right_fwd_node.name, "_diagonal_.-$", "_horizontal")
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end
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-- manually invert left-right orientation
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if placer:get_player_control()["sneak"] then
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if string.find(new_place_name, "banister_.*_diagonal") then
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new_place_name = string.gsub(new_place_name, "_left", "_right")
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else
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new_place_name = string.gsub(new_place_name, "_right", "_left")
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end
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end
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minetest.set_node(pos, {name = new_place_name, param2 = fdir+pindex})
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itemstack:take_item()
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return itemstack
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end
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