329 lines
9.8 KiB
Lua
329 lines
9.8 KiB
Lua
screwdriver = screwdriver or {}
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local S = minetest.get_translator("xdecor")
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local FS = function(...) return minetest.formspec_escape(S(...)) end
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local ceil, abs, random = math.ceil, math.abs, math.random
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local reg_tools = minetest.registered_tools
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-- Cost in Mese crystal(s) for enchanting.
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local mese_cost = 1
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-- Force of the enchantments.
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local enchanting = {
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uses = 1.2, -- Durability
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times = 0.1, -- Efficiency
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damages = 1, -- Sharpness
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}
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local function cap(str) return
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str:gsub("^%l", string.upper)
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end
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local function to_percent(orig_value, final_value)
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return abs(ceil(((final_value - orig_value) / orig_value) * 100))
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end
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function enchanting:get_tooltip(enchant, orig_caps, fleshy)
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local bonus = {durable = 0, efficiency = 0, damages = 0}
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if orig_caps then
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bonus.durable = to_percent(orig_caps.uses, orig_caps.uses * enchanting.uses)
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local sum_caps_times = 0
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for i=1, #orig_caps.times do
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sum_caps_times = sum_caps_times + orig_caps.times[i]
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end
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local average_caps_time = sum_caps_times / #orig_caps.times
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bonus.efficiency = to_percent(average_caps_time, average_caps_time -
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enchanting.times)
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end
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if fleshy then
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bonus.damages = to_percent(fleshy, fleshy + enchanting.damages)
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end
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local specs = { -- not finished, to complete
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durable = {"#00baff", " (+" .. bonus.durable .. "%)"},
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fast = {"#74ff49", " (+" .. bonus.efficiency .. "%)"},
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sharp = {"#ffff00", " (+" .. bonus.damages .. "%)"},
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}
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local enchant_loc = {
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fast = S("Efficiency"),
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durable = S("Durability"),
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sharp = S("Sharpness"),
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}
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return minetest.colorize and minetest.colorize(specs[enchant][1],
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"\n" .. enchant_loc[enchant] .. specs[enchant][2]) or
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"\n" .. enchant_loc[enchant] .. specs[enchant][2]
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end
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local enchant_buttons = {
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"image_button[3.9,0.85;4,0.92;bg_btn.png;fast;"..FS("Efficiency").."]" ..
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"image_button[3.9,1.77;4,1.12;bg_btn.png;durable;"..FS("Durability").."]",
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"image_button[3.9,2.9;4,0.92;bg_btn.png;sharp;"..FS("Sharpness").."]",
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}
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function enchanting.formspec(pos, num)
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local meta = minetest.get_meta(pos)
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local formspec = [[
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size[9,8.6;]
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no_prepend[]
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bgcolor[#080808BB;true]
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listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]
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background9[0,0;9,9;ench_ui.png;6]
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list[context;tool;0.9,2.9;1,1;]
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list[context;mese;2,2.9;1,1;]
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list[current_player;main;0.55,4.5;8,4;]
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listring[current_player;main]
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listring[context;tool]
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listring[current_player;main]
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listring[context;mese]
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image[2,2.9;1,1;mese_layout.png]
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]]
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.."tooltip[sharp;"..FS("Your weapon inflicts more damages").."]"
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.."tooltip[durable;"..FS("Your tool last longer").."]"
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.."tooltip[fast;"..FS("Your tool digs faster").."]"
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..default.gui_slots .. default.get_hotbar_bg(0.55, 4.5)
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formspec = formspec .. (enchant_buttons[num] or "")
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meta:set_string("formspec", formspec)
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end
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function enchanting.on_put(pos, listname, _, stack)
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if listname == "tool" then
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local stackname = stack:get_name()
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local tool_groups = {
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"axe, pick, shovel",
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"sword",
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}
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for idx, tools in ipairs(tool_groups) do
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if tools:find(stackname:match(":(%w+)")) then
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enchanting.formspec(pos, idx)
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end
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end
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end
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end
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function enchanting.fields(pos, _, fields, sender)
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if not next(fields) or fields.quit then return end
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local inv = minetest.get_meta(pos):get_inventory()
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local tool = inv:get_stack("tool", 1)
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local mese = inv:get_stack("mese", 1)
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local orig_wear = tool:get_wear()
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local mod, name = tool:get_name():match("(.*):(.*)")
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local enchanted_tool = (mod or "") .. ":enchanted_" .. (name or "") .. "_" .. next(fields)
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if mese:get_count() >= mese_cost and reg_tools[enchanted_tool] then
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minetest.sound_play("xdecor_enchanting", {
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to_player = sender:get_player_name(),
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gain = 0.8
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})
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tool:replace(enchanted_tool)
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tool:add_wear(orig_wear)
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mese:take_item(mese_cost)
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inv:set_stack("mese", 1, mese)
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inv:set_stack("tool", 1, tool)
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end
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end
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function enchanting.dig(pos)
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local inv = minetest.get_meta(pos):get_inventory()
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return inv:is_empty("tool") and inv:is_empty("mese")
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end
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local function allowed(tool)
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if not tool then return end
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for item in pairs(reg_tools) do
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if item:find("enchanted_" .. tool) then
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return true
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end
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end
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end
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function enchanting.put(_, listname, _, stack)
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local stackname = stack:get_name()
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if listname == "mese" and (stackname == "default:mese_crystal" or
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stackname == "imese:industrial_mese_crystal") then
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return stack:get_count()
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elseif listname == "tool" and allowed(stackname:match("[^:]+$")) then
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return 1
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end
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return 0
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end
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function enchanting.on_take(pos, listname)
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if listname == "tool" then
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enchanting.formspec(pos)
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end
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end
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function enchanting.construct(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", S("Enchantment Table"))
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enchanting.formspec(pos)
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local inv = meta:get_inventory()
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inv:set_size("tool", 1)
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inv:set_size("mese", 1)
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minetest.add_entity({x = pos.x, y = pos.y + 0.85, z = pos.z}, "xdecor:book_open")
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local timer = minetest.get_node_timer(pos)
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timer:start(0.5)
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end
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function enchanting.destruct(pos)
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for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.9)) do
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if obj and obj:get_luaentity() and
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obj:get_luaentity().name == "xdecor:book_open" then
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obj:remove()
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break
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end
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end
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end
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function enchanting.timer(pos)
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local num = #minetest.get_objects_inside_radius(pos, 0.9)
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if num == 0 then
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minetest.add_entity({x = pos.x, y = pos.y + 0.85, z = pos.z}, "xdecor:book_open")
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end
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local minp = {x = pos.x - 2, y = pos.y, z = pos.z - 2}
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local maxp = {x = pos.x + 2, y = pos.y + 1, z = pos.z + 2}
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local bookshelves = minetest.find_nodes_in_area(minp, maxp, "default:bookshelf")
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if #bookshelves == 0 then
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return true
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end
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local bookshelf_pos = bookshelves[random(1, #bookshelves)]
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local x = pos.x - bookshelf_pos.x
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local y = bookshelf_pos.y - pos.y
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local z = pos.z - bookshelf_pos.z
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if tostring(x .. z):find(2) then
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minetest.add_particle({
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pos = bookshelf_pos,
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velocity = {x = x, y = 2 - y, z = z},
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acceleration = {x = 0, y = -2.2, z = 0},
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expirationtime = 1,
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size = 1.5,
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glow = 5,
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texture = "xdecor_glyph" .. random(1,18) .. ".png"
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})
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end
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return true
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end
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xdecor.register("enchantment_table", {
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description = S("Enchantment Table"),
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tiles = {
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"xdecor_enchantment_top.png", "xdecor_enchantment_bottom.png",
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"xdecor_enchantment_side.png", "xdecor_enchantment_side.png",
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"xdecor_enchantment_side.png", "xdecor_enchantment_side.png"
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},
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groups = {cracky = 1, level = 1},
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light_source = 6,
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sounds = default.node_sound_stone_defaults(),
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on_rotate = screwdriver.rotate_simple,
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can_dig = enchanting.dig,
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on_timer = enchanting.timer,
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on_construct = enchanting.construct,
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on_destruct = enchanting.destruct,
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on_receive_fields = enchanting.fields,
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on_metadata_inventory_put = enchanting.on_put,
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on_metadata_inventory_take = enchanting.on_take,
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allow_metadata_inventory_put = enchanting.put,
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allow_metadata_inventory_move = function()
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return 0
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end,
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})
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minetest.register_entity("xdecor:book_open", {
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visual = "sprite",
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visual_size = {x=0.75, y=0.75},
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collisionbox = {0},
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physical = false,
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textures = {"xdecor_book_open.png"},
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on_activate = function(self)
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local pos = self.object:get_pos()
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local pos_under = {x = pos.x, y = pos.y - 1, z = pos.z}
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if minetest.get_node(pos_under).name ~= "xdecor:enchantment_table" then
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self.object:remove()
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end
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end
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})
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function enchanting:register_tools(mod, def)
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for tool in pairs(def.tools) do
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for material in def.materials:gmatch("[%w_]+") do
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for enchant in def.tools[tool].enchants:gmatch("[%w_]+") do
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local original_tool = reg_tools[mod .. ":" .. tool .. "_" .. material]
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if not original_tool then break end
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local original_toolcaps = original_tool.tool_capabilities
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if original_toolcaps then
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local original_damage_groups = original_toolcaps.damage_groups
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local original_groupcaps = original_toolcaps.groupcaps
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local groupcaps = table.copy(original_groupcaps)
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local fleshy = original_damage_groups.fleshy
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local full_punch_interval = original_toolcaps.full_punch_interval
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local max_drop_level = original_toolcaps.max_drop_level
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local group = next(original_groupcaps)
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if enchant == "durable" then
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groupcaps[group].uses = ceil(original_groupcaps[group].uses *
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enchanting.uses)
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elseif enchant == "fast" then
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for i, time in pairs(original_groupcaps[group].times) do
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groupcaps[group].times[i] = time - enchanting.times
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end
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elseif enchant == "sharp" then
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fleshy = fleshy + enchanting.damages
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end
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minetest.register_tool(":" .. mod .. ":enchanted_" .. tool .. "_" .. material .. "_" .. enchant, {
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description = S("Enchanted @1 @2 @3",
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def.material_desc[material] or cap(material), def.tools[tool].desc or cap(tool),
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self:get_tooltip(enchant, original_groupcaps[group], fleshy)),
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inventory_image = original_tool.inventory_image .. "^[colorize:violet:50",
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wield_image = original_tool.wield_image,
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groups = {not_in_creative_inventory = 1},
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tool_capabilities = {
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groupcaps = groupcaps, damage_groups = {fleshy = fleshy},
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full_punch_interval = full_punch_interval,
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max_drop_level = max_drop_level
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}
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})
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end
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end
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end
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end
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end
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enchanting:register_tools("default", {
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materials = "steel, bronze, mese, diamond",
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material_desc = {steel = S("Steel"), bronze = S("Bronze"), mese = S("Mese"), diamond = S("Diamond")},
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tools = {
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axe = {enchants = "durable, fast", desc = S("Axe")},
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pick = {enchants = "durable, fast", desc = S("Pickaxe")},
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shovel = {enchants = "durable, fast", desc = S("Shovel")},
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sword = {enchants = "sharp", desc = S("Sword")}
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},
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})
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-- Recipes
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minetest.register_craft({
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output = "xdecor:enchantment_table",
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recipe = {
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{"", "default:book", ""},
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{"default:diamond", "default:obsidian", "default:diamond"},
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{"default:obsidian", "default:obsidian", "default:obsidian"}
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}
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})
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