minetest-mods/angledwalls/slopedwalls.lua
2021-07-28 18:55:33 +02:00

257 lines
8.3 KiB
Lua

-- [MOD] Sloped Walls [slopedwalls] [1.0] by TumeniNodes 6-09-2019
slopedwalls = {}
-- Register slopedwalls.
-- Node will be called slopedwalls:sloped_wall_<subname>
function slopedwalls.register_sloped_wall(subname, recipeitem, groups, images, description, sounds)
if true then return end
groups.sloped = 1
minetest.register_node(":slopedwalls:sloped_wall" .. subname, {
description = description,
drawtype = "mesh",
mesh = "sloped_wall.obj",
tiles = images,
paramtype = "light",
paramtype2 = "facedir",
groups = groups,
sounds = sounds,
collision_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.3125, -0.25, 0.5, 0.5},
{-0.5, -0.5, 0.3125, 0.375, 0.5, 0.5},
{-0.5, -0.5, -0.375, -0.3125, 0.5, 0.5},
{-0.5, -0.5, 0.375, 0.4375, 0.5, 0.5},
{-0.5, -0.5, -0.4375, -0.375, 0.5, 0.5},
{-0.5, -0.5, 0.4375, 0.5, 0.5, 0.5},
{-0.5, -0.5, -0.5, -0.4375, 0.5, 0.5},
{-0.5, -0.5, 0.25, 0.3125, 0.5, 0.5},
{-0.5, -0.5, -0.25, -0.1875, 0.5, 0.5},
{-0.5, -0.5, 0.1875, 0.25, 0.5, 0.5},
{-0.5, -0.5, -0.1875, -0.125, 0.5, 0.5},
{-0.5, -0.5, 0.125, 0.1875, 0.5, 0.5},
{-0.5, -0.5, -0.125, -0.0625, 0.5, 0.5},
{-0.5, -0.5, 0.0625, 0.125, 0.5, 0.5},
{-0.5, -0.5, -0.0625, 0, 0.5, 0.5},
{-0.5, -0.5, 0, 0.0625, 0.5, 0.5},
}
}
})
end
-- Register sloped walls
slopedwalls.register_sloped_wall("_acacia_wood", "default:acacia_wood",
{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
{"default_acacia_wood.png"},
"Acacia Sloped Wall",
default.node_sound_wood_defaults())
slopedwalls.register_sloped_wall("_aspen_wood", "default:aspen_wood",
{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
{"default_aspen_wood.png"},
"Aspen Sloped Wall",
default.node_sound_wood_defaults())
slopedwalls.register_sloped_wall("_junglewood", "default:junglewood",
{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
{"default_junglewood.png"},
"Junglewood Sloped Wall",
default.node_sound_wood_defaults())
slopedwalls.register_sloped_wall("_pine_wood", "default:pine_wood",
{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
{"default_pine_wood.png"},
"Pine Sloped Wall",
default.node_sound_wood_defaults())
slopedwalls.register_sloped_wall("_wood", "default:wood",
{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
{"default_wood.png"},
"Wooden Sloped Wall",
default.node_sound_wood_defaults())
slopedwalls.register_sloped_wall("_brick", "default:brick",
{cracky = 3},
{"default_brick.png"},
"Brick Sloped Wall",
default.node_sound_stone_defaults())
slopedwalls.register_sloped_wall("_clay", "default:clay",
{cracky = 3},
{"default_clay.png"},
"Clay Sloped Wall",
default.node_sound_stone_defaults())
slopedwalls.register_sloped_wall("_cobble", "default:cobble",
{cracky = 3},
{"default_cobble.png"},
"Cobblestone Sloped Wall",
default.node_sound_stone_defaults())
slopedwalls.register_sloped_wall("_mossycobble", "default:mossycobble",
{cracky = 3},
{"default_mossycobble.png"},
"Mossy Cobblestone Sloped Wall",
default.node_sound_stone_defaults())
slopedwalls.register_sloped_wall("_desert_cobble", "default:desert_cobble",
{cracky = 3},
{"default_desert_cobble.png"},
"Desert Cobble Sloped Wall",
default.node_sound_stone_defaults())
slopedwalls.register_sloped_wall("_desert_stone", "default:desert_stone",
{cracky = 3},
{"default_desert_stone.png"},
"Desert Stone Sloped Wall",
default.node_sound_stone_defaults())
slopedwalls.register_sloped_wall("_desert_stone_block", "default:desert_stone_block",
{cracky = 3},
{"default_desert_stone_block.png"},
"Desert Stone Block Sloped Wall",
default.node_sound_stone_defaults())
slopedwalls.register_sloped_wall("_desert_stonebrick", "default:desert_stonebrick",
{cracky = 3},
{"default_desert_stone_brick.png"},
"Desert Stone Brick Sloped Wall",
default.node_sound_stone_defaults())
slopedwalls.register_sloped_wall("_desert_sandstone", "default:desert_sandstone",
{cracky = 3},
{"default_desert_sandstone.png"},
"Desert Sandstone Sloped Wall",
default.node_sound_stone_defaults())
slopedwalls.register_sloped_wall("_desert_sandstone_block", "default:desert_sandstone_block",
{cracky = 3},
{"default_desert_sandstone_block.png"},
"Desert Sandstone Block Sloped Wall",
default.node_sound_stone_defaults())
slopedwalls.register_sloped_wall("_desert_sandstone_brick", "default:desert_sandstone_brick",
{cracky = 3},
{"default_desert_sandstone_brick.png"},
"Desert Sandstone Brick Sloped Wall",
default.node_sound_stone_defaults())
slopedwalls.register_sloped_wall("_sandstone", "default:sandstone",
{crumbly = 1, cracky = 3},
{"default_sandstone.png"},
"Sandstone Sloped Wall",
default.node_sound_stone_defaults())
slopedwalls.register_sloped_wall("_sandstone_block", "default:sandstone_block",
{cracky = 2},
{"default_sandstone_block.png"},
"Sandstone Block Sloped Wall",
default.node_sound_stone_defaults())
slopedwalls.register_sloped_wall("_sandstonebrick", "default:sandstonebrick",
{cracky = 2},
{"default_sandstone_brick.png"},
"Sandstone Brick Sloped Wall",
default.node_sound_stone_defaults())
slopedwalls.register_sloped_wall("_silver_sandstone", "default:silver_sandstone",
{crumbly = 1, cracky = 3},
{"default_silver_sandstone.png"},
"Silver Sandstone Sloped Wall",
default.node_sound_stone_defaults())
slopedwalls.register_sloped_wall("_silver_sandstone_block", "default:silver_sandstone_block",
{crumbly = 1, cracky = 3},
{"default_silver_sandstone_block.png"},
"Silver Sandstone Block Sloped Wall",
default.node_sound_stone_defaults())
slopedwalls.register_sloped_wall("_silver_sandstone_brick", "default:silver_sandstone_brick",
{crumbly = 1, cracky = 3},
{"default_silver_sandstone_brick.png"},
"Silver Sandstone Brick Sloped Wall",
default.node_sound_stone_defaults())
slopedwalls.register_sloped_wall("_stone", "default:stone",
{cracky = 3},
{"default_stone.png"},
"Stone Sloped Wall",
default.node_sound_stone_defaults())
slopedwalls.register_sloped_wall("_stone_block", "default:stone_block",
{cracky = 3},
{"default_stone_block.png"},
"Stone Block Sloped Wall",
default.node_sound_stone_defaults())
slopedwalls.register_sloped_wall("_stonebrick", "default:stonebrick",
{cracky = 3},
{"default_stone_brick.png"},
"Stone Brick Sloped Wall",
default.node_sound_stone_defaults())
slopedwalls.register_sloped_wall("_obsidian", "default:obsidian",
{cracky = 1, level = 2},
{"default_obsidian.png"},
"Obsidian Sloped Wall",
default.node_sound_stone_defaults())
slopedwalls.register_sloped_wall("_obsidian_block", "default:obsidian_block",
{cracky = 1, level = 2},
{"default_obsidian_block.png"},
"Obsidian Block Sloped Wall",
default.node_sound_stone_defaults())
slopedwalls.register_sloped_wall("_obsidianbrick", "default:obsidianbrick",
{cracky = 1, level = 2},
{"default_obsidian_brick.png"},
"Obsidian Brick Sloped Wall",
default.node_sound_stone_defaults())
slopedwalls.register_sloped_wall("_bronzeblock", "default:bronzeblock",
{cracky = 1, level = 2},
{"default_bronze_block.png"},
"Bronze Block Sloped Wall",
default.node_sound_metal_defaults())
slopedwalls.register_sloped_wall("_copperblock", "default:copperblock",
{cracky = 1, level = 2},
{"default_copper_block.png"},
"Copper Block Sloped Wall",
default.node_sound_metal_defaults())
slopedwalls.register_sloped_wall("_diamondblock", "default:diamondblock",
{cracky = 1},
{"default_diamond_block.png"},
"Diamond Block Sloped Wall",
default.node_sound_stone_defaults())
slopedwalls.register_sloped_wall("_goldblock", "default:goldblock",
{cracky = 1},
{"default_gold_block.png"},
"Gold Block Sloped Wall",
default.node_sound_stone_defaults())
slopedwalls.register_sloped_wall("_meseblock", "default:meseblock",
{cracky = 1, level = 2},
{"default_mese_block.png"},
"Mese Block Sloped Wall",
default.node_sound_metal_defaults())
slopedwalls.register_sloped_wall("_steelblock", "default:steelblock",
{cracky = 1, level = 2},
{"default_steel_block.png"},
"Steel Block Sloped Wall",
default.node_sound_metal_defaults())
slopedwalls.register_sloped_wall("_tinblock", "default:tinblock",
{cracky = 1, level = 2},
{"default_tin_block.png"},
"Tin Block Sloped Wall",
default.node_sound_metal_defaults())