235 lines
6.7 KiB
Lua
235 lines
6.7 KiB
Lua
-- adoors by TumeniNodes (C) 2018
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screwdriver = screwdriver or {}
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adoors = {}
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-- Register adoor nodes
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adoors.door = {
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{"steel", "Steel",
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{cracky = 1, door = 1},
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default.node_sound_metal_defaults(),
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"doors_steel_door",
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{name = "doors_door_steel.png"},
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"default:steelblock"},
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{"glass", "Glass",
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{cracky = 3, door = 1},
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default.node_sound_glass_defaults(),
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"doors_glass_door",
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{name = "doors_door_glass.png"},
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"default:glass"},
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{"obsidian_glass",
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"Obsidian Glass",
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{cracky = 1, door = 1},
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default.node_sound_glass_defaults(),
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"doors_glass_door",
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{name = "doors_door_obsidian_glass.png"},
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"default:obsidian_glass"},
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{"wood", "Wood",
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{choppy = 2, door = 1},
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default.node_sound_wood_defaults(),
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"doors_door",
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{name = "doors_door_wood.png"},
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"default:wood"},
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}
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for _, row in ipairs(adoors.door) do
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local name = row[1]
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local desc = row[2]
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local mat_groups = row[3]
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local mat_sound = row[4]
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local door_sound = row[5]
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local door_tiles = row[6]
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local craft_material = row[7]
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minetest.register_node(":adoors:" ..name.. "_Ldoor", {
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description = desc.. " Door (left)",
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inventory_image = "doors_item_" ..name.. ".png^[transformFXX",
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wield_image = "doors_item_" ..name.. ".png^[transformFXX",
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drawtype = "mesh",
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mesh = "adoors_Ldoor.obj",
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tiles = {door_tiles},
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use_texture_alpha = true,
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paramtype = "light",
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paramtype2 = "facedir",
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on_rotate = screwdriver.rotate_simple,
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sunlight_propogates = true,
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is_ground_content = false,
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groups = mat_groups,
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sounds = mat_sound,
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selection_box = {
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type = "fixed",
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fixed = {
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{0.375, -0.5, 0.375, 0.5, 1.5, 0.5},
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{0.25, -0.5, 0.25, 0.375, 1.5, 0.375},
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{0.125, -0.5, 0.125, 0.25, 1.5, 0.25},
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{0, -0.5, 0, 0.125, 1.5, 0.125},
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{-0.125, -0.5, -0.125, 0, 1.5, 0},
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{-0.25, -0.5, -0.25, -0.125, 1.5, -0.125},
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{-0.375, -0.5, -0.375, -0.25, 1.5, -0.25},
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{-0.5, -0.5, -0.5, -0.375, 1.5, -0.375},
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},
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},
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collision_box = {
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type = "fixed",
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fixed = {
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{0.375, -0.5, 0.375, 0.5, 1.5, 0.5},
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{0.25, -0.5, 0.25, 0.375, 1.5, 0.375},
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{0.125, -0.5, 0.125, 0.25, 1.5, 0.25},
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{0, -0.5, 0, 0.125, 1.5, 0.125},
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{-0.125, -0.5, -0.125, 0, 1.5, 0},
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{-0.25, -0.5, -0.25, -0.125, 1.5, -0.125},
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{-0.375, -0.5, -0.375, -0.25, 1.5, -0.25},
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{-0.5, -0.5, -0.5, -0.375, 1.5, -0.375},
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},
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},
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on_rightclick = function(pos, node, puncher)
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minetest.swap_node(pos, {name = "adoors:" ..name.. "_Ldoor_open", param2 = node.param2})
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minetest.sound_play(door_sound.."_open", {gain = 0.20, max_hear_distance = 2})
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end,
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})
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minetest.register_node(":adoors:" ..name.. "_Ldoor_open", {
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drawtype = "mesh",
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mesh = "adoors_Ldoor_open.obj",
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tiles = {door_tiles},
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use_texture_alpha = true,
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paramtype = "light",
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paramtype2 = "facedir",
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on_rotate = screwdriver.rotate_simple,
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legacy_facedir_simple = true,
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sunlight_propogates = true,
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is_ground_content = false,
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groups = mat_groups,
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drop = "adoors:" ..name.. "_Ldoor",
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sounds = mat_sound,
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selection_box = {
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type = "fixed",
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fixed = {
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{0.375, -0.5, -1.375, 0.5, 1.5, -1.25},
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{0.25, -0.5, -1.25, 0.375, 1.5, -1.125},
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{0.125, -0.5, -1.125, 0.25, 1.5, -1},
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{0, -0.5, -1, 0.125, 1.5, -0.875},
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{-0.125, -0.5, -0.875, 0, 1.5, -0.75},
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{-0.25, -0.5, -0.75, -0.125, 1.5, -0.625},
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{-0.375, -0.5, -0.625, -0.25, 1.5, -0.5},
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{-0.5, -0.5, -0.5, -0.375, 1.5, -0.375},
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},
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},
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collision_box = {
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type = "fixed",
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fixed = {
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{0.375, -0.5, -1.375, 0.5, 1.5, -1.25},
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{0.25, -0.5, -1.25, 0.375, 1.5, -1.125},
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{0.125, -0.5, -1.125, 0.25, 1.5, -1},
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{0, -0.5, -1, 0.125, 1.5, -0.875},
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{-0.125, -0.5, -0.875, 0, 1.5, -0.75},
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{-0.25, -0.5, -0.75, -0.125, 1.5, -0.625},
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{-0.375, -0.5, -0.625, -0.25, 1.5, -0.5},
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{-0.5, -0.5, -0.5, -0.375, 1.5, -0.375},
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},
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},
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on_rightclick = function(pos, node, puncher)
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minetest.swap_node(pos, {name = "adoors:" ..name.. "_Ldoor", param2 = node.param2})
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minetest.sound_play(door_sound.."_close", {gain = 0.20, max_hear_distance = 2})
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end,
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})
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minetest.register_node(":adoors:" ..name.. "_Rdoor", {
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description = desc.. " Door (right)",
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inventory_image = "doors_item_" ..name.. ".png",
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wield_image = "doors_item_" ..name.. ".png",
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drawtype = "mesh",
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mesh = "adoors_Rdoor.obj",
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tiles = {door_tiles},
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use_texture_alpha = true,
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paramtype = "light",
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paramtype2 = "facedir",
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on_rotate = screwdriver.rotate_simple,
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sunlight_propogates = true,
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is_ground_content = false,
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groups = mat_groups,
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sounds = mat_sound,
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selection_box = {
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type = "fixed",
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fixed = {
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{0.375, -0.5, 0.375, 0.5, 1.5, 0.5},
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{0.25, -0.5, 0.25, 0.375, 1.5, 0.375},
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{0.125, -0.5, 0.125, 0.25, 1.5, 0.25},
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{0, -0.5, 0, 0.125, 1.5, 0.125},
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{-0.125, -0.5, -0.125, 0, 1.5, 0},
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{-0.25, -0.5, -0.25, -0.125, 1.5, -0.125},
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{-0.375, -0.5, -0.375, -0.25, 1.5, -0.25},
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{-0.5, -0.5, -0.5, -0.375, 1.5, -0.375},
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},
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},
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collision_box = {
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type = "fixed",
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fixed = {
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{0.375, -0.5, 0.375, 0.5, 1.5, 0.5},
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{0.25, -0.5, 0.25, 0.375, 1.5, 0.375},
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{0.125, -0.5, 0.125, 0.25, 1.5, 0.25},
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{0, -0.5, 0, 0.125, 1.5, 0.125},
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{-0.125, -0.5, -0.125, 0, 1.5, 0},
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{-0.25, -0.5, -0.25, -0.125, 1.5, -0.125},
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{-0.375, -0.5, -0.375, -0.25, 1.5, -0.25},
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{-0.5, -0.5, -0.5, -0.375, 1.5, -0.375},
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},
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},
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on_rightclick = function(pos, node, puncher)
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minetest.swap_node(pos, {name = "adoors:" ..name.. "_Rdoor_open", param2 = node.param2})
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minetest.sound_play(door_sound.."_open", {gain = 0.20, max_hear_distance = 2})
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end,
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})
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minetest.register_node(":adoors:" ..name.. "_Rdoor_open", {
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drawtype = "mesh",
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mesh = "adoors_Rdoor_open.obj",
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tiles = {door_tiles},
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use_texture_alpha = true,
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paramtype = "light",
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paramtype2 = "facedir",
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on_rotate = screwdriver.rotate_simple,
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legacy_facedir_simple = true,
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sunlight_propogates = true,
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is_ground_content = false,
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groups = mat_groups,
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drop = "adoors:" ..name.. "_Rdoor",
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sounds = mat_sound,
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selection_box = {
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type = "fixed",
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fixed = {
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{0.375, -0.5, 0.375, 0.5, 1.5, 0.5},
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{0.5, -0.5, 0.25, 0.625, 1.5, 0.375},
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{0.625, -0.5, 0.125, 0.75, 1.5, 0.25},
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{0.75, -0.5, 0, 0.875, 1.5, 0.125},
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{0.875, -0.5, -0.125, 1, 1.5, 0},
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{1, -0.5, -0.25, 1.125, 1.5, -0.125},
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{1.125, -0.5, -0.375, 1.25, 1.5, -0.25},
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{1.25, -0.5, -0.5, 1.375, 1.5, -0.375},
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},
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},
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collision_box = {
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type = "fixed",
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fixed = {
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{0.375, -0.5, 0.375, 0.5, 1.5, 0.5},
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{0.5, -0.5, 0.25, 0.625, 1.5, 0.375},
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{0.625, -0.5, 0.125, 0.75, 1.5, 0.25},
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{0.75, -0.5, 0, 0.875, 1.5, 0.125},
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{0.875, -0.5, -0.125, 1, 1.5, 0},
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{1, -0.5, -0.25, 1.125, 1.5, -0.125},
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{1.125, -0.5, -0.375, 1.25, 1.5, -0.25},
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{1.25, -0.5, -0.5, 1.375, 1.5, -0.375},
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},
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},
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on_rightclick = function(pos, node, puncher)
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minetest.swap_node(pos, {name = "adoors:" ..name.. "_Rdoor", param2 = node.param2})
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minetest.sound_play(door_sound.."_close", {gain = 0.20, max_hear_distance = 2})
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end,
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})
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end
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