45 lines
1.6 KiB
Lua
45 lines
1.6 KiB
Lua
-- Register wall types
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angledwalls.register_angled_wall_and_low_angled_wall_and_corner("quartzblock", "quartz:block",
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{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
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{"quartz_block.png"},
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"Quartz Block Angled Wall",
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"Quartz Block Low Angled Wall",
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"Quartz Block Corner",
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default.node_sound_stone_defaults())
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angledwalls.register_angled_wall_and_low_angled_wall_and_corner("quartzchiseled", "quartz:chiseled",
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{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
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{"quartz_chiseled.png"},
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"Quartz Chiseled Angled Wall",
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"Quartz Chiseled Low Angled Wall",
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"Quartz Chiseled Corner",
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default.node_sound_stone_defaults())
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angledwalls.register_angled_wall_and_low_angled_wall_and_corner("quartzpillar", "quartz:pillar",
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{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
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{"quartz_pillar_side.png"},
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"Quartz Pillar Angled Wall",
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"Quartz Pillar Low Angled Wall",
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"Quartz Pillar Corner",
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default.node_sound_stone_defaults())
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-- Register glass types
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angledglass.register_glass("_quartz_block_glass", "quartz:block",
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{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
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{"default_glass.png", "quartz_block.png"},
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"Quartz Block Glass",
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default.node_sound_glass_defaults())
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angledglass.register_glass("_quartz_block_obsidian_glass", "quartz:block",
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{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
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{"default_obsidian_glass.png", "quartz_block.png"},
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"Quartz Block Obsidian Glass",
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default.node_sound_glass_defaults())
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-- Only quartz:block glass, as all the quartz textures look the same for this node.
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