minetest-mods/xdecor/handlers/animations.lua
2019-12-14 17:47:31 +01:00

52 lines
1.6 KiB
Lua

local function top_face(pointed_thing)
if not pointed_thing then return end
return pointed_thing.above.y > pointed_thing.under.y
end
function xdecor.sit(pos, node, clicker, pointed_thing)
if not top_face(pointed_thing) then return end
local player_name = clicker:get_player_name()
local objs = minetest.get_objects_inside_radius(pos, 0.1)
local vel = clicker:get_player_velocity()
local ctrl = clicker:get_player_control()
for _, obj in pairs(objs) do
if obj:is_player() and obj:get_player_name() ~= player_name then
return
end
end
if default.player_attached[player_name] then
pos.y = pos.y - 0.5
clicker:setpos(pos)
clicker:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
clicker:set_physics_override(1, 1, 1)
default.player_attached[player_name] = false
default.player_set_animation(clicker, "stand", 30)
elseif not default.player_attached[player_name] and node.param2 <= 3 and
not ctrl.sneak and vector.equals(vel, {x=0,y=0,z=0}) then
clicker:set_eye_offset({x=0, y=-7, z=2}, {x=0, y=0, z=0})
clicker:set_physics_override(0, 0, 0)
clicker:setpos(pos)
default.player_attached[player_name] = true
default.player_set_animation(clicker, "sit", 30)
if node.param2 == 0 then clicker:set_look_yaw(3.15)
elseif node.param2 == 1 then clicker:set_look_yaw(7.9)
elseif node.param2 == 2 then clicker:set_look_yaw(6.28)
elseif node.param2 == 3 then clicker:set_look_yaw(4.75) end
end
end
function xdecor.sit_dig(pos, digger)
for _, player in pairs(minetest.get_objects_inside_radius(pos, 0.1)) do
if player:is_player() and
default.player_attached[player:get_player_name()] then
return false
end
end
return true
end