937 lines
38 KiB
Lua
937 lines
38 KiB
Lua
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--[[
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Teleporter networks that allow players to choose a destination out of a list
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Copyright (C) 2013 Sokomine
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Version: 2.2 (with optional abm for self-healing)
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Please configure this mod in config.lua
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Changelog:
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22.09.18 - Move up/move down no longer close the formspec.
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22.09.18 - If in creative mode, wield a diamond pick to dig the station. This avoids
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conflicts with too fast punches.
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24.12.17 - Added support for localization through intllib.
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Added localization for German (de).
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Door opening/closing can now handle more general doors.
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17.07.17 - Added more detailled licence information.
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TNT and DungeonMasters ought to leave travelnets and elevators untouched now.
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Added function to register elevator doors.
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Added elevator doors made out of tin ingots.
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Provide information about the nearest elevator network when placing a new elevator. This
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ought to make it easier to find the right spot.
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Improved formspec.
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16.07.17 - Merged several PR from others (Typo, screenshot, documentation, mesecon support, bugfix).
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Added buttons to move stations up or down in the list, independent on when they where added.
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Fixed undeclared globals.
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Changed deprecated functions set_look_yaw/pitch to current functions.
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22.07.17 - Fixed bug with locked travelnets beeing removed from the network due to not beeing recognized.
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30.08.16 - If the station the traveller just travelled to no longer exists, the player is sent back to the
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station where he/she came from.
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30.08.16 - Attaching a travelnet box to a non-existant network of another player is possible (requested by OldCoder).
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Still requires the travelnet_attach-priv.
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05.10.14 - Added an optional abm so that the travelnet network can heal itshelf in case of loss of the savefile.
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If you want to use this, set
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travelnet.enable_abm = true
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in config.lua and edit the interval in the abm to suit your needs.
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19.11.13 - moved doors and travelnet definition into an extra file
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- moved configuration to config.lua
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05.08.13 - fixed possible crash when the node in front of the travelnet is unknown
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26.06.13 - added inventory image for elevator (created by VanessaE)
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21.06.13 - bugfix: wielding an elevator while digging a door caused the elevator_top to be placed
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- leftover floating elevator_top nodes can be removed by placing a new travelnet:elevator underneath them and removing that afterwards
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- homedecor-doors are now opened and closed correctly as well
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- removed nodes that are not intended for manual use from creative inventory
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- improved naming of station levels for the elevator
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21.06.13 - elevator stations are sorted by height instead of date of creation as is the case with travelnet boxes
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- elevator stations are named automaticly
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20.06.13 - doors can be opened and closed from inside the travelnet box/elevator
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- the elevator can only move vertically; the network name is defined by its x and z coordinate
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13.06.13 - bugfix
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- elevator added (written by kpoppel) and placed into extra file
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- elevator doors added
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- groups changed to avoid accidental dig/drop on dig of node beneath
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- added new priv travelnet_remove for digging of boxes owned by other players
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- only the owner of a box or players with the travelnet_remove priv can now dig it
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- entering your own name as owner_name does no longer abort setup
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22.03.13 - added automatic detection if yaw can be set
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- beam effect is disabled by default
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20.03.13 - added inventory image provided by VanessaE
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- fixed bug that made it impossible to remove stations from the net
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- if the station a player beamed to no longer exists, the station will be removed automaticly
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- with the travelnet_attach priv, you can now attach your box to the nets of other players
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- in newer versions of Minetest, the players yaw is set so that he/she looks out of the receiving box
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- target list is now centered if there are less than 9 targets
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--]]
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travelnet = {};
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travelnet.targets = {};
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-- Boilerplate to support localized strings if intllib mod is installed.
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if minetest.get_modpath( "intllib" ) and intllib then
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travelnet.S = intllib.Getter()
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else
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travelnet.S = function(s) return s end
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end
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local S = travelnet.S;
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minetest.register_privilege("travelnet_attach", { description = S("allows to attach travelnet boxes to travelnets of other players"), give_to_singleplayer = false});
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minetest.register_privilege("travelnet_remove", { description = S("allows to dig travelnet boxes which belog to nets of other players"), give_to_singleplayer = false});
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-- read the configuration
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dofile(minetest.get_modpath("travelnet").."/config.lua"); -- the normal, default travelnet
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-- TODO: save and restore ought to be library functions and not implemented in each individual mod!
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-- called whenever a station is added or removed
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travelnet.save_data = function()
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local data = minetest.serialize( travelnet.targets );
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local path = minetest.get_worldpath().."/mod_travelnet.data";
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local file = io.open( path, "w" );
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if( file ) then
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file:write( data );
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file:close();
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else
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print(S("[Mod travelnet] Error: Savefile '%s' could not be written."):format(tostring(path)));
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end
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end
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travelnet.restore_data = function()
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local path = minetest.get_worldpath().."/mod_travelnet.data";
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local file = io.open( path, "r" );
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if( file ) then
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local data = file:read("*all");
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travelnet.targets = minetest.deserialize( data );
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file:close();
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else
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print(S("[Mod travelnet] Error: Savefile '%s' not found."):format(tostring(path)));
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end
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end
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-- punching the travelnet updates its formspec and shows it to the player;
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-- however, that would be very annoying when actually trying to dig the thing.
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-- Thus, check if the player is wielding a tool that can dig nodes of the
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-- group cracky
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travelnet.check_if_trying_to_dig = function( puncher, node )
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-- if in doubt: show formspec
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if( not( puncher) or not( puncher:get_wielded_item())) then
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return false;
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end
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-- show menu when in creative mode
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if( creative
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and creative.is_enabled_for(puncher:get_player_name())
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-- and (not(puncher:get_wielded_item())
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-- or puncher:get_wielded_item():get_name()~="default:pick_diamond")) then
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) then
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return false;
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end
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local tool_capabilities = puncher:get_wielded_item():get_tool_capabilities();
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if( not( tool_capabilities )
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or not( tool_capabilities["groupcaps"])
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or not( tool_capabilities["groupcaps"]["cracky"])) then
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return false;
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end
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-- tools which can dig cracky items can start digging immediately
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return true;
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end
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-- minetest.chat_send_player is sometimes not so well visible
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travelnet.show_message = function( pos, player_name, title, message )
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if( not( pos ) or not( player_name ) or not( message )) then
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return;
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end
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local formspec = "size[8,3]"..
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"label[3,0;"..minetest.formspec_escape( title or "Error").."]"..
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"textlist[0,0.5;8,1.5;;"..minetest.formspec_escape( message or "- nothing -")..";]"..
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"button_exit[3.5,2.5;1.0,0.5;back;"..S("Back").."]"..
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"button_exit[6.8,2.5;1.0,0.5;station_exit;"..S("Exit").."]"..
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"field[20,20;0.1,0.1;pos2str;Pos;".. minetest.pos_to_string( pos ).."]";
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minetest.show_formspec(player_name, "travelnet:show", formspec);
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end
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-- show the player the formspec he would see when right-clicking the node;
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-- needs to be simulated this way as calling on_rightclick would not do
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travelnet.show_current_formspec = function( pos, meta, player_name )
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if( not( pos ) or not( meta ) or not( player_name )) then
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return;
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end
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-- we need to supply the position of the travelnet box
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formspec = meta:get_string("formspec")..
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"field[20,20;0.1,0.1;pos2str;Pos;".. minetest.pos_to_string( pos ).."]";
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-- show the formspec manually
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minetest.show_formspec(player_name, "travelnet:show", formspec);
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end
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-- a player clicked on something in the formspec he was manually shown
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-- (back from help page, moved travelnet up or down etc.)
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travelnet.form_input_handler = function( player, formname, fields)
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if(formname == "travelnet:show" and fields and fields.pos2str) then
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local pos = minetest.string_to_pos( fields.pos2str );
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-- back button leads back to the main menu
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if( fields.back and fields.back ~= "" ) then
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return travelnet.show_current_formspec( pos,
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minetest.get_meta( pos ), player:get_player_name());
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end
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return travelnet.on_receive_fields(pos, formname, fields, player);
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end
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end
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-- most formspecs the travelnet uses are stored in the travelnet node itself,
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-- but some may require some "back"-button functionality (i.e. help page,
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-- move up/down etc.)
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minetest.register_on_player_receive_fields( travelnet.form_input_handler );
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travelnet.reset_formspec = function( meta )
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if( not( meta )) then
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return;
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end
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meta:set_string("infotext", S("Travelnet-box (unconfigured)"));
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meta:set_string("station_name", "");
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meta:set_string("station_network","");
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meta:set_string("owner", "");
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-- some players seem to be confused with entering network names at first; provide them
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-- with a default name
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if( not( station_network ) or station_network == "" ) then
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station_network = "net1";
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end
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-- request initinal data
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meta:set_string("formspec",
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"size[10,6.0]"..
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"label[2.0,0.0;--> "..S("Configure this travelnet station").." <--]"..
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"field[0.3,1.2;9,0.9;station_name;"..S("Name of this station")..":;"..
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minetest.formspec_escape(station_name or "").."]"..
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"label[0.3,1.5;"..S("How do you call this place here? Example: \"my first house\", \"mine\", \"shop\"...").."]"..
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"field[0.3,2.8;9,0.9;station_network;"..S("Assign to Network:")..";"..
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minetest.formspec_escape(station_network or "").."]"..
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"label[0.3,3.1;"..S("You can have more than one network. If unsure, use \"%s\""):format(tostring(station_network)).."\".]"..
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"field[0.3,4.4;9,0.9;owner;"..S("Owned by:")..";]"..
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"label[0.3,4.7;"..S("Unless you know what you are doing, leave this empty.").."]"..
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"button_exit[1.3,5.3;1.7,0.7;station_help_setup;"..S("Help").."]"..
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"button_exit[3.8,5.3;1.7,0.7;station_set;"..S("Save").."]"..
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"button_exit[6.3,5.3;1.7,0.7;station_exit;"..S("Exit").."]");
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end
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travelnet.update_formspec = function( pos, puncher_name, fields )
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local meta = minetest.get_meta(pos);
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local this_node = minetest.get_node( pos );
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local is_elevator = false;
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if( this_node ~= nil and this_node.name == 'travelnet:elevator' ) then
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is_elevator = true;
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end
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if( not( meta )) then
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return;
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end
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local owner_name = meta:get_string( "owner" );
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local station_name = meta:get_string( "station_name" );
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local station_network = meta:get_string( "station_network" );
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if( not( owner_name )
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or not( station_name ) or station_network == ''
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or not( station_network )) then
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if( is_elevator == true ) then
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travelnet.add_target( nil, nil, pos, puncher_name, meta, owner_name );
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return;
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end
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-- minetest.chat_send_player(puncher_name, "DEBUG DATA: owner: "..(owner_name or "?")..
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-- " station_name: "..(station_name or "?")..
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-- " station_network: "..(station_network or "?")..".");
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-- minetest.chat_send_player(puncher_name, "data: "..minetest.serialize( travelnet.targets ));
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travelnet.reset_formspec( meta );
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travelnet.show_message( pos, puncher_name, "Error", S("Update failed! Resetting this box on the travelnet."));
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return;
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end
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-- if the station got lost from the network for some reason (savefile corrupted?) then add it again
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if( not( travelnet.targets[ owner_name ] )
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or not( travelnet.targets[ owner_name ][ station_network ] )
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or not( travelnet.targets[ owner_name ][ station_network ][ station_name ] )) then
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-- first one by this player?
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if( not( travelnet.targets[ owner_name ] )) then
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travelnet.targets[ owner_name ] = {};
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end
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-- first station on this network?
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if( not( travelnet.targets[ owner_name ][ station_network ] )) then
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travelnet.targets[ owner_name ][ station_network ] = {};
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end
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local zeit = meta:get_int("timestamp");
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if( not( zeit) or type(zeit)~="number" or zeit<100000 ) then
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zeit = os.time();
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end
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-- add this station
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travelnet.targets[ owner_name ][ station_network ][ station_name ] = {pos=pos, timestamp=zeit };
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minetest.chat_send_player(owner_name, S("Station '%s'"):format(station_name).." "..
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S(" has been reattached to the network '%s'."):format(station_network));
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travelnet.save_data();
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end
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-- add name of station + network + owner + update-button
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local zusatzstr = "";
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local trheight = "10";
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if( this_node and this_node.name=="locked_travelnet:travelnet" ) then
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zusatzstr = "field[0.3,11;6,0.7;locks_sent_lock_command;"..S("Locked travelnet. Type /help for help:")..";]";
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trheight = "11.5";
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end
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local formspec = "size[12,"..trheight.."]"..
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"label[3.3,0.0;"..S("Travelnet-Box")..":]".."label[6.3,0.0;"..S("Punch box to update target list.").."]"..
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"label[0.3,0.4;"..S("Name of this station:").."]".."label[6.3,0.4;"..minetest.formspec_escape(station_name or "?").."]"..
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"label[0.3,0.8;"..S("Assigned to Network:").."]" .."label[6.3,0.8;"..minetest.formspec_escape(station_network or "?").."]"..
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"label[0.3,1.2;"..S("Owned by:").."]" .."label[6.3,1.2;"..minetest.formspec_escape(owner_name or "?").."]"..
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"label[3.3,1.6;"..S("Click on target to travel there:").."]"..
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zusatzstr;
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-- "button_exit[5.3,0.3;8,0.8;do_update;Punch box to update destination list. Click on target to travel there.]"..
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local x = 0;
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local y = 0;
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local i = 0;
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-- collect all station names in a table
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local stations = {};
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for k,v in pairs( travelnet.targets[ owner_name ][ station_network ] ) do
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table.insert( stations, k );
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end
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-- minetest.chat_send_player(puncher_name, "stations: "..minetest.serialize( stations ));
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local ground_level = 1;
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if( is_elevator ) then
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table.sort( stations, function(a,b) return travelnet.targets[ owner_name ][ station_network ][ a ].pos.y >
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travelnet.targets[ owner_name ][ station_network ][ b ].pos.y end);
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-- find ground level
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local vgl_timestamp = 999999999999;
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for index,k in ipairs( stations ) do
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if( not( travelnet.targets[ owner_name ][ station_network ][ k ].timestamp )) then
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travelnet.targets[ owner_name ][ station_network ][ k ].timestamp = os.time();
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end
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if( travelnet.targets[ owner_name ][ station_network ][ k ].timestamp < vgl_timestamp ) then
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vgl_timestamp = travelnet.targets[ owner_name ][ station_network ][ k ].timestamp;
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ground_level = index;
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end
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end
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for index,k in ipairs( stations ) do
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if( index == ground_level ) then
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travelnet.targets[ owner_name ][ station_network ][ k ].nr = S('G');
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else
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travelnet.targets[ owner_name ][ station_network ][ k ].nr = tostring( ground_level - index );
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end
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end
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else
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-- sort the table according to the timestamp (=time the station was configured)
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table.sort( stations, function(a,b) return travelnet.targets[ owner_name ][ station_network ][ a ].timestamp <
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travelnet.targets[ owner_name ][ station_network ][ b ].timestamp end);
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end
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-- does the player want to move this station one position up in the list?
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-- only the owner and players with the travelnet_attach priv can change the order of the list
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-- Note: With elevators, only the "G"(round) marking is actually moved
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if( fields
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and (fields.move_up or fields.move_down)
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and owner_name
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and owner_name ~= ""
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and ((owner_name == puncher_name)
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or (minetest.check_player_privs(puncher_name, {travelnet_attach=true})))
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) then
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local current_pos = -1;
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for index,k in ipairs( stations ) do
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if( k==station_name ) then
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current_pos = index;
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end
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end
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local swap_with_pos = -1;
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if( fields.move_up ) then
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swap_with_pos = current_pos - 1;
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else
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swap_with_pos = current_pos + 1;
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end
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-- handle errors
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if( swap_with_pos < 1) then
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travelnet.show_message( pos, puncher_name, "Info", S("This station is already the first one on the list."));
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return;
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elseif( swap_with_pos > #stations ) then
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travelnet.show_message( pos, puncher_name, "Info", S("This station is already the last one on the list."));
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return;
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else
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-- swap the actual data by which the stations are sorted
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local old_timestamp = travelnet.targets[ owner_name ][ station_network ][ stations[swap_with_pos]].timestamp;
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travelnet.targets[ owner_name ][ station_network ][ stations[swap_with_pos]].timestamp =
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travelnet.targets[ owner_name ][ station_network ][ stations[current_pos ]].timestamp;
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travelnet.targets[ owner_name ][ station_network ][ stations[current_pos ]].timestamp =
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old_timestamp;
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-- for elevators, only the "G"(round) marking is moved; no point in swapping stations
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if( not( is_elevator )) then
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-- actually swap the stations
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local old_val = stations[ swap_with_pos ];
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stations[ swap_with_pos ] = stations[ current_pos ];
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stations[ current_pos ] = old_val;
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end
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-- store the changed order
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travelnet.save_data();
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end
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end
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-- if there are only 8 stations (plus this one), center them in the formspec
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if( #stations < 10 ) then
|
|
x = 4;
|
|
end
|
|
|
|
for index,k in ipairs( stations ) do
|
|
|
|
-- check if there is an elevator door in front that needs to be opened
|
|
local open_door_cmd = false;
|
|
if( k==station_name ) then
|
|
open_door_cmd = true;
|
|
end
|
|
|
|
if( k ~= station_name or open_door_cmd) then
|
|
i = i+1;
|
|
|
|
-- new column
|
|
if( y==8 ) then
|
|
x = x+4;
|
|
y = 0;
|
|
end
|
|
|
|
if( open_door_cmd ) then
|
|
formspec = formspec .."button_exit["..(x)..","..(y+2.5)..";1,0.5;open_door;<>]"..
|
|
"label["..(x+0.9)..","..(y+2.35)..";"..tostring( k ).."]";
|
|
elseif( is_elevator ) then
|
|
formspec = formspec .."button_exit["..(x)..","..(y+2.5)..";1,0.5;target;"..tostring( travelnet.targets[ owner_name ][ station_network ][ k ].nr ).."]"..
|
|
"label["..(x+0.9)..","..(y+2.35)..";"..tostring( k ).."]";
|
|
else
|
|
formspec = formspec .."button_exit["..(x)..","..(y+2.5)..";4,0.5;target;"..k.."]";
|
|
end
|
|
|
|
-- if( is_elevator ) then
|
|
-- formspec = formspec ..' ('..tostring( travelnet.targets[ owner_name ][ station_network ][ k ].pos.y )..'m)';
|
|
-- end
|
|
-- formspec = formspec .. ']';
|
|
|
|
y = y+1;
|
|
--x = x+4;
|
|
end
|
|
end
|
|
formspec = formspec..
|
|
"label[8.0,1.6;"..S("Position in list:").."]"..
|
|
"button_exit[11.3,0.0;1.0,0.5;station_exit;"..S("Exit").."]"..
|
|
"button[9.6,1.6;1.4,0.5;move_up;"..S("move up").."]"..
|
|
"button[10.9,1.6;1.4,0.5;move_down;"..S("move down").."]";
|
|
|
|
meta:set_string( "formspec", formspec );
|
|
|
|
meta:set_string( "infotext", S("Station '%s'"):format(tostring( station_name )).." "..
|
|
S("on travelnet '%s'"):format(tostring( station_network )).." "..
|
|
S("(owned by %s)"):format(tostring( owner_name )).." "..
|
|
S("ready for usage. Right-click to travel, punch to update."));
|
|
|
|
-- show the player the updated formspec
|
|
travelnet.show_current_formspec( pos, meta, puncher_name );
|
|
end
|
|
|
|
|
|
|
|
-- add a new target; meta is optional
|
|
travelnet.add_target = function( station_name, network_name, pos, player_name, meta, owner_name )
|
|
|
|
-- if it is an elevator, determine the network name through x and z coordinates
|
|
local this_node = minetest.get_node( pos );
|
|
local is_elevator = false;
|
|
|
|
if( this_node.name == 'travelnet:elevator' ) then
|
|
-- owner_name = '*'; -- the owner name is not relevant here
|
|
is_elevator = true;
|
|
network_name = tostring( pos.x )..','..tostring( pos.z );
|
|
if( not( station_name ) or station_name == '' ) then
|
|
station_name = S('at %s m'):format(tostring( pos.y ));
|
|
end
|
|
end
|
|
|
|
if( station_name == "" or not(station_name )) then
|
|
travelnet.show_message( pos, player_name, S("Error"), S("Please provide a name for this station." ));
|
|
return;
|
|
end
|
|
|
|
if( network_name == "" or not( network_name )) then
|
|
travelnet.show_message( pos, player_name, S("Error"),
|
|
S("Please provide the name of the network this station ought to be connected to."));
|
|
return;
|
|
end
|
|
|
|
if( owner_name == nil or owner_name == '' or owner_name == player_name) then
|
|
owner_name = player_name;
|
|
|
|
elseif( is_elevator ) then -- elevator networks
|
|
owner_name = player_name;
|
|
|
|
elseif( not( minetest.check_player_privs(player_name, {interact=true}))) then
|
|
|
|
travelnet.show_message( pos, player_name, S("Error"),
|
|
S("There is no player with interact privilege named '%s'. Aborting."):format(tostring( player_name )));
|
|
return;
|
|
|
|
elseif( not( minetest.check_player_privs(player_name, {travelnet_attach=true}))
|
|
and not( travelnet.allow_attach( player_name, owner_name, network_name ))) then
|
|
|
|
travelnet.show_message( pos, player_name, S("Error"),
|
|
S("You do not have the travelnet_attach priv which is required to attach your box to "..
|
|
"the network of someone else. Aborting."));
|
|
return;
|
|
end
|
|
|
|
-- first one by this player?
|
|
if( not( travelnet.targets[ owner_name ] )) then
|
|
travelnet.targets[ owner_name ] = {};
|
|
end
|
|
|
|
-- first station on this network?
|
|
if( not( travelnet.targets[ owner_name ][ network_name ] )) then
|
|
travelnet.targets[ owner_name ][ network_name ] = {};
|
|
end
|
|
|
|
-- lua doesn't allow efficient counting here
|
|
local anz = 0;
|
|
for k,v in pairs( travelnet.targets[ owner_name ][ network_name ] ) do
|
|
|
|
if( k == station_name ) then
|
|
travelnet.show_message( pos, player_name, S("Error"),
|
|
S("A station named '%s' already exists on this network. Please choose a diffrent name!"):format(station_name));
|
|
return;
|
|
end
|
|
|
|
anz = anz + 1;
|
|
end
|
|
|
|
-- we don't want too many stations in the same network because that would get confusing when displaying the targets
|
|
if( anz+1 > travelnet.MAX_STATIONS_PER_NETWORK ) then
|
|
travelnet.show_message( pos, player_name, S("Error"),
|
|
S("Network '%s',"):format(network_name).." "..
|
|
S("already contains the maximum number (=%s) of allowed stations per network. "..
|
|
"Please choose a diffrent/new network name."):format(travelnet.MAX_STATIONS_PER_NETWORK));
|
|
return;
|
|
end
|
|
|
|
-- add this station
|
|
travelnet.targets[ owner_name ][ network_name ][ station_name ] = {pos=pos, timestamp=os.time() };
|
|
|
|
-- do we have a new node to set up? (and are not just reading from a safefile?)
|
|
if( meta ) then
|
|
|
|
minetest.chat_send_player(player_name, S("Station '%s'"):format(station_name).." "..
|
|
S("has been added to the network '%s'"):format(network_name)..
|
|
S(", which now consists of %s station(s)."):format(anz+1));
|
|
|
|
meta:set_string( "station_name", station_name );
|
|
meta:set_string( "station_network", network_name );
|
|
meta:set_string( "owner", owner_name );
|
|
meta:set_int( "timestamp", travelnet.targets[ owner_name ][ network_name ][ station_name ].timestamp);
|
|
|
|
meta:set_string("formspec",
|
|
"size[12,10]"..
|
|
"field[0.3,0.6;6,0.7;station_name;"..S("Station:")..";".. minetest.formspec_escape(meta:get_string("station_name")).."]"..
|
|
"field[0.3,3.6;6,0.7;station_network;"..S("Network:")..";"..minetest.formspec_escape(meta:get_string("station_network")).."]" );
|
|
|
|
-- display a list of all stations that can be reached from here
|
|
travelnet.update_formspec( pos, player_name, nil );
|
|
|
|
-- save the updated network data in a savefile over server restart
|
|
travelnet.save_data();
|
|
end
|
|
end
|
|
|
|
|
|
|
|
-- allow doors to open
|
|
travelnet.open_close_door = function( pos, player, mode )
|
|
|
|
local this_node = minetest.get_node( pos );
|
|
local pos2 = {x=pos.x,y=pos.y,z=pos.z};
|
|
|
|
if( this_node.param2 == 0 ) then pos2 = {x=pos.x,y=pos.y,z=(pos.z-1)};
|
|
elseif( this_node.param2 == 1 ) then pos2 = {x=(pos.x-1),y=pos.y,z=pos.z};
|
|
elseif( this_node.param2 == 2 ) then pos2 = {x=pos.x,y=pos.y,z=(pos.z+1)};
|
|
elseif( this_node.param2 == 3 ) then pos2 = {x=(pos.x+1),y=pos.y,z=pos.z};
|
|
end
|
|
|
|
local door_node = minetest.get_node( pos2 );
|
|
if( door_node ~= nil and door_node.name ~= 'ignore' and door_node.name ~= 'air' and minetest.registered_nodes[ door_node.name ] ~= nil and minetest.registered_nodes[ door_node.name ].on_rightclick ~= nil) then
|
|
|
|
-- at least for homedecor, same facedir would mean "door closed"
|
|
|
|
-- do not close the elevator door if it is already closed
|
|
if( mode==1 and ( string.sub( door_node.name, -7 ) == '_closed'
|
|
-- handle doors that change their facedir
|
|
or ( door_node.param2 == this_node.param2
|
|
and door_node.name ~= 'travelnet:elevator_door_glass_open'
|
|
and door_node.name ~= 'travelnet:elevator_door_steel_open'))) then
|
|
return;
|
|
end
|
|
-- do not open the doors if they are already open (works only on elevator-doors; not on doors in general)
|
|
if( mode==2 and ( string.sub( door_node.name, -5 ) == '_open'
|
|
-- handle doors that change their facedir
|
|
or ( door_node.param2 ~= this_node.param2
|
|
and door_node.name ~= 'travelnet:elevator_door_glass_closed'
|
|
and door_node.name ~= 'travelnet:elevator_door_steel_closed'))) then
|
|
return;
|
|
end
|
|
|
|
if( mode==2 ) then
|
|
minetest.after( 1, minetest.registered_nodes[ door_node.name ].on_rightclick, pos2, door_node, player );
|
|
else
|
|
minetest.registered_nodes[ door_node.name ].on_rightclick(pos2, door_node, player);
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
travelnet.on_receive_fields = function(pos, formname, fields, player)
|
|
if( not( pos )) then
|
|
return;
|
|
end
|
|
local meta = minetest.get_meta(pos);
|
|
|
|
local name = player:get_player_name();
|
|
|
|
-- the player wants to quit/exit the formspec; do not save/update anything
|
|
if( fields and fields.station_exit and fields.station_exit ~= "" ) then
|
|
return;
|
|
end
|
|
|
|
-- show help text
|
|
if( fields and fields.station_help_setup and fields.station_help_setup ~= "") then
|
|
-- simulate right-click
|
|
local node = minetest.get_node( pos );
|
|
if( node and node.name and minetest.registered_nodes[ node.name ] ) then
|
|
travelnet.show_message( pos, name, "--> Help <--",
|
|
-- TODO: actually add help page
|
|
S("No help available yet."));
|
|
end
|
|
return;
|
|
end
|
|
|
|
-- if the box has not been configured yet
|
|
if( meta:get_string("station_network")=="" ) then
|
|
|
|
travelnet.add_target( fields.station_name, fields.station_network, pos, name, meta, fields.owner_name );
|
|
return;
|
|
end
|
|
|
|
if( fields.open_door ) then
|
|
travelnet.open_close_door( pos, player, 0 );
|
|
return;
|
|
end
|
|
|
|
-- the owner or players with the travelnet_attach priv can move stations up or down in the list
|
|
if( fields.move_up or fields.move_down) then
|
|
travelnet.update_formspec( pos, name, fields );
|
|
return;
|
|
end
|
|
|
|
if( not( fields.target )) then
|
|
minetest.chat_send_player(name, S("Please click on the target you want to travel to."));
|
|
return;
|
|
end
|
|
|
|
|
|
-- if there is something wrong with the data
|
|
local owner_name = meta:get_string( "owner" );
|
|
local station_name = meta:get_string( "station_name" );
|
|
local station_network = meta:get_string( "station_network" );
|
|
|
|
if( not( owner_name )
|
|
or not( station_name )
|
|
or not( station_network )
|
|
or not( travelnet.targets[ owner_name ] )
|
|
or not( travelnet.targets[ owner_name ][ station_network ] )) then
|
|
|
|
|
|
if( owner_name
|
|
and station_name
|
|
and station_network ) then
|
|
travelnet.add_target( station_name, station_network, pos, owner_name, meta, owner_name );
|
|
else
|
|
minetest.chat_send_player(name, S("Error")..": "..
|
|
S("There is something wrong with the configuration of this station.")..
|
|
" DEBUG DATA: owner: "..( owner_name or "?")..
|
|
" station_name: "..(station_name or "?")..
|
|
" station_network: "..(station_network or "?")..".");
|
|
return
|
|
end
|
|
end
|
|
|
|
if( not( owner_name )
|
|
or not( station_network )
|
|
or not( travelnet.targets )
|
|
or not( travelnet.targets[ owner_name ] )
|
|
or not( travelnet.targets[ owner_name ][ station_network ] )) then
|
|
minetest.chat_send_player(name, S("Error")..": "..
|
|
S("This travelnet is lacking data and/or improperly configured."));
|
|
print( "ERROR: The travelnet at "..minetest.pos_to_string( pos ).." has a problem: "..
|
|
" DATA: owner: "..( owner_name or "?")..
|
|
" station_name: "..(station_name or "?")..
|
|
" station_network: "..(station_network or "?")..".");
|
|
return;
|
|
end
|
|
|
|
local this_node = minetest.get_node( pos );
|
|
if( this_node ~= nil and this_node.name == 'travelnet:elevator' ) then
|
|
for k,v in pairs( travelnet.targets[ owner_name ][ station_network ] ) do
|
|
if( travelnet.targets[ owner_name ][ station_network ][ k ].nr --..' ('..tostring( travelnet.targets[ owner_name ][ station_network ][ k ].pos.y )..'m)'
|
|
== fields.target) then
|
|
fields.target = k;
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
-- if the target station is gone
|
|
if( not( travelnet.targets[ owner_name ][ station_network ][ fields.target ] )) then
|
|
|
|
minetest.chat_send_player(name, S("Station '%s'"):format( fields.target or "?").." "..
|
|
S("does not exist (anymore?) on this network."));
|
|
travelnet.update_formspec( pos, name, nil );
|
|
return;
|
|
end
|
|
|
|
|
|
if( not( travelnet.allow_travel( name, owner_name, station_network, station_name, fields.target ))) then
|
|
return;
|
|
end
|
|
minetest.chat_send_player(name, S("Initiating transfer to station '%s'."):format( fields.target or "?"));
|
|
|
|
|
|
|
|
if( travelnet.travelnet_sound_enabled ) then
|
|
minetest.sound_play("128590_7037-lq.mp3", {pos = pos, gain = 1.0, max_hear_distance = 10,})
|
|
end
|
|
if( travelnet.travelnet_effect_enabled ) then
|
|
minetest.add_entity( {x=pos.x,y=pos.y+0.5,z=pos.z}, "travelnet:effect"); -- it self-destructs after 20 turns
|
|
end
|
|
|
|
-- close the doors at the sending station
|
|
travelnet.open_close_door( pos, player, 1 );
|
|
|
|
-- transport the player to the target location
|
|
local target_pos = travelnet.targets[ owner_name ][ station_network ][ fields.target ].pos;
|
|
player:moveto( target_pos, false);
|
|
|
|
if( travelnet.travelnet_sound_enabled ) then
|
|
minetest.sound_play("travelnet_travel.wav", {pos = target_pos, gain = 1.0, max_hear_distance = 10,})
|
|
end
|
|
if( travelnet.travelnet_effect_enabled ) then
|
|
minetest.add_entity( {x=target_pos.x,y=target_pos.y+0.5,z=target_pos.z}, "travelnet:effect"); -- it self-destructs after 20 turns
|
|
end
|
|
|
|
|
|
-- check if the box has at the other end has been removed.
|
|
local node2 = minetest.get_node( target_pos );
|
|
if( node2 ~= nil and node2.name ~= 'ignore' and node2.name ~= 'travelnet:travelnet' and node2.name ~= 'travelnet:elevator' and node2.name ~= "locked_travelnet:travelnet" and node2.name ~= "travelnet:travelnet_private") then
|
|
|
|
-- provide information necessary to identify the removed box
|
|
local oldmetadata = { fields = { owner = owner_name,
|
|
station_name = fields.target,
|
|
station_network = station_network }};
|
|
|
|
travelnet.remove_box( target_pos, nil, oldmetadata, player );
|
|
-- send the player back as there's no receiving travelnet
|
|
player:moveto( pos, false );
|
|
|
|
-- do this only on servers where the function exists
|
|
elseif( player.set_look_horizontal ) then
|
|
|
|
-- rotate the player so that he/she can walk straight out of the box
|
|
local yaw = 0;
|
|
local param2 = node2.param2;
|
|
if( param2==0 ) then
|
|
yaw = 180;
|
|
elseif( param2==1 ) then
|
|
yaw = 90;
|
|
elseif( param2==2 ) then
|
|
yaw = 0;
|
|
elseif( param2==3 ) then
|
|
yaw = 270;
|
|
end
|
|
|
|
player:set_look_horizontal( math.rad( yaw ));
|
|
player:set_look_vertical( math.rad( 0 ));
|
|
end
|
|
|
|
travelnet.open_close_door( target_pos, player, 2 );
|
|
end
|
|
|
|
|
|
travelnet.remove_box = function( pos, oldnode, oldmetadata, digger )
|
|
|
|
if( not( oldmetadata ) or oldmetadata=="nil" or not(oldmetadata.fields)) then
|
|
minetest.chat_send_player( digger:get_player_name(), S("Error")..": "..
|
|
S("Could not find information about the station that is to be removed."));
|
|
return;
|
|
end
|
|
|
|
local owner_name = oldmetadata.fields[ "owner" ];
|
|
local station_name = oldmetadata.fields[ "station_name" ];
|
|
local station_network = oldmetadata.fields[ "station_network" ];
|
|
|
|
-- station is not known? then just remove it
|
|
if( not( owner_name )
|
|
or not( station_name )
|
|
or not( station_network )
|
|
or not( travelnet.targets[ owner_name ] )
|
|
or not( travelnet.targets[ owner_name ][ station_network ] )) then
|
|
|
|
minetest.chat_send_player( digger:get_player_name(), S("Error")..": "..
|
|
S("Could not find the station that is to be removed."));
|
|
return;
|
|
end
|
|
|
|
travelnet.targets[ owner_name ][ station_network ][ station_name ] = nil;
|
|
|
|
-- inform the owner
|
|
minetest.chat_send_player( owner_name, S("Station '%s'"):format(station_name ).." "..
|
|
S("has been REMOVED from the network '%s'."):format(station_network));
|
|
if( digger ~= nil and owner_name ~= digger:get_player_name() ) then
|
|
minetest.chat_send_player( digger:get_player_name(), S("Station '%s'"):format(station_name)..
|
|
S("has been REMOVED from the network '%s'."):format(station_network));
|
|
end
|
|
|
|
-- save the updated network data in a savefile over server restart
|
|
travelnet.save_data();
|
|
end
|
|
|
|
|
|
|
|
travelnet.can_dig = function( pos, player, description )
|
|
|
|
if( not( player )) then
|
|
return false;
|
|
end
|
|
local name = player:get_player_name();
|
|
local meta = minetest.get_meta( pos );
|
|
local owner = meta:get_string('owner');
|
|
local network_name = meta:get_string( "station_network" );
|
|
|
|
-- in creative mode, accidental digging could happen too easily when trying to update the net
|
|
if(creative and creative.is_enabled_for(player:get_player_name())) then
|
|
-- only a diamond pick can dig the travelnet
|
|
if( not(player:get_wielded_item())
|
|
or player:get_wielded_item():get_name()~="default:pick_diamond") then
|
|
return false;
|
|
end
|
|
end
|
|
|
|
-- players with that priv can dig regardless of owner
|
|
if( minetest.check_player_privs(name, {travelnet_remove=true})
|
|
or travelnet.allow_dig( name, owner, network_name )) then
|
|
return true;
|
|
end
|
|
|
|
if( not( meta ) or not( owner) or owner=='') then
|
|
minetest.chat_send_player(name, S("This %s has not been configured yet. Please set it up first to claim it. Afterwards you can remove it because you are then the owner."):format(description));
|
|
return false;
|
|
|
|
elseif( owner ~= name ) then
|
|
minetest.chat_send_player(name, S("This %s belongs to %s. You can't remove it."):format(description, tostring( meta:get_string('owner'))));
|
|
return false;
|
|
end
|
|
return true;
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
if( travelnet.travelnet_effect_enabled ) then
|
|
minetest.register_entity( 'travelnet:effect', {
|
|
|
|
hp_max = 1,
|
|
physical = false,
|
|
weight = 5,
|
|
collisionbox = {-0.4,-0.5,-0.4, 0.4,1.5,0.4},
|
|
visual = "upright_sprite",
|
|
visual_size = {x=1, y=2},
|
|
-- mesh = "model",
|
|
textures = { "travelnet_flash.png" }, -- number of required textures depends on visual
|
|
-- colors = {}, -- number of required colors depends on visual
|
|
spritediv = {x=1, y=1},
|
|
initial_sprite_basepos = {x=0, y=0},
|
|
is_visible = true,
|
|
makes_footstep_sound = false,
|
|
automatic_rotate = true,
|
|
|
|
anz_rotations = 0,
|
|
|
|
on_step = function( self, dtime )
|
|
-- this is supposed to be more flickering than smooth animation
|
|
self.object:setyaw( self.object:getyaw()+1);
|
|
self.anz_rotations = self.anz_rotations + 1;
|
|
-- eventually self-destruct
|
|
if( self.anz_rotations > 15 ) then
|
|
self.object:remove();
|
|
end
|
|
end
|
|
})
|
|
end
|
|
|
|
|
|
if( travelnet.travelnet_enabled ) then
|
|
dofile(minetest.get_modpath("travelnet").."/travelnet.lua"); -- the travelnet node definition
|
|
end
|
|
if( travelnet.elevator_enabled ) then
|
|
dofile(minetest.get_modpath("travelnet").."/elevator.lua"); -- allows up/down transfers only
|
|
end
|
|
if( travelnet.doors_enabled ) then
|
|
dofile(minetest.get_modpath("travelnet").."/doors.lua"); -- doors that open and close automaticly when the travelnet or elevator is used
|
|
end
|
|
|
|
if( travelnet.abm_enabled ) then
|
|
dofile(minetest.get_modpath("travelnet").."/restore_network_via_abm.lua"); -- restore travelnet data when players pass by broken networks
|
|
end
|
|
|
|
-- upon server start, read the savefile
|
|
travelnet.restore_data();
|