270 lines
8.8 KiB
Lua
270 lines
8.8 KiB
Lua
local doors = {
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{"my_future_doors:door2a","my_future_doors:door2b","my_future_doors:door2c","my_future_doors:door2d","2","Steel"},
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{"my_future_doors:door3a","my_future_doors:door3b","my_future_doors:door3c","my_future_doors:door3d","3","Squared"},
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{"my_future_doors:door4a","my_future_doors:door4b","my_future_doors:door4c","my_future_doors:door4d","4","Dark"},
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{"my_future_doors:door6a","my_future_doors:door6b","my_future_doors:door6c","my_future_doors:door6d","6","Points"},
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{"my_future_doors:door7a","my_future_doors:door7b","my_future_doors:door7c","my_future_doors:door7d","7","Snow Flake"},
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{"my_future_doors:door8a","my_future_doors:door8b","my_future_doors:door8c","my_future_doors:door8d","8","Blue Steel"},
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{"my_future_doors:door9a","my_future_doors:door9b","my_future_doors:door9c","my_future_doors:door9d","9","Tan Steel"},
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}
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local recipes = {
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{{"default:steel_ingot", "default:steelblock", ""},
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{"default:steel_ingot", "default:steel_ingot", ""},
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{"default:steelblock", "default:steel_ingot", ""}},
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{{"default:steel_ingot","default:steel_ingot", ""},
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{"default:steel_ingot", "default:steel_ingot", ""},
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{"default:steelblock", "default:steelblock", ""}},
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{{"default:steel_ingot","default:steel_ingot", ""},
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{"default:steel_ingot", "default:steel_ingot", "dye:black"},
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{"default:steelblock", "default:steelblock", ""}},
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{{"default:steel_ingot","default:steel_ingot", ""},
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{"default:steelblock", "default:steelblock", ""},
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{"default:steel_ingot", "default:steel_ingot", ""}},
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{{"default:steel_ingot", "default:steelblock", ""},
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{"default:steel_ingot", "default:steel_ingot", ""},
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{ "default:steel_ingot", "default:steelblock",""}},
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{{"default:steel_ingot", "default:steelblock", ""},
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{"default:steel_ingot", "default:steel_ingot", "dye:blue"},
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{ "default:steel_ingot", "default:steelblock",""}},
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{{"default:steel_ingot", "default:steelblock", ""},
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{"default:steel_ingot", "default:steel_ingot", "dye:brown"},
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{ "default:steel_ingot", "default:steelblock",""}},
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}
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for i in ipairs (doors) do
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local doora = doors[i][1]
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local doorb = doors[i][2]
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local doorc = doors[i][3]
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local doord = doors[i][4]
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local num = doors[i][5]
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local des = doors[i][6]
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local recipe = recipes[i]
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local function onplace(itemstack, placer, pointed_thing)
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local pos1 = pointed_thing.above
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local pos2 = {x=pos1.x, y=pos1.y, z=pos1.z}
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pos2.y = pos2.y+1
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if
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not minetest.registered_nodes[minetest.get_node(pos1).name].buildable_to or
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not minetest.registered_nodes[minetest.get_node(pos2).name].buildable_to or
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not placer or
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not placer:is_player() then
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return
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end
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local pt = pointed_thing.above
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local pt2 = {x=pt.x, y=pt.y, z=pt.z}
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pt2.y = pt2.y+1
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local p2 = minetest.dir_to_facedir(placer:get_look_dir())
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local pt3 = {x=pt.x, y=pt.y, z=pt.z}
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local p4 = 0
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if p2 == 0 then
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pt3.x = pt3.x-1
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p4 = 2
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elseif p2 == 1 then
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pt3.z = pt3.z+1
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p4 = 3
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elseif p2 == 2 then
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pt3.x = pt3.x+1
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p4 = 0
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elseif p2 == 3 then
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pt3.z = pt3.z-1
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p4 = 1
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end
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if minetest.get_node(pt3).name == doora then
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minetest.set_node(pt, {name=doora, param2=p4})
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minetest.set_node(pt2, {name=doorb, param2=p4})
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else
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minetest.set_node(pt, {name=doora, param2=p2})
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minetest.set_node(pt2, {name=doorb, param2=p2})
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end
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itemstack: take_item()
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return itemstack
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end
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local function afterdestruct(pos, oldnode)
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z},{name="air"})
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end
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local function rightclick(pos, node, player, itemstack, pointed_thing)
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local timer = minetest.get_node_timer(pos)
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local a = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
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local b = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1})
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local c = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z})
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local d = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z})
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minetest.set_node(pos, {name=doorc, param2=node.param2})
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, {name=doord, param2=node.param2})
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if a.name == doora then
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minetest.set_node({x=pos.x, y=pos.y, z=pos.z-1}, {name=doorc, param2=a.param2})
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z-1}, {name=doord, param2=a.param2})
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end
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if b.name == doora then
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minetest.set_node({x=pos.x, y=pos.y, z=pos.z+1}, {name=doorc, param2=b.param2})
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z+1}, {name=doord, param2=b.param2})
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end
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if c.name == doora then
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minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z}, {name=doorc, param2=c.param2})
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minetest.set_node({x=pos.x+1,y=pos.y+1,z=pos.z}, {name=doord, param2=c.param2})
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end
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if d.name == doora then
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minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z}, {name=doorc, param2=d.param2})
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minetest.set_node({x=pos.x-1,y=pos.y+1,z=pos.z}, {name=doord, param2=d.param2})
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end
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timer:start(3)
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end
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local function afterplace(pos, placer, itemstack, pointed_thing)
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z},{name=doord,param2=nodeu.param2})
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end
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local function ontimer(pos, elapsed)
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local node = minetest.get_node(pos)
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local a = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
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local b = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1})
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local c = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z})
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local d = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z})
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minetest.set_node(pos, {name=doora, param2=node.param2})
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, {name=doorb, param2=node.param2})
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if a.name == doorc then
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minetest.set_node({x=pos.x, y=pos.y, z=pos.z-1}, {name=doora, param2=a.param2})
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z-1}, {name=doorb, param2=a.param2})
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end
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if b.name == doorc then
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minetest.set_node({x=pos.x, y=pos.y, z=pos.z+1}, {name=doora, param2=b.param2})
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z+1}, {name=doorb, param2=b.param2})
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end
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if c.name == doorc then
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minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z}, {name=doora, param2=c.param2})
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minetest.set_node({x=pos.x+1,y=pos.y+1,z=pos.z}, {name=doorb, param2=c.param2})
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end
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if d.name == doorc then
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minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z}, {name=doora, param2=d.param2})
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minetest.set_node({x=pos.x-1,y=pos.y+1,z=pos.z}, {name=doorb, param2=d.param2})
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end
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end
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minetest.register_node(doora, {
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description = des.." Sliding Door",
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inventory_image = "myndoors_door"..num.."a_inv.png",
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wield_image = "myndoors_door"..num.."a_inv.png",
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tiles = {
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"myndoors_door"..num.."a_edge.png",
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"myndoors_door"..num.."a_edge.png",
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"myndoors_door"..num.."a_edge.png",
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"myndoors_door"..num.."a_edge.png",
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"myndoors_door"..num.."a_bottom.png",
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"myndoors_door"..num.."a_bottom.png^[transformFX"
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},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {cracky = 3},
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.0625, 0.5, 0.5, 0.0625}
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.0625, 0.5, 1.5, 0.0625}
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}
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},
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on_place = onplace,
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after_destruct = afterdestruct,
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on_rightclick = rightclick,
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})
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minetest.register_node(doorb, {
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tiles = {
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"myndoors_door"..num.."a_edge.png",
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"myndoors_door"..num.."a_edge.png",
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"myndoors_door"..num.."a_edge.png",
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"myndoors_door"..num.."a_edge.png",
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"myndoors_door"..num.."a_bottom.png^[transformFY",
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"myndoors_door"..num.."a_bottom.png^[transformFX^[transformFY"
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},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {cracky = 1},
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.0625, 0.5, 0.5, 0.0625}
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{0, 0, 0, 0, 0, 0},
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}
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},
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})minetest.register_node(doorc, {
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tiles = {
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"myndoors_door"..num.."a_edge.png",
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"myndoors_door"..num.."a_edge.png",
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"myndoors_door"..num.."a_edge.png",
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"myndoors_door"..num.."a_edge.png",
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"myndoors_door"..num.."a_bottomo.png",
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"myndoors_door"..num.."a_bottomo.png^[transformFX"
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},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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drop = doora,
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groups = {cracky = 1},
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.0625, -0.25, 0.5, 0.0625},
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.0625, -0.25, 1.5, 0.0625},
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}
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},
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after_place_node = afterplace,
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after_destruct = afterdestruct,
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on_timer = ontimer,
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})
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minetest.register_node(doord, {
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tiles = {
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"myndoors_door"..num.."a_edge.png",
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"myndoors_door"..num.."a_edge.png",
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"myndoors_door"..num.."a_edge.png",
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"myndoors_door"..num.."a_edge.png",
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"myndoors_door"..num.."a_bottomo.png^[transformFY",
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"myndoors_door"..num.."a_bottomo.png^[transformFX^[transformFY"
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},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {cracky = 1},
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.0625, -0.25, 0.5, 0.0625},
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{0, 0, 0, 0, 0, 0},
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}
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},
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})
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minetest.register_craft({
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output = "my_future_doors:door"..num.."a 2",
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recipe = recipe
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})
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end
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