551 lines
20 KiB
Lua
551 lines
20 KiB
Lua
local machines_timer=5
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local machines_minstep = 1
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-- BATTERY
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local battery_update_meta = function(pos)
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local meta = minetest.get_meta(pos)
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local list_name = "nodemeta:"..pos.x..','..pos.y..','..pos.z
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local capacity = meta:get_float("capacity")
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local maxpower = meta:get_float("maxpower")
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local energy = math.ceil(10*meta:get_float("energy"))/10
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local form =
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"size[8,6.5]".. -- width, height
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"label[0,0;FUEL] ".."label[6,0;UPGRADE] "..
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"label[0.,1.5;UPGRADE: diamond/mese block for power/capacity]"..
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"label[0.,1.75;UPGRADE: maxpower ".. maxpower .. " / CAPACITY " .. meta:get_int("capacity") .. "]"..
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"list["..list_name..";fuel;0.,0.5;1,1;]".. "list["..list_name..";upgrade;6.,0.5;2,2;]" ..
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"list[current_player;main;0,2.5;8,4;]"..
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"button[4.5,0.35;1.5,1;OK;REFRESH]"..
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"listring["..list_name..";upgrade]"..
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"listring[current_player;main]"..
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"listring["..list_name..";fuel]"..
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"listring[current_player;main]"
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meta:set_string("formspec", form)
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end
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--[power crystal name] = energy provided
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basic_machines.energy_crystals = {
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["basic_machines:power_cell"]=1,
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["basic_machines:power_block"]=11,
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["basic_machines:power_rod"]=100,
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}
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battery_recharge = function(pos)
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local meta = minetest.get_meta(pos);
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local energy = meta:get_float("energy");
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local capacity = meta:get_float("capacity");
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local inv = meta:get_inventory();
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local stack = inv:get_stack("fuel", 1); local item = stack:get_name();
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local crystal = false;
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local add_energy=0;
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add_energy = basic_machines.energy_crystals[item] or 0;
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if add_energy>0 then
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if pos.y>1500 then add_energy=2*add_energy end -- in space recharge is more efficient
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crystal = true;
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if add_energy<=capacity then
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stack:take_item(1);
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inv:set_stack("fuel", 1, stack)
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else
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meta:set_string("infotext", "recharge problem: capacity " .. capacity .. ", needed " .. energy+add_energy)
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return energy
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end
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else -- try do determine caloric value of fuel inside battery
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local fuellist = inv:get_list("fuel");if not fuellist then return energy end
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local fueladd, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
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if fueladd.time > 0 then
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add_energy = fueladd.time/40;
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if energy+add_energy<=capacity then
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inv:set_stack("fuel", 1, afterfuel.items[1]);
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end
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end
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end
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if add_energy>0 then
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energy=energy+add_energy
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if energy<0 then energy = 0 end
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if energy>capacity then energy = capacity end -- excess energy is wasted
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meta:set_float("energy",energy);
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meta:set_string("infotext", "(R) energy: " .. math.ceil(energy*10)/10 .. " / ".. capacity);
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minetest.sound_play("electric_zap", {pos=pos,gain=0.05,max_hear_distance = 8,})
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end
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local full_coef = math.floor(energy/capacity*3); if full_coef > 2 then full_coef = 2 end
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minetest.swap_node(pos,{name = "basic_machines:battery_".. full_coef}) -- graphic energy
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return energy; -- new battery energy level
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end
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battery_upgrade = function(pos)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory();
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local count1,count2;count1=0;count2=0;
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local stack,item,count;
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for i=1,4 do
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stack = inv:get_stack("upgrade", i);item = stack:get_name();count= stack:get_count();
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if item == "default:mese" then
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count1=count1+count
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elseif item == "default:diamondblock" then
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count2=count2+count
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end
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end
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--if count1<count2 then count =count1 else count=count2 end
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if pos.y>1500 then count1 = 2*count1; count2=2*count2 end -- space increases efficiency
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meta:set_int("upgrade",count2); -- diamond for power
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-- adjust capacity
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--yyy
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local capacity = 3+3*count1; -- mese for capacity
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local maxpower = 1+count2*2; -- old 99 upgrade -> 200 power
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capacity = math.ceil(capacity*10)/10;
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local energy = 0;
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meta:set_float("capacity",capacity)
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meta:set_float("maxpower",maxpower)
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meta:set_float("energy",0)
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meta:set_string("infotext", "energy: " .. math.ceil(energy*10)/10 .. " / ".. capacity);
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end
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local machines_activate_furnace = minetest.registered_nodes["default:furnace"].on_metadata_inventory_put; -- this function will activate furnace
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minetest.register_node("basic_machines:battery_0", {
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description = "battery - stores energy, generates energy from fuel, can power nearby machines, or accelerate/run furnace above it. Its upgradeable.",
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tiles = {"basic_machine_outlet.png","basic_machine_side.png","basic_machine_battery_0.png"},
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groups = {cracky=3, mesecon_effector_on = 1},
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sounds = default.node_sound_wood_defaults(),
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after_place_node = function(pos, placer)
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local meta = minetest.get_meta(pos);
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meta:set_string("infotext","battery - stores energy, generates energy from fuel, can power nearby machines, or accelerate/run furnace above it when activated by keypad");
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meta:set_string("owner",placer:get_player_name());
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local inv = meta:get_inventory();inv:set_size("fuel", 1*1); -- place to put crystals
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inv:set_size("upgrade", 2*2);
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meta:set_int("upgrade",0); -- upgrade level determines energy storage capacity and max energy output
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meta:set_float("capacity",3);meta:set_float("maxpower",1);
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meta:set_float("energy",0);
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end,
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mesecons = {effector = {
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action_on = function (pos, node,ttl)
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if type(ttl)~="number" then ttl = 1 end
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if ttl<0 then return end -- machines_TTL prevents infinite recursion
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local meta = minetest.get_meta(pos);
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local energy = meta:get_float("energy");
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local capacity = meta:get_float("capacity");
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local full_coef = math.floor(energy/capacity*3);
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-- try to power furnace on top of it
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if energy>=1 then -- need at least 1 energy
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pos.y=pos.y+1; local node = minetest.get_node(pos).name;
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if node== "default:furnace" or node=="default:furnace_active" then
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local fmeta = minetest.get_meta(pos);
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local fuel_totaltime = fmeta:get_float("fuel_totaltime") or 0;
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local fuel_time = fmeta:get_float("fuel_time") or 0;
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local t0 = meta:get_int("ftime"); -- furnace time
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local t1 = minetest.get_gametime();
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if t1-t0<machines_minstep then -- to prevent too quick furnace acceleration, punishment is cooking reset
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fmeta:set_float("src_time",0); return
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end
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meta:set_int("ftime",t1);
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local upgrade = meta:get_int("upgrade");upgrade=upgrade*0.1;
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--if fuel_time>4 then -- accelerated cooking
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local src_time = fmeta:get_float("src_time") or 0
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energy = energy - 0.25*upgrade; -- use energy to accelerate burning
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if fuel_time>40 or fuel_totaltime == 0 or node=="default:furnace" then -- to add burn time: must burn for at least 40 secs or furnace out of fuel
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fmeta:set_float("fuel_totaltime",60);fmeta:set_float("fuel_time",0) -- add 60 second burn time to furnace
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energy=energy-0.5; -- use up energy to add fuel
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-- make furnace start if not already started
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if node~="default:furnace_active" and machines_activate_furnace then machines_activate_furnace(pos) end
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-- update energy display
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end
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if energy<0 then
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energy = 0
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else -- only accelerate if we had enough energy, note: upgrade*0.1*0.25<power_rod is limit upgrade, so upgrade = 40*100 = 4000
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fmeta:set_float("src_time",src_time+machines_timer*upgrade); -- accelerated smelt: with 99 upgrade battery furnace works 11x faster
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end
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meta:set_float("energy",energy);
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meta:set_string("infotext", "energy: " .. math.ceil(energy*10)/10 .. " / ".. capacity);
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if energy>=1 then -- no need to recharge yet, will still work next time
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local full_coef_new = math.floor(energy/capacity*3); if full_coef_new>2 then full_coef_new = 2 end
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pos.y = pos.y-1;
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if full_coef_new ~= full_coef then minetest.swap_node(pos,{name = "basic_machines:battery_".. full_coef_new}) end
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return
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else
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local infotext = meta:get_string("infotext");
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local new_infotext = "furnace needs at least 1 energy";
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if new_infotext~=infotext then -- dont update unnecesarilly
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meta:set_string("infotext", new_infotext);
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pos.y=pos.y-1; -- so that it points to battery again!
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end
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end
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else
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pos.y=pos.y-1;
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end
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end
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-- try to recharge by converting inserted fuel/power cells into energy
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if energy<capacity then -- not full, try to recharge
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battery_recharge(pos);
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return
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end
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local full_coef_new = math.floor(energy/capacity*3); if full_coef_new>2 then full_coef_new = 2 end
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if full_coef_new ~= full_coef then minetest.swap_node(pos,{name = "basic_machines:battery_".. full_coef_new}) end
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end
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}},
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on_rightclick = function(pos, node, player, itemstack, pointed_thing)
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local meta = minetest.get_meta(pos);
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local privs = minetest.get_player_privs(player:get_player_name());
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if minetest.is_protected(pos,player:get_player_name()) and not privs.privs then return end -- only owner can interact with recycler
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battery_update_meta(pos);
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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if fields.quit then return end
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local meta = minetest.get_meta(pos);
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battery_update_meta(pos);
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos);
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local privs = minetest.get_player_privs(player:get_player_name());
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if minetest.is_protected(pos,player:get_player_name()) and not privs.privs then return 0 end
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return stack:get_count();
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos);
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local privs = minetest.get_player_privs(player:get_player_name());
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if minetest.is_protected(pos,player:get_player_name()) and not privs.privs then return 0 end
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return stack:get_count();
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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if listname=="fuel" then
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battery_recharge(pos);
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battery_update_meta(pos);
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elseif listname == "upgrade" then
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battery_upgrade(pos);
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battery_update_meta(pos);
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end
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return stack:get_count();
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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if listname == "upgrade" then
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battery_upgrade(pos);
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battery_update_meta(pos);
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end
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return stack:get_count();
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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return 0;
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end,
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can_dig = function(pos)
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local meta = minetest.get_meta(pos);
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if meta:get_int("upgrade")~=0 then return false else return true end
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end,
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tube = {
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insert_object = function(pos, node, stack, direction)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:add_item("upgrade", stack)
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end,
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can_insert = function(pos, node, stack, direction)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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if meta:get_int("split_material_stacks") == 1 then
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stack = stack:peek_item(1)
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end
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return inv:room_for_item("upgrade", stack)
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end,
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input_inventory = "fuel",
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connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1}
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},
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})
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-- GENERATOR
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local generator_update_meta = function(pos)
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local meta = minetest.get_meta(pos);
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local list_name = "nodemeta:"..pos.x..','..pos.y..','..pos.z
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local form =
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"size[8,6.5]" .. -- width, height
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"label[0,0;POWER CRYSTALS] ".."label[6,0;UPGRADE] "..
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"label[1,1;UPGRADE LEVEL ".. meta:get_int("upgrade").." (generator)]"..
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"list["..list_name..";fuel;0.,0.5;1,1;]"..
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"list["..list_name..";upgrade;6.,0.5;2,1;]"..
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"list[current_player;main;0,2.5;8,4;]"..
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"button[4.5,1.5;1.5,1;OK;REFRESH]"..
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"button[6,1.5;1.5,1;help;help]"..
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"listring["..list_name..";fuel]"..
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"listring[current_player;main]"..
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"listring["..list_name..";upgrade]"..
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"listring[current_player;main]"
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meta:set_string("formspec", form)
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end
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generator_upgrade = function(pos)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory();
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local stack,item,count;
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count = 0
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for i=1,2 do
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stack = inv:get_stack("upgrade", i);item = stack:get_name();
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if item == "basic_machines:generator" then
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count= count + stack:get_count();
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end
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end
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meta:set_int("upgrade",count);
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end
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minetest.register_node("basic_machines:generator", {
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description = "Generator - very expensive, generates power crystals that provide power. Its upgradeable.",
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tiles = {"basic_machine_generator.png"},
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groups = {cracky=3, mesecon_effector_on = 1},
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sounds = default.node_sound_wood_defaults(),
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after_place_node = function(pos, placer)
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local meta = minetest.get_meta(pos);
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meta:set_string("infotext","generator - generates power crystals that provide power. Upgrade with up to 99 gold/diamond blocks.");
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meta:set_string("owner",placer:get_player_name());
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local inv = meta:get_inventory();
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inv:set_size("fuel", 1*1); -- here generated power crystals are placed
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inv:set_size("upgrade", 2*1);
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meta:set_int("upgrade",0); -- upgrade level determines quality of produced crystals
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end,
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on_rightclick = function(pos, node, player, itemstack, pointed_thing)
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local meta = minetest.get_meta(pos);
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local privs = minetest.get_player_privs(player:get_player_name());
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if minetest.is_protected(pos,player:get_player_name()) and not privs.privs then return end -- only owner can interact with recycler
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generator_update_meta(pos);
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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if fields.quit then return end
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if fields.help then
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local text = "Generator slowly produces power crystals. Those can be used to recharge batteries and come in 3 flavors:\n\n low level (0-4), medium level (5-19) and high level (20+). Upgrading the generator (upgrade with generators) will increase the rate at which the crystals are produced.\n\nYou can automate the process of battery recharging by using mover in inventory mode, taking from inventory \"fuel\"";
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local form = "size [6,7] textarea[0,0;6.5,8.5;help;GENERATOR HELP;".. text.."]"
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minetest.show_formspec(sender:get_player_name(), "basic_machines:help_mover", form)
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return
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end
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local meta = minetest.get_meta(pos);
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generator_update_meta(pos);
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos);
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local privs = minetest.get_player_privs(player:get_player_name());
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if minetest.is_protected(pos,player:get_player_name()) and not privs.privs then return 0 end
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return stack:get_count();
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos);
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local privs = minetest.get_player_privs(player:get_player_name());
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if minetest.is_protected(pos,player:get_player_name()) and not privs.privs then return 0 end
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return stack:get_count();
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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if listname == "upgrade" then
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generator_upgrade(pos);
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generator_update_meta(pos);
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end
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return stack:get_count();
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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if listname == "upgrade" then
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generator_upgrade(pos);
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generator_update_meta(pos);
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end
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return stack:get_count();
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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return 0;
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end,
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can_dig = function(pos)
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local meta = minetest.get_meta(pos);
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if meta:get_int("upgrade")~=0 then return false else return true end
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end,
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tube = {
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insert_object = function(pos, node, stack, direction)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:add_item("upgrade", stack)
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end,
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can_insert = function(pos, node, stack, direction)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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if meta:get_int("split_material_stacks") == 1 then
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stack = stack:peek_item(1)
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end
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return inv:room_for_item("upgrade", stack)
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end,
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input_inventory = "fuel",
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connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1}
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},
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})
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minetest.register_abm({
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nodenames = {"basic_machines:generator"},
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neighbors = {""},
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interval = 19,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local meta = minetest.get_meta(pos);
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local upgrade = meta:get_int("upgrade");
|
|
local inv = meta:get_inventory();
|
|
local stack = inv:get_stack("fuel", 1);
|
|
local crystal, text;
|
|
|
|
if upgrade >= 20 then
|
|
crystal = "basic_machines:power_rod " .. math.floor(1+(upgrade-20)*9/178)
|
|
text = "high upgrade: power rod";
|
|
elseif upgrade >=5 then
|
|
crystal ="basic_machines:power_block " .. math.floor(1+(upgrade-5)*9/15);
|
|
text = "medium upgrade: power block";
|
|
else
|
|
crystal ="basic_machines:power_cell " .. math.floor(1+2*upgrade);
|
|
text = "low upgrade: power cell";
|
|
end
|
|
local morecrystal = ItemStack(crystal)
|
|
stack:add_item(morecrystal);
|
|
inv:set_stack("fuel", 1, stack)
|
|
meta:set_string("infotext",text)
|
|
end
|
|
})
|
|
|
|
|
|
|
|
|
|
-- API for power distribution
|
|
function basic_machines.check_power(pos, power_draw) -- mover checks power source - battery
|
|
|
|
--minetest.chat_send_all(" battery: check_power " .. minetest.pos_to_string(pos) .. " " .. power_draw)
|
|
local batname = "basic_machines:battery";
|
|
if not string.find(minetest.get_node(pos).name,batname) then
|
|
return -1 -- battery not found!
|
|
end
|
|
|
|
local meta = minetest.get_meta(pos);
|
|
local energy = meta:get_float("energy");
|
|
local capacity = meta:get_float("capacity");
|
|
local maxpower = meta:get_float("maxpower");
|
|
local full_coef = math.floor(energy/capacity*3); -- 0,1,2
|
|
|
|
if power_draw>maxpower then
|
|
meta:set_string("infotext", "Power draw required : " .. power_draw .. " maximum power output " .. maxpower .. ". Please upgrade battery")
|
|
return 0;
|
|
end
|
|
|
|
if power_draw>energy then
|
|
energy = battery_recharge(pos); -- try recharge battery and continue operation immidiately
|
|
if not energy then return 0 end
|
|
end
|
|
|
|
energy = energy-power_draw;
|
|
if energy<0 then
|
|
meta:set_string("infotext", "used fuel provides too little power for current power draw ".. power_draw);
|
|
return 0
|
|
end -- recharge wasnt enough, needs to be repeated manually, return 0 power available
|
|
meta:set_float("energy", energy);
|
|
-- update energy display
|
|
meta:set_string("infotext", "energy: " .. math.ceil(energy*10)/10 .. " / ".. capacity);
|
|
|
|
local full_coef_new = math.floor(energy/capacity*3); if full_coef_new>2 then full_coef_new = 2 end
|
|
if full_coef_new ~= full_coef then minetest.swap_node(pos,{name = "basic_machines:battery_".. full_coef_new}) end -- graphic energy level display
|
|
|
|
return power_draw;
|
|
|
|
end
|
|
|
|
------------------------
|
|
-- CRAFTS
|
|
------------------------
|
|
|
|
-- minetest.register_craft({
|
|
-- output = "basic_machines:battery",
|
|
-- recipe = {
|
|
-- {"","default:steel_ingot",""},
|
|
-- {"default:steel_ingot","default:mese","default:steel_ingot"},
|
|
-- {"","default:diamond",""},
|
|
|
|
-- }
|
|
-- })
|
|
|
|
-- minetest.register_craft({
|
|
-- output = "basic_machines:generator",
|
|
-- recipe = {
|
|
-- {"","",""},
|
|
-- {"default:diamondblock","basic_machines:battery","default:diamondblock"},
|
|
-- {"default:diamondblock","default:diamondblock","default:diamondblock"}
|
|
|
|
-- }
|
|
-- })
|
|
|
|
minetest.register_craftitem("basic_machines:power_cell", {
|
|
description = "Power cell - provides 1 power",
|
|
inventory_image = "power_cell.png",
|
|
stack_max = 25
|
|
})
|
|
|
|
minetest.register_craftitem("basic_machines:power_block", {
|
|
description = "Power block - provides 11 power",
|
|
inventory_image = "power_block.png",
|
|
stack_max = 25
|
|
})
|
|
|
|
minetest.register_craftitem("basic_machines:power_rod", {
|
|
description = "Power rod - provides 100 power",
|
|
inventory_image = "power_rod.png",
|
|
stack_max = 25
|
|
})
|
|
|
|
-- various battery levels: 0,1,2 (2 >= 66%, 1 >= 33%,0>=0%)
|
|
local batdef = {};
|
|
for k,v in pairs(minetest.registered_nodes["basic_machines:battery_0"]) do batdef[k] = v end
|
|
|
|
for i = 1,2 do
|
|
batdef.tiles[3] = "basic_machine_battery_" .. i ..".png"
|
|
minetest.register_node("basic_machines:battery_"..i, batdef)
|
|
end
|