minetest-mods/xdecor/src/nodes.lua
2019-12-14 17:47:31 +01:00

490 lines
16 KiB
Lua

screwdriver = screwdriver or {}
local function register_pane(name, desc, def)
xpanes.register_pane(name, {
description = desc,
tiles = {"xdecor_"..name..".png"},
drawtype = "airlike",
paramtype = "light",
textures = {"xdecor_"..name..".png", "xdecor_"..name..".png", "xpanes_space.png"},
inventory_image = "xdecor_"..name..".png",
wield_image = "xdecor_"..name..".png",
groups = def.groups,
sounds = def.sounds or default.node_sound_defaults(),
recipe = def.recipe
})
end
register_pane("bamboo_frame", "Bamboo Frame", {
groups = {choppy=3, oddly_breakable_by_hand=2, pane=1, flammable=2},
recipe = {{"default:papyrus", "default:papyrus", "default:papyrus"},
{"default:papyrus", "farming:cotton", "default:papyrus"},
{"default:papyrus", "default:papyrus", "default:papyrus"}}
})
register_pane("chainlink", "Chainlink", {
groups = {cracky=3, oddly_breakable_by_hand=2, pane=1},
recipe = {{"default:steel_ingot", "", "default:steel_ingot"},
{"", "default:steel_ingot", ""},
{"default:steel_ingot", "", "default:steel_ingot"}}
})
register_pane("rusty_bar", "Rusty Iron Bars", {
sounds = default.node_sound_stone_defaults(),
groups = {cracky=2, pane=1},
recipe = {{"", "default:dirt", ""},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}}
})
register_pane("wood_frame", "Wood Frame", {
sounds = default.node_sound_wood_defaults(),
groups = {choppy=2, pane=1, flammable=2},
recipe = {{"group:wood", "group:stick", "group:wood"},
{"group:stick", "group:stick", "group:stick"},
{"group:wood", "group:stick", "group:wood"}}
})
xdecor.register("baricade", {
description = "Baricade",
drawtype = "plantlike",
paramtype2 = "facedir",
inventory_image = "xdecor_baricade.png",
tiles = {"xdecor_baricade.png"},
groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
damage_per_second = 4,
selection_box = xdecor.nodebox.slab_y(0.3),
collision_box = xdecor.pixelbox(2, {{0, 0, 1, 2, 2, 0}})
})
xdecor.register("barrel", {
description = "Barrel",
tiles = {"xdecor_barrel_top.png", "xdecor_barrel_top.png", "xdecor_barrel_sides.png"},
on_place = minetest.rotate_node,
groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
sounds = default.node_sound_wood_defaults()
})
local function register_storage(name, desc, def)
xdecor.register(name, {
description = desc,
inventory = {size=def.inv_size or 24},
infotext = desc,
tiles = def.tiles,
node_box = def.node_box,
on_rotate = def.on_rotate,
on_place = def.on_place,
groups = def.groups or {choppy=2, oddly_breakable_by_hand=1, flammable=2},
sounds = default.node_sound_wood_defaults()
})
end
register_storage("cabinet", "Wooden Cabinet", {
on_rotate = screwdriver.rotate_simple,
tiles = {"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
"xdecor_cabinet_sides.png", "xdecor_cabinet_front.png"}
})
register_storage("cabinet_half", "Half Wooden Cabinet", {
inv_size = 8,
node_box = xdecor.nodebox.slab_y(0.5, 0.5),
on_rotate = screwdriver.rotate_simple,
tiles = {"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
"xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_sides.png",
"xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_front.png"}
})
register_storage("empty_shelf", "Empty Shelf", {
on_rotate = screwdriver.rotate_simple,
tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
"default_wood.png", "default_wood.png^xdecor_empty_shelf.png"}
})
register_storage("multishelf", "Multi Shelf", {
on_rotate = screwdriver.rotate_simple,
tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
"default_wood.png", "default_wood.png^xdecor_multishelf.png"},
})
xdecor.register("candle", {
description = "Candle",
light_source = 12,
drawtype = "torchlike",
inventory_image = "xdecor_candle_inv.png",
wield_image = "xdecor_candle_wield.png",
paramtype2 = "wallmounted",
walkable = false,
groups = {dig_immediate=3, attached_node=1},
tiles = {{name = "xdecor_candle_floor.png",
animation = {type="vertical_frames", length=1.5}},
{name = "xdecor_candle_floor.png",
animation = {type="vertical_frames", length=1.5}},
{name = "xdecor_candle_wall.png",
animation = {type="vertical_frames", length=1.5}}
},
selection_box = {
type = "wallmounted",
wall_top = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25},
wall_bottom = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25},
wall_side = {-0.5, -0.35, -0.15, -0.15, 0.4, 0.15}
}
})
xdecor.register("chair", {
description = "Chair",
tiles = {"xdecor_wood.png"},
sounds = default.node_sound_wood_defaults(),
groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2},
on_rotate = screwdriver.rotate_simple,
node_box = xdecor.pixelbox(16, {
{3, 0, 11, 2, 16, 2}, {11, 0, 11, 2, 16, 2},
{5, 9, 11.5, 6, 6, 1}, {3, 0, 3, 2, 6, 2},
{11, 0, 3, 2, 6, 2}, {3, 6, 3, 10, 2, 8}
}),
can_dig = xdecor.sit_dig,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
pos.y = pos.y + 0 -- Sitting position
xdecor.sit(pos, node, clicker, pointed_thing)
return itemstack
end
})
xdecor.register("cobweb", {
description = "Cobweb",
drawtype = "plantlike",
tiles = {"xdecor_cobweb.png"},
inventory_image = "xdecor_cobweb.png",
liquid_viscosity = 8,
liquidtype = "source",
liquid_alternative_flowing = "xdecor:cobweb",
liquid_alternative_source = "xdecor:cobweb",
liquid_renewable = false,
liquid_range = 0,
walkable = false,
selection_box = {type = "regular"},
groups = {snappy=3, liquid=3, flammable=3},
sounds = default.node_sound_leaves_defaults()
})
local curtain_colors = {
"red",
}
for _, c in pairs(curtain_colors) do
xdecor.register("curtain_"..c, {
description = c:gsub("^%l", string.upper).." Curtain",
walkable = false,
tiles = {"wool_white.png"},
color = c,
inventory_image = "wool_white.png^[colorize:"..c..
":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126",
wield_image = "wool_white.png^[colorize:"..c..":170",
drawtype = "signlike",
paramtype2 = "colorwallmounted",
groups = {dig_immediate=3, flammable=3},
selection_box = {type="wallmounted"},
on_rightclick = function(pos, node, _, itemstack)
minetest.set_node(pos, {name="xdecor:curtain_open_"..c, param2=node.param2})
return itemstack
end
})
xdecor.register("curtain_open_"..c, {
tiles = {"wool_white.png^xdecor_curtain_open_overlay.png^[makealpha:255,126,126"},
color = c,
drawtype = "signlike",
paramtype2 = "colorwallmounted",
walkable = false,
groups = {dig_immediate=3, flammable=3, not_in_creative_inventory=1},
selection_box = {type="wallmounted"},
drop = "xdecor:curtain_"..c,
on_rightclick = function(pos, node, _, itemstack)
minetest.set_node(pos, {name="xdecor:curtain_"..c, param2=node.param2})
return itemstack
end
})
minetest.register_craft({
output = "xdecor:curtain_"..c.." 4",
recipe = {{"", "wool:"..c, ""},
{"", "wool:"..c, ""}}
})
end
xdecor.register("cushion", {
description = "Cushion",
tiles = {"xdecor_cushion.png"},
groups = {snappy=3, flammable=3, fall_damage_add_percent=-50},
on_place = minetest.rotate_node,
node_box = xdecor.nodebox.slab_y(0.5),
can_dig = xdecor.sit_dig,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
pos.y = pos.y + 0 -- Sitting position
xdecor.sit(pos, node, clicker, pointed_thing)
return itemstack
end
})
xdecor.register("cushion_block", {
description = "Cushion Block",
tiles = {"xdecor_cushion.png"},
groups = {snappy=3, flammable=3, fall_damage_add_percent=-75, not_in_creative_inventory=1}
})
local function door_access(name)
return name:find("prison")
end
local xdecor_doors = {
japanese = {
{"group:wood", "default:paper"},
{"default:paper", "group:wood"},
{"group:wood", "default:paper"} },
prison = {
{"xpanes:bar_flat", "xpanes:bar_flat",},
{"xpanes:bar_flat", "xpanes:bar_flat",},
{"xpanes:bar_flat", "xpanes:bar_flat"} },
rusty_prison = {
{"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat",},
{"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat",},
{"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat"} },
screen = {
{"group:wood", "group:wood"},
{"xpanes:chainlink_flat", "xpanes:chainlink_flat"},
{"group:wood", "group:wood"} },
slide = {
{"default:paper", "default:paper"},
{"default:paper", "default:paper"},
{"group:wood", "group:wood"} },
woodglass = {
{"default:glass", "default:glass"},
{"group:wood", "group:wood"},
{"group:wood", "group:wood"} }
}
for name, recipe in pairs(xdecor_doors) do
if not doors.register then break end
doors.register(name.."_door", {
tiles = {{name = "xdecor_"..name.."_door.png", backface_culling=true}},
description = name:gsub("%f[%w]%l", string.upper):gsub("_", " ").." Door",
inventory_image = "xdecor_"..name.."_door_inv.png",
protected = door_access(name),
groups = {choppy=2, cracky=2, oddly_breakable_by_hand=1, door=1},
recipe = recipe
})
end
xdecor.register("enderchest", {
description = "Ender Chest",
tiles = {"xdecor_enderchest_top.png", "xdecor_enderchest_top.png",
"xdecor_enderchest_side.png", "xdecor_enderchest_side.png",
"xdecor_enderchest_side.png", "xdecor_enderchest_front.png"},
groups = {cracky=1, choppy=1},
sounds = default.node_sound_stone_defaults(),
on_rotate = screwdriver.rotate_simple,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", [[ size[8,9]
list[current_player;enderchest;0,0;8,4;]
list[current_player;main;0,5;8,4;]
listring[current_player;enderchest]
listring[current_player;main] ]]
..xbg..default.get_hotbar_bg(0,5))
meta:set_string("infotext", "Ender Chest")
end
})
minetest.register_on_joinplayer(function(player)
local inv = player:get_inventory()
inv:set_size("enderchest", 8*4)
end)
xdecor.register("ivy", {
description = "Ivy",
drawtype = "signlike",
walkable = false,
climbable = true,
groups = {snappy=3, flora=1, attached_node=1, plant=1, flammable=3},
paramtype2 = "wallmounted",
selection_box = {type="wallmounted"},
tiles = {"xdecor_ivy.png"},
inventory_image = "xdecor_ivy.png",
wield_image = "xdecor_ivy.png",
sounds = default.node_sound_leaves_defaults()
})
xdecor.register("lantern", {
description = "Lantern",
light_source = 13,
drawtype = "plantlike",
inventory_image = "xdecor_lantern_inv.png",
wield_image = "xdecor_lantern_inv.png",
paramtype2 = "wallmounted",
walkable = false,
groups = {snappy=3, attached_node=1},
tiles = {{name="xdecor_lantern.png", animation={type="vertical_frames", length=1.5}}},
selection_box = xdecor.pixelbox(16, {{4, 0, 4, 8, 16, 8}})
})
for _, l in pairs({"iron", "wooden"}) do
xdecor.register(l.."_lightbox", {
description = l:gsub("^%l", string.upper).." Light Box",
tiles = {"xdecor_"..l.."_lightbox.png"},
groups = {cracky=3, choppy=3, oddly_breakable_by_hand=2},
light_source = 13,
sounds = default.node_sound_glass_defaults()
})
end
for _, f in pairs({"dandelion_white", "dandelion_yellow", "geranium",
"rose", "tulip", "viola"}) do
xdecor.register("potted_"..f, {
description = "Potted "..f:gsub("%f[%w]%l", string.upper):gsub("_", " "),
walkable = false,
groups = {snappy=3, flammable=3, plant=1, flower=1},
tiles = {"xdecor_"..f.."_pot.png"},
inventory_image = "xdecor_"..f.."_pot.png",
drawtype = "plantlike",
sounds = default.node_sound_leaves_defaults(),
selection_box = xdecor.nodebox.slab_y(0.3)
})
minetest.register_craft({
output = "xdecor:potted_"..f,
recipe = {{"default:clay_brick", "flowers:"..f,
"default:clay_brick"}, {"", "default:clay_brick", ""}}
})
end
local painting_box = {
type = "wallmounted",
wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375}
}
xdecor.register("painting_1", {
description = "Painting",
tiles = {"xdecor_painting_1.png"},
inventory_image = "xdecor_painting_empty.png",
wield_image = "xdecor_painting_empty.png",
paramtype2 = "wallmounted",
sunlight_propagates = true,
groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2, attached_node=1},
sounds = default.node_sound_wood_defaults(),
node_box = painting_box,
node_placement_prediction = "",
on_place = function(itemstack, placer, pointed_thing)
local num = math.random(4)
local leftover = minetest.item_place_node(
ItemStack("xdecor:painting_"..num), placer, pointed_thing)
if leftover:get_count() == 0 and
not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return itemstack
end
})
for i = 2, 4 do
xdecor.register("painting_"..i, {
tiles = {"xdecor_painting_"..i..".png"},
paramtype2 = "wallmounted",
drop = "xdecor:painting_1",
sunlight_propagates = true,
groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2,
attached_node=1, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
node_box = painting_box
})
end
xdecor.register("stonepath", {
description = "Garden Stone Path",
tiles = {"default_stone.png"},
groups = {snappy=3},
on_rotate = screwdriver.rotate_simple,
sounds = default.node_sound_stone_defaults(),
sunlight_propagates = true,
node_box = xdecor.pixelbox(16, {
{8, 0, 8, 6, .5, 6}, {1, 0, 1, 6, .5, 6},
{1, 0, 10, 5, .5, 5}, {10, 0, 2, 4, .5, 4}
}),
selection_box = xdecor.nodebox.slab_y(0.05)
})
local function register_hard_node(name, desc, def)
def = def or {}
xdecor.register(name, {
description = desc,
tiles = {"xdecor_"..name..".png"},
groups = def.groups or {cracky=1},
sounds = def.sounds or default.node_sound_stone_defaults()
})
end
register_hard_node("cactusbrick", "Cactus Brick")
register_hard_node("coalstone_tile", "Coal Stone Tile")
register_hard_node("desertstone_tile", "Desert Stone Tile")
register_hard_node("hard_clay", "Hardened Clay")
register_hard_node("moonbrick", "Moon Brick")
register_hard_node("stone_tile", "Stone Tile")
register_hard_node("stone_rune", "Runestone")
register_hard_node("packed_ice", "Packed Ice", {
groups = {cracky=1, puts_out_fire=1, slippery=3},
sounds = default.node_sound_glass_defaults()
})
register_hard_node("wood_tile", "Wooden Tile", {
groups = {choppy=1, wood=1, flammable=2},
sounds = default.node_sound_wood_defaults()
})
xdecor.register("table", {
description = "Table",
tiles = {"xdecor_wood.png"},
groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
sounds = default.node_sound_wood_defaults(),
node_box = xdecor.pixelbox(16, {
{0, 14, 0, 16, 2, 16}, {5.5, 0, 5.5, 5, 14, 6}
})
})
xdecor.register("tatami", {
description = "Tatami",
tiles = {"xdecor_tatami.png"},
wield_image = "xdecor_tatami.png",
groups = {snappy=3, flammable=3},
sunlight_propagates = true,
node_box = xdecor.nodebox.slab_y(0.0625)
})
xdecor.register("trampoline", {
description = "Trampoline",
tiles = {"xdecor_trampoline.png", "mailbox_blank16.png", "xdecor_trampoline_sides.png"},
groups = {cracky=3, oddly_breakable_by_hand=1, fall_damage_add_percent=-80, bouncy=90},
node_box = xdecor.nodebox.slab_y(0.5),
sounds = {footstep = {name="xdecor_bouncy", gain=0.8}}
})
xdecor.register("tv", {
description = "Television",
light_source = 11,
groups = {cracky=3, oddly_breakable_by_hand=2},
on_rotate = screwdriver.rotate_simple,
tiles = {"xdecor_television_left.png^[transformR270",
"xdecor_television_left.png^[transformR90",
"xdecor_television_left.png^[transformFX",
"xdecor_television_left.png", "xdecor_television_back.png",
{name="xdecor_television_front_animated.png",
animation = {type="vertical_frames", length=80.0}} }
})
xdecor.register("woodframed_glass", {
description = "Wood Framed Glass",
drawtype = "glasslike_framed",
sunlight_propagates = true,
tiles = {"xdecor_woodframed_glass.png", "xdecor_woodframed_glass_detail.png"},
groups = {cracky=2, oddly_breakable_by_hand=1},
sounds = default.node_sound_glass_defaults()
})