245 lines
8 KiB
Lua
245 lines
8 KiB
Lua
-- this bit of code modifies the default chests and furnaces to be compatible
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-- with pipeworks.
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--
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-- the formspecs found here are basically copies of the ones from minetest_game
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-- plus bits from pipeworks' sorting tubes
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-- Pipeworks Specific
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local fs_helpers = pipeworks.fs_helpers
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local tube_entry = "^pipeworks_tube_connection_wooden.png"
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-- Chest Locals
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local open_chests = {}
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local function get_chest_formspec(pos)
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local spos = pos.x .. "," .. pos.y .. "," .. pos.z
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local formspec =
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"size[8,9]" ..
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default.gui_bg ..
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default.gui_bg_img ..
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default.gui_slots ..
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"list[nodemeta:" .. spos .. ";main;0,0.3;8,4;]" ..
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"list[current_player;main;0,4.85;8,1;]" ..
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"list[current_player;main;0,6.08;8,3;8]" ..
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"listring[nodemeta:" .. spos .. ";main]" ..
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"listring[current_player;main]" ..
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default.get_hotbar_bg(0,4.85)
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-- Pipeworks Switch
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formspec = formspec ..
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fs_helpers.cycling_button(
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minetest.get_meta(pos),
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pipeworks.button_base,
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"splitstacks",
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{
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pipeworks.button_off,
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pipeworks.button_on
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}
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)..pipeworks.button_label
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return formspec
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end
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local function chest_lid_obstructed(pos)
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local above = { x = pos.x, y = pos.y + 1, z = pos.z }
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local def = minetest.registered_nodes[minetest.get_node(above).name]
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-- allow ladders, signs, wallmounted things and torches to not obstruct
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if not def then return true end
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if def.drawtype == "airlike" or
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def.drawtype == "signlike" or
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def.drawtype == "torchlike" or
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(def.drawtype == "nodebox" and def.paramtype2 == "wallmounted") then
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return false
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end
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return true
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end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname == "pipeworks:chest_formspec" and player then
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local pn = player:get_player_name()
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if open_chests[pn] then
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local pos = open_chests[pn].pos
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if fields.quit then
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local sound = open_chests[pn].sound
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local swap = open_chests[pn].swap
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local node = minetest.get_node(pos)
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open_chests[pn] = nil
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for k, v in pairs(open_chests) do
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if v.pos.x == pos.x and v.pos.y == pos.y and v.pos.z == pos.z then
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return true
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end
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end
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minetest.after(0.2, function()
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minetest.swap_node(pos, { name = "default:" .. swap, param2 = node.param2 })
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-- Pipeworks notification
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pipeworks.after_place(pos)
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end)
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minetest.sound_play(sound, {gain = 0.3, pos = pos, max_hear_distance = 10})
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end
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-- Pipeworks Switch
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if pipeworks.may_configure(pos, player) and not fields.quit then
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fs_helpers.on_receive_fields(pos, fields)
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minetest.show_formspec(player:get_player_name(), "pipeworks:chest_formspec", get_chest_formspec(pos))
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end
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return true
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end
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end
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end)
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-- Original Definitions
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local old_chest_def = table.copy(minetest.registered_items["default:chest"])
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local old_chest_open_def = table.copy(minetest.registered_items["default:chest_open"])
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local old_chest_locked_def = table.copy(minetest.registered_items["default:chest_locked"])
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local old_chest_locked_open_def = table.copy(minetest.registered_items["default:chest_locked_open"])
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-- Override Construction
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local override_protected, override, override_open, override_protected_open
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override_protected = {
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tiles = {
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"default_chest_top.png"..tube_entry,
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"default_chest_top.png"..tube_entry,
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"default_chest_side.png"..tube_entry,
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"default_chest_side.png"..tube_entry,
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"default_chest_lock.png",
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"default_chest_inside.png"
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},
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after_place_node = function(pos, placer)
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old_chest_locked_def.after_place_node(pos, placer)
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pipeworks.after_place(pos)
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end,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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if not default.can_interact_with_node(clicker, pos) then
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return itemstack
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end
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minetest.sound_play(old_chest_locked_def.sound_open, {gain = 0.3,
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pos = pos, max_hear_distance = 10})
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if not chest_lid_obstructed(pos) then
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minetest.swap_node(pos,
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{ name = "default:" .. "chest_locked" .. "_open",
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param2 = node.param2 })
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end
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minetest.after(0.2, minetest.show_formspec,
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clicker:get_player_name(),
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"pipeworks:chest_formspec", get_chest_formspec(pos))
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open_chests[clicker:get_player_name()] = { pos = pos,
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sound = old_chest_locked_def.sound_close, swap = "chest_locked" }
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end,
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groups = table.copy(old_chest_locked_def.groups),
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tube = {
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insert_object = function(pos, node, stack, direction)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:add_item("main", stack)
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end,
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can_insert = function(pos, node, stack, direction)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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if meta:get_int("splitstacks") == 1 then
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stack = stack:peek_item(1)
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end
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return inv:room_for_item("main", stack)
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end,
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input_inventory = "main",
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connect_sides = {left = 1, right = 1, back = 1, bottom = 1, top = 1}
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},
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after_dig_node = pipeworks.after_dig,
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on_rotate = pipeworks.on_rotate
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}
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override = {
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tiles = {
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"default_chest_top.png"..tube_entry,
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"default_chest_top.png"..tube_entry,
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"default_chest_side.png"..tube_entry,
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"default_chest_side.png"..tube_entry,
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"default_chest_front.png",
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"default_chest_inside.png"
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},
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on_rightclick = function(pos, node, clicker)
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minetest.sound_play(old_chest_def.sound_open, {gain = 0.3, pos = pos,
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max_hear_distance = 10})
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if not chest_lid_obstructed(pos) then
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minetest.swap_node(pos, {
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name = "default:" .. "chest" .. "_open",
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param2 = node.param2 })
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end
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minetest.after(0.2, minetest.show_formspec,
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clicker:get_player_name(),
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"pipeworks:chest_formspec", get_chest_formspec(pos))
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open_chests[clicker:get_player_name()] = { pos = pos,
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sound = old_chest_def.sound_close, swap = "chest" }
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end,
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groups = table.copy(old_chest_def.groups),
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tube = {
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insert_object = function(pos, node, stack, direction)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:add_item("main", stack)
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end,
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can_insert = function(pos, node, stack, direction)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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if meta:get_int("splitstacks") == 1 then
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stack = stack:peek_item(1)
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end
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return inv:room_for_item("main", stack)
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end,
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input_inventory = "main",
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connect_sides = {left = 1, right = 1, back = 1, bottom = 1, top = 1}
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},
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after_place_node = pipeworks.after_place,
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after_dig_node = pipeworks.after_dig,
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on_rotate = pipeworks.on_rotate
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}
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--[[local override_common = {
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}
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for k,v in pairs(override_common) do
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override_protected[k] = v
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override[k] = v
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end]]
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override_open = table.copy(override)
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override_open.groups = table.copy(old_chest_open_def.groups)
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override_open.tube = table.copy(override.tube)
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override_open.tube.connect_sides = table.copy(override.tube.connect_sides)
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override_open.tube.connect_sides.top = nil
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override_protected_open = table.copy(override_protected)
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override_protected_open.groups = table.copy(old_chest_locked_open_def.groups)
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override_protected_open.tube = table.copy(override_protected.tube)
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override_protected_open.tube.connect_sides = table.copy(override_protected.tube.connect_sides)
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override_protected_open.tube.connect_sides.top = nil
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override_protected.tiles = { -- Rearranged according to the chest registration in Minetest_Game.
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"default_chest_top.png"..tube_entry,
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"default_chest_top.png"..tube_entry,
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"default_chest_side.png"..tube_entry.."^[transformFX",
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"default_chest_side.png"..tube_entry,
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"default_chest_side.png"..tube_entry,
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"default_chest_lock.png",
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}
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override.tiles = {
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"default_chest_top.png"..tube_entry,
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"default_chest_top.png"..tube_entry,
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"default_chest_side.png"..tube_entry.."^[transformFX",
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"default_chest_side.png"..tube_entry,
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"default_chest_side.png"..tube_entry,
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"default_chest_front.png",
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}
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-- Add the extra groups
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for i,v in ipairs({override_protected, override, override_open, override_protected_open}) do
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v.groups.tubedevice = 1
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v.groups.tubedevice_receiver = 1
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end
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-- Override with the new modifications.
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minetest.override_item("default:chest", override)
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minetest.override_item("default:chest_open", override_open)
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minetest.override_item("default:chest_locked", override_protected)
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minetest.override_item("default:chest_locked_open", override_protected_open)
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