-- [MOD] Sloped Walls [slopedwalls] [1.0] by TumeniNodes 6-09-2019 slopedwalls = {} -- Register slopedwalls. -- Node will be called slopedwalls:sloped_wall_ function slopedwalls.register_sloped_wall(subname, recipeitem, groups, images, description, sounds) if true then return end groups.sloped = 1 minetest.register_node(":slopedwalls:sloped_wall" .. subname, { description = description, drawtype = "mesh", mesh = "sloped_wall.obj", tiles = images, paramtype = "light", paramtype2 = "facedir", groups = groups, sounds = sounds, collision_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.3125, -0.25, 0.5, 0.5}, {-0.5, -0.5, 0.3125, 0.375, 0.5, 0.5}, {-0.5, -0.5, -0.375, -0.3125, 0.5, 0.5}, {-0.5, -0.5, 0.375, 0.4375, 0.5, 0.5}, {-0.5, -0.5, -0.4375, -0.375, 0.5, 0.5}, {-0.5, -0.5, 0.4375, 0.5, 0.5, 0.5}, {-0.5, -0.5, -0.5, -0.4375, 0.5, 0.5}, {-0.5, -0.5, 0.25, 0.3125, 0.5, 0.5}, {-0.5, -0.5, -0.25, -0.1875, 0.5, 0.5}, {-0.5, -0.5, 0.1875, 0.25, 0.5, 0.5}, {-0.5, -0.5, -0.1875, -0.125, 0.5, 0.5}, {-0.5, -0.5, 0.125, 0.1875, 0.5, 0.5}, {-0.5, -0.5, -0.125, -0.0625, 0.5, 0.5}, {-0.5, -0.5, 0.0625, 0.125, 0.5, 0.5}, {-0.5, -0.5, -0.0625, 0, 0.5, 0.5}, {-0.5, -0.5, 0, 0.0625, 0.5, 0.5}, } } }) end -- Register sloped walls slopedwalls.register_sloped_wall("_acacia_wood", "default:acacia_wood", {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3}, {"default_acacia_wood.png"}, "Acacia Sloped Wall", default.node_sound_wood_defaults()) slopedwalls.register_sloped_wall("_aspen_wood", "default:aspen_wood", {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3}, {"default_aspen_wood.png"}, "Aspen Sloped Wall", default.node_sound_wood_defaults()) slopedwalls.register_sloped_wall("_junglewood", "default:junglewood", {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3}, {"default_junglewood.png"}, "Junglewood Sloped Wall", default.node_sound_wood_defaults()) slopedwalls.register_sloped_wall("_pine_wood", "default:pine_wood", {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3}, {"default_pine_wood.png"}, "Pine Sloped Wall", default.node_sound_wood_defaults()) slopedwalls.register_sloped_wall("_wood", "default:wood", {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3}, {"default_wood.png"}, "Wooden Sloped Wall", default.node_sound_wood_defaults()) slopedwalls.register_sloped_wall("_brick", "default:brick", {cracky = 3}, {"default_brick.png"}, "Brick Sloped Wall", default.node_sound_stone_defaults()) slopedwalls.register_sloped_wall("_clay", "default:clay", {cracky = 3}, {"default_clay.png"}, "Clay Sloped Wall", default.node_sound_stone_defaults()) slopedwalls.register_sloped_wall("_cobble", "default:cobble", {cracky = 3}, {"default_cobble.png"}, "Cobblestone Sloped Wall", default.node_sound_stone_defaults()) slopedwalls.register_sloped_wall("_mossycobble", "default:mossycobble", {cracky = 3}, {"default_mossycobble.png"}, "Mossy Cobblestone Sloped Wall", default.node_sound_stone_defaults()) slopedwalls.register_sloped_wall("_desert_cobble", "default:desert_cobble", {cracky = 3}, {"default_desert_cobble.png"}, "Desert Cobble Sloped Wall", default.node_sound_stone_defaults()) slopedwalls.register_sloped_wall("_desert_stone", "default:desert_stone", {cracky = 3}, {"default_desert_stone.png"}, "Desert Stone Sloped Wall", default.node_sound_stone_defaults()) slopedwalls.register_sloped_wall("_desert_stone_block", "default:desert_stone_block", {cracky = 3}, {"default_desert_stone_block.png"}, "Desert Stone Block Sloped Wall", default.node_sound_stone_defaults()) slopedwalls.register_sloped_wall("_desert_stonebrick", "default:desert_stonebrick", {cracky = 3}, {"default_desert_stone_brick.png"}, "Desert Stone Brick Sloped Wall", default.node_sound_stone_defaults()) slopedwalls.register_sloped_wall("_desert_sandstone", "default:desert_sandstone", {cracky = 3}, {"default_desert_sandstone.png"}, "Desert Sandstone Sloped Wall", default.node_sound_stone_defaults()) slopedwalls.register_sloped_wall("_desert_sandstone_block", "default:desert_sandstone_block", {cracky = 3}, {"default_desert_sandstone_block.png"}, "Desert Sandstone Block Sloped Wall", default.node_sound_stone_defaults()) slopedwalls.register_sloped_wall("_desert_sandstone_brick", "default:desert_sandstone_brick", {cracky = 3}, {"default_desert_sandstone_brick.png"}, "Desert Sandstone Brick Sloped Wall", default.node_sound_stone_defaults()) slopedwalls.register_sloped_wall("_sandstone", "default:sandstone", {crumbly = 1, cracky = 3}, {"default_sandstone.png"}, "Sandstone Sloped Wall", default.node_sound_stone_defaults()) slopedwalls.register_sloped_wall("_sandstone_block", "default:sandstone_block", {cracky = 2}, {"default_sandstone_block.png"}, "Sandstone Block Sloped Wall", default.node_sound_stone_defaults()) slopedwalls.register_sloped_wall("_sandstonebrick", "default:sandstonebrick", {cracky = 2}, {"default_sandstone_brick.png"}, "Sandstone Brick Sloped Wall", default.node_sound_stone_defaults()) slopedwalls.register_sloped_wall("_silver_sandstone", "default:silver_sandstone", {crumbly = 1, cracky = 3}, {"default_silver_sandstone.png"}, "Silver Sandstone Sloped Wall", default.node_sound_stone_defaults()) slopedwalls.register_sloped_wall("_silver_sandstone_block", "default:silver_sandstone_block", {crumbly = 1, cracky = 3}, {"default_silver_sandstone_block.png"}, "Silver Sandstone Block Sloped Wall", default.node_sound_stone_defaults()) slopedwalls.register_sloped_wall("_silver_sandstone_brick", "default:silver_sandstone_brick", {crumbly = 1, cracky = 3}, {"default_silver_sandstone_brick.png"}, "Silver Sandstone Brick Sloped Wall", default.node_sound_stone_defaults()) slopedwalls.register_sloped_wall("_stone", "default:stone", {cracky = 3}, {"default_stone.png"}, "Stone Sloped Wall", default.node_sound_stone_defaults()) slopedwalls.register_sloped_wall("_stone_block", "default:stone_block", {cracky = 3}, {"default_stone_block.png"}, "Stone Block Sloped Wall", default.node_sound_stone_defaults()) slopedwalls.register_sloped_wall("_stonebrick", "default:stonebrick", {cracky = 3}, {"default_stone_brick.png"}, "Stone Brick Sloped Wall", default.node_sound_stone_defaults()) slopedwalls.register_sloped_wall("_obsidian", "default:obsidian", {cracky = 1, level = 2}, {"default_obsidian.png"}, "Obsidian Sloped Wall", default.node_sound_stone_defaults()) slopedwalls.register_sloped_wall("_obsidian_block", "default:obsidian_block", {cracky = 1, level = 2}, {"default_obsidian_block.png"}, "Obsidian Block Sloped Wall", default.node_sound_stone_defaults()) slopedwalls.register_sloped_wall("_obsidianbrick", "default:obsidianbrick", {cracky = 1, level = 2}, {"default_obsidian_brick.png"}, "Obsidian Brick Sloped Wall", default.node_sound_stone_defaults()) slopedwalls.register_sloped_wall("_bronzeblock", "default:bronzeblock", {cracky = 1, level = 2}, {"default_bronze_block.png"}, "Bronze Block Sloped Wall", default.node_sound_metal_defaults()) slopedwalls.register_sloped_wall("_copperblock", "default:copperblock", {cracky = 1, level = 2}, {"default_copper_block.png"}, "Copper Block Sloped Wall", default.node_sound_metal_defaults()) slopedwalls.register_sloped_wall("_diamondblock", "default:diamondblock", {cracky = 1}, {"default_diamond_block.png"}, "Diamond Block Sloped Wall", default.node_sound_stone_defaults()) slopedwalls.register_sloped_wall("_goldblock", "default:goldblock", {cracky = 1}, {"default_gold_block.png"}, "Gold Block Sloped Wall", default.node_sound_stone_defaults()) slopedwalls.register_sloped_wall("_meseblock", "default:meseblock", {cracky = 1, level = 2}, {"default_mese_block.png"}, "Mese Block Sloped Wall", default.node_sound_metal_defaults()) slopedwalls.register_sloped_wall("_steelblock", "default:steelblock", {cracky = 1, level = 2}, {"default_steel_block.png"}, "Steel Block Sloped Wall", default.node_sound_metal_defaults()) slopedwalls.register_sloped_wall("_tinblock", "default:tinblock", {cracky = 1, level = 2}, {"default_tin_block.png"}, "Tin Block Sloped Wall", default.node_sound_metal_defaults())