Protector Redo mod [protect] Protector redo for minetest is a mod that protects a players builds by placing a block that stops other players from digging or placing blocks in that area. based on glomie's mod, remade by Zeg9 and rewritten by TenPlus1. https://forum.minetest.net/viewtopic.php?f=11&t=9376 Change log: - 0.1 - Initial release - 0.2 - Texture update - 0.3 - Added Protection Logo to blend in with player builds - 0.4 - Code tweak for 0.4.10+ - 0.5 - Added protector.radius variable in init.lua (default: 5) - 0.6 - Added Protected Doors (wood and steel) and Protected Chest - 0.7 - Protected Chests now have "To Chest" and "To Inventory" buttons to copy contents across, also chests can be named - 0.8 - Updated to work with Minetest 0.4.12, simplified textures - 0.9 - Tweaked code - 1.0 - Only owner can remove protector - 1.1 - Set 'protector_pvp = true' in minetest.conf to disable pvp in protected areas except your own, also setting protector_pvp_spawn higher than 0 will disable pvp around spawn area with the radius you entered - 1.2 - Shift and click support added with Minetest 0.4.13 to quickly copy stacks to and from protected chest - 1.3 - Moved protector on_place into node itself, protector zone display changed from 10 to 5 seconds, general code tidy - 1.4 - Changed protector recipes to give single item instead of 4, added + button to interface, tweaked and tidied code, added admin command /delprot to remove protectors in bulk from banned/old players - 1.5 - Added much requested protected trapdoor - 1.6 - Added protector_drop (true or false) and protector_hurt (hurt by this num) variables to minetest.conf settings to stop players breaking protected areas by dropping tools and hurting player. - 1.7 - Included an edited version of WTFPL doors mod since protected doors didn't work with the doors mod in the latest daily build... Now it's fine :) added support for "protection_bypass" privelage. - 1.8 - Added 'protector_flip' setting to stop players using lag to grief into another players house, it flips them around to stop them digging. - 1.9 - Renamed 'protector_pvp_spawn' setting to 'protector_spawn' which protects an area around static spawnpoint and disables pvp if active. (note: previous name can still be used) - 2.0 - Added protector placement tool (thanks to Shara) so that players can easily stand on a protector, face in a direction and it places a new one at a set distance to cover protection radius. Added /protector_show command (thanks agaran) Protectors and chest cannot be moved by mesecon pistons or machines. - 2.1 - Added 'protector_night_pvp' setting so night-time becomes a free for all and players can hurt one another even inside protected areas (not spawn protected) - 2.2 - Updated protector tool so that player only needs to stand nearby (2 block radius) It can also place vertically (up and down) as well. New protector recipe added. - 2.3 - Localise many of the protector functions and tidy code. - 2.4 - Update to newer functions, Minetest 0.4.16 needed to run now. - 2.5 - Added HUD text to show when player is inside a protected area (updates every 5 seconds) - 2.6 - Add protection against CSM tampering, updated Intllib support (thanks codexp), tweaked block textures - 2.7 - Remove protection field entity when protector has been dug Lucky Blocks: 10 Usage: (requires server privelage) list names to remove /protector_remove remove specific user names /protector_remove name1 name2 remove all names from list /protector_remove - Whenever a player is near any protectors with name1 or name2 then it will be replaced by an air block. show owner name to replace /protector_replace replace owner with new name /protector_replace owner new_owner reset name list /protector_replace - show protected areas of your nearby protectors (max of 5) /protector_show The following lines can be added to your minetest.conf file to configure specific features of the mod: protector_radius = 5 - Sets the area around each protection node so that other players cannot dig, place or enter through protected doors or chests. protector_pvp = true - true or false this setting disabled pvp inside of protected areas for all players apart from those listed on the protector node. protector_night_pvp = false - when true this setting enables pvp at night time only, even inside protected areas, requires protector_pvp to be active to work. protector_spawn = 10 - Sets an area 10 nodes around static spawnpoint that is protected. protector_hurt = 2 - When set to above 0, players digging in protected areas will be hurt by 2 health points (or whichever number it's set to) protector_flip = true - When true players who dig inside a protected area will flipped around to stop them using lag to grief into someone else's build Protector Tool Can be crafted with a protector surrounded by steel ingots and is used to place new protectors at a set distance of protector.radius in all directions including up and down simply by looking in a direction. Use by standing near an existing protector, looking in a direction and using as a tool, hold sneak/shift to place new protector containing member list from inside nearest one.