-- Since the doors mod has changed in the latest daily builds I have taken the -- WTFPL licenced code from the old doors mod and included an edited version -- within this mod for local use. local S = protector.intllib local F = minetest.formspec_escape -- Registers a door function register_door(name, def) def.groups.not_in_creative_inventory = 1 local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}} def.node_box_bottom = box def.node_box_top = box def.selection_box_bottom = box def.selection_box_top = box def.sound_close_door = "doors_door_close" def.sound_open_door = "doors_door_open" minetest.register_craftitem(name, { description = def.description, inventory_image = def.inventory_image, on_place = function(itemstack, placer, pointed_thing) if not pointed_thing.type == "node" then return itemstack end local ptu = pointed_thing.under local nu = minetest.get_node(ptu) if minetest.registered_nodes[nu.name] and minetest.registered_nodes[nu.name].on_rightclick then return minetest.registered_nodes[nu.name].on_rightclick(ptu, nu, placer, itemstack) end local pt = pointed_thing.above local pt2 = {x=pt.x, y=pt.y, z=pt.z} pt2.y = pt2.y+1 if not minetest.registered_nodes[minetest.get_node(pt).name].buildable_to or not minetest.registered_nodes[minetest.get_node(pt2).name].buildable_to or not placer or not placer:is_player() then return itemstack end if minetest.is_protected(pt, placer:get_player_name()) or minetest.is_protected(pt2, placer:get_player_name()) then minetest.record_protection_violation(pt, placer:get_player_name()) return itemstack end local p2 = minetest.dir_to_facedir(placer:get_look_dir()) local pt3 = {x=pt.x, y=pt.y, z=pt.z} if p2 == 0 then pt3.x = pt3.x-1 elseif p2 == 1 then pt3.z = pt3.z+1 elseif p2 == 2 then pt3.x = pt3.x+1 elseif p2 == 3 then pt3.z = pt3.z-1 end if minetest.get_item_group(minetest.get_node(pt3).name, "door") == 0 then minetest.set_node(pt, {name=name.."_b_1", param2=p2}) minetest.set_node(pt2, {name=name.."_t_1", param2=p2}) else minetest.set_node(pt, {name=name.."_b_2", param2=p2}) minetest.set_node(pt2, {name=name.."_t_2", param2=p2}) minetest.get_meta(pt):set_int("right", 1) minetest.get_meta(pt2):set_int("right", 1) end if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end return itemstack end, }) local tt = def.tiles_top local tb = def.tiles_bottom local function after_dig_node(pos, name, digger) local node = minetest.get_node(pos) if node.name == name then minetest.node_dig(pos, node, digger) end end local function on_rightclick(pos, dir, check_name, replace, replace_dir, params) pos.y = pos.y+dir if minetest.get_node(pos).name ~= check_name then return end local p2 = minetest.get_node(pos).param2 p2 = params[p2+1] minetest.swap_node(pos, {name=replace_dir, param2=p2}) pos.y = pos.y-dir minetest.swap_node(pos, {name=replace, param2=p2}) local snd_1 = def.sound_close_door local snd_2 = def.sound_open_door if params[1] == 3 then snd_1 = def.sound_open_door snd_2 = def.sound_close_door end if minetest.get_meta(pos):get_int("right") ~= 0 then minetest.sound_play(snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10}) else minetest.sound_play(snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10}) end end local function on_rotate(pos, node, dir, user, check_name, mode, new_param2) if mode ~= screwdriver.ROTATE_FACE then return false end pos.y = pos.y + dir if not minetest.get_node(pos).name == check_name then return false end if minetest.is_protected(pos, user:get_player_name()) then minetest.record_protection_violation(pos, user:get_player_name()) return false end local node2 = minetest.get_node(pos) node2.param2 = (node2.param2 + 1) % 4 minetest.swap_node(pos, node2) pos.y = pos.y - dir node.param2 = (node.param2 + 1) % 4 minetest.swap_node(pos, node) return true end minetest.register_node(name.."_b_1", { tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"}, paramtype = "light", paramtype2 = "facedir", is_ground_content = false, drop = name, drawtype = "nodebox", node_box = { type = "fixed", fixed = def.node_box_bottom }, selection_box = { type = "fixed", fixed = def.selection_box_bottom }, groups = def.groups, after_dig_node = function(pos, oldnode, oldmetadata, digger) pos.y = pos.y+1 after_dig_node(pos, name.."_t_1", digger) end, on_rightclick = function(pos, node, clicker) if not minetest.is_protected(pos, clicker:get_player_name()) then on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0}) end end, on_rotate = function(pos, node, user, mode, new_param2) return on_rotate(pos, node, 1, user, name.."_t_1", mode) end, sounds = def.sounds, sunlight_propagates = def.sunlight, on_blast = function() end, }) minetest.register_node(name.."_t_1", { tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"}, paramtype = "light", paramtype2 = "facedir", is_ground_content = false, drop = "", drawtype = "nodebox", node_box = { type = "fixed", fixed = def.node_box_top }, selection_box = { type = "fixed", fixed = def.selection_box_top }, groups = def.groups, after_dig_node = function(pos, oldnode, oldmetadata, digger) pos.y = pos.y-1 after_dig_node(pos, name.."_b_1", digger) end, on_rightclick = function(pos, node, clicker) if not minetest.is_protected(pos, clicker:get_player_name()) then on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0}) end end, on_rotate = function(pos, node, user, mode, new_param2) return on_rotate(pos, node, -1, user, name.."_b_1", mode) end, sounds = def.sounds, sunlight_propagates = def.sunlight, on_blast = function() end, }) minetest.register_node(name.."_b_2", { tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]}, paramtype = "light", paramtype2 = "facedir", is_ground_content = false, drop = name, drawtype = "nodebox", node_box = { type = "fixed", fixed = def.node_box_bottom }, selection_box = { type = "fixed", fixed = def.selection_box_bottom }, groups = def.groups, after_dig_node = function(pos, oldnode, oldmetadata, digger) pos.y = pos.y+1 after_dig_node(pos, name.."_t_2", digger) end, on_rightclick = function(pos, node, clicker) if not minetest.is_protected(pos, clicker:get_player_name()) then on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2}) end end, on_rotate = function(pos, node, user, mode, new_param2) return on_rotate(pos, node, 1, user, name.."_t_2", mode) end, sounds = def.sounds, sunlight_propagates = def.sunlight, on_blast = function() end, }) minetest.register_node(name.."_t_2", { tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]}, paramtype = "light", paramtype2 = "facedir", is_ground_content = false, drop = "", drawtype = "nodebox", node_box = { type = "fixed", fixed = def.node_box_top }, selection_box = { type = "fixed", fixed = def.selection_box_top }, groups = def.groups, after_dig_node = function(pos, oldnode, oldmetadata, digger) pos.y = pos.y-1 after_dig_node(pos, name.."_b_2", digger) end, on_rightclick = function(pos, node, clicker) if not minetest.is_protected(pos, clicker:get_player_name()) then on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2}) end end, on_rotate = function(pos, node, user, mode, new_param2) return on_rotate(pos, node, -1, user, name.."_b_2", mode) end, sounds = def.sounds, sunlight_propagates = def.sunlight, on_blast = function() end, }) end -- Protected Wooden Door local name = "protector:door_wood" register_door(name, { description = S("Protected Wooden Door"), inventory_image = "doors_wood.png^protector_logo.png", groups = { snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, unbreakable = 1, --door = 1 }, tiles_bottom = {"doors_wood_b.png^protector_logo.png", "doors_brown.png"}, tiles_top = {"doors_wood_a.png", "doors_brown.png"}, sounds = default.node_sound_wood_defaults(), sunlight = false, }) minetest.register_craft({ output = name, recipe = { {"group:wood", "group:wood"}, {"group:wood", "default:copper_ingot"}, {"group:wood", "group:wood"} } }) minetest.register_craft({ output = name, recipe = { {"doors:door_wood", "default:copper_ingot"} } }) -- Protected Steel Door local name = "protector:door_steel" register_door(name, { description = S("Protected Steel Door"), inventory_image = "doors_steel.png^protector_logo.png", groups = { snappy = 1, bendy = 2, cracky = 1, level = 2, unbreakable = 1, -- door = 1 }, tiles_bottom = {"doors_steel_b.png^protector_logo.png", "doors_grey.png"}, tiles_top = {"doors_steel_a.png", "doors_grey.png"}, sounds = default.node_sound_wood_defaults(), sunlight = false, }) minetest.register_craft({ output = name, recipe = { {"default:steel_ingot", "default:steel_ingot"}, {"default:steel_ingot", "default:copper_ingot"}, {"default:steel_ingot", "default:steel_ingot"} } }) minetest.register_craft({ output = name, recipe = { {"doors:door_steel", "default:copper_ingot"} } }) ----trapdoor---- function register_trapdoor(name, def) local name_closed = name local name_opened = name.."_open" def.on_rightclick = function (pos, node, clicker, itemstack, pointed_thing) if minetest.is_protected(pos, clicker:get_player_name()) then return end local newname = node.name == name_closed and name_opened or name_closed local sound = false if node.name == name_closed then sound = "doors_door_open" end if node.name == name_opened then sound = "doors_door_close" end if sound then minetest.sound_play(sound, {pos = pos, gain = 0.3, max_hear_distance = 10}) end minetest.swap_node(pos, {name = newname, param1 = node.param1, param2 = node.param2}) end -- Common trapdoor configuration def.drawtype = "nodebox" def.paramtype = "light" def.paramtype2 = "facedir" def.is_ground_content = false local def_opened = table.copy(def) local def_closed = table.copy(def) def_closed.node_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5} } def_closed.selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5} } def_closed.tiles = { def.tile_front, def.tile_front, def.tile_side, def.tile_side, def.tile_side, def.tile_side } def_opened.node_box = { type = "fixed", fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5} } def_opened.selection_box = { type = "fixed", fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5} } def_opened.tiles = { def.tile_side, def.tile_side, def.tile_side .. '^[transform3', def.tile_side .. '^[transform1', def.tile_front, def.tile_front } def_opened.drop = name_closed def_opened.groups.not_in_creative_inventory = 1 minetest.register_node(name_opened, def_opened) minetest.register_node(name_closed, def_closed) end -- Protected Wooden Trapdoor register_trapdoor("protector:trapdoor", { description = S("Protected Trapdoor"), inventory_image = "doors_trapdoor.png^protector_logo.png", wield_image = "doors_trapdoor.png^protector_logo.png", tile_front = "doors_trapdoor.png^protector_logo.png", tile_side = "doors_trapdoor_side.png", groups = { snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, unbreakable = 1, --door = 1 }, sounds = default.node_sound_wood_defaults(), }) minetest.register_craft({ output = 'protector:trapdoor 2', recipe = { {'group:wood', 'default:copper_ingot', 'group:wood'}, {'group:wood', 'group:wood', 'group:wood'}, {'', '', ''}, } }) minetest.register_craft({ output = "protector:trapdoor", recipe = { {"doors:trapdoor", "default:copper_ingot"} } }) -- Protected Steel Trapdoor register_trapdoor("protector:trapdoor_steel", { description = S("Protected Steel Trapdoor"), inventory_image = "doors_trapdoor_steel.png^protector_logo.png", wield_image = "doors_trapdoor_steel.png^protector_logo.png", tile_front = "doors_trapdoor_steel.png^protector_logo.png", tile_side = "doors_trapdoor_steel_side.png", groups = { snappy = 1, bendy = 2, cracky = 1, melty = 2, level = 2, unbreakable = 1, --door = 1 }, sounds = default.node_sound_wood_defaults(), }) minetest.register_craft({ output = 'protector:trapdoor_steel', recipe = { {'default:copper_ingot', 'default:steel_ingot'}, {'default:steel_ingot', 'default:steel_ingot'}, } }) minetest.register_craft({ output = "protector:trapdoor_steel", recipe = { {"doors:trapdoor_steel", "default:copper_ingot"} } }) -- Protected Chest minetest.register_node("protector:chest", { description = S("Protected Chest"), tiles = { "default_chest_top.png", "default_chest_top.png", "default_chest_side.png", "default_chest_side.png", "default_chest_side.png", "default_chest_front.png^protector_logo.png" }, paramtype2 = "facedir", groups = {choppy = 2, oddly_breakable_by_hand = 2, unbreakable = 1}, legacy_facedir_simple = true, is_ground_content = false, sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() meta:set_string("infotext", S("Protected Chest")) meta:set_string("name", "") inv:set_size("main", 8 * 4) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() if inv:is_empty("main") then if not minetest.is_protected(pos, player:get_player_name()) then return true end end end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", S("@1 moves stuff to protected chest at @2", player:get_player_name(), minetest.pos_to_string(pos))) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", S("@1 takes stuff from protected chest at @2", player:get_player_name(), minetest.pos_to_string(pos))) end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", S("@1 moves stuff inside protected chest at @2", player:get_player_name(), minetest.pos_to_string(pos))) end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end return stack:get_count() end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end return stack:get_count() end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end return count end, on_rightclick = function(pos, node, clicker) if minetest.is_protected(pos, clicker:get_player_name()) then return end local meta = minetest.get_meta(pos) if not meta then return end local spos = pos.x .. "," .. pos.y .. "," ..pos.z local formspec = "size[8,9]" .. default.gui_bg .. default.gui_bg_img .. default.gui_slots .. "list[nodemeta:".. spos .. ";main;0,0.3;8,4;]" .. "button[0,4.5;2,0.25;toup;" .. F(S("To Chest")) .. "]" .. "field[2.3,4.8;4,0.25;chestname;;" .. meta:get_string("name") .. "]" .. "button[6,4.5;2,0.25;todn;" .. F(S("To Inventory")) .. "]" .. "list[current_player;main;0,5;8,1;]" .. "list[current_player;main;0,6.08;8,3;8]" .. "listring[nodemeta:" .. spos .. ";main]" .. "listring[current_player;main]" minetest.show_formspec( clicker:get_player_name(), "protector:chest_" .. minetest.pos_to_string(pos), formspec) end, on_blast = function() end, tube = { insert_object = function(pos, node, stack, direction) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() return inv:add_item("main", stack) end, can_insert = function(pos, node, stack, direction) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() if meta:get_int("split_material_stacks") == 1 then stack = stack:peek_item(1) end return inv:room_for_item("main", stack) end, input_inventory = "main", connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1} }, }) -- Protected Chest formspec buttons minetest.register_on_player_receive_fields(function(player, formname, fields) if string.sub(formname, 0, string.len("protector:chest_")) ~= "protector:chest_" then return end local pos_s = string.sub(formname,string.len("protector:chest_") + 1) local pos = minetest.string_to_pos(pos_s) if minetest.is_protected(pos, player:get_player_name()) then return end local meta = minetest.get_meta(pos) ; if not meta then return end local chest_inv = meta:get_inventory() ; if not chest_inv then return end local player_inv = player:get_inventory() local leftover if fields.toup then -- copy contents of players inventory to chest for i, v in ipairs(player_inv:get_list("main") or {}) do if chest_inv:room_for_item("main", v) then leftover = chest_inv:add_item("main", v) player_inv:remove_item("main", v) if leftover and not leftover:is_empty() then player_inv:add_item("main", v) end end end elseif fields.todn then -- copy contents of chest to players inventory for i, v in ipairs(chest_inv:get_list("main") or {}) do if player_inv:room_for_item("main", v) then leftover = player_inv:add_item("main", v) chest_inv:remove_item("main", v) if leftover and not leftover:is_empty() then chest_inv:add_item("main", v) end end end elseif fields.chestname then -- change chest infotext to display name if fields.chestname ~= "" then meta:set_string("name", fields.chestname) meta:set_string("infotext", S("Protected Chest (@1)", fields.chestname)) else meta:set_string("infotext", S("Protected Chest")) end end end) -- Protected Chest recipes minetest.register_craft({ output = 'protector:chest', recipe = { {'group:wood', 'group:wood', 'group:wood'}, {'group:wood', 'default:copper_ingot', 'group:wood'}, {'group:wood', 'group:wood', 'group:wood'}, } }) minetest.register_craft({ output = 'protector:chest', recipe = { {'default:chest', 'default:copper_ingot', ''}, } })