-- support for i18n local S = armor_i18n.gettext armor:register_armor("3d_armor:helmet_admin", { description = S("Admin Helmet"), inventory_image = "3d_armor_inv_helmet_admin.png", armor_groups = {fleshy=100}, groups = {armor_head=1, armor_heal=100, armor_use=0, armor_water=1, not_in_creative_inventory=1}, on_drop = function(itemstack, dropper, pos) return end, }) armor:register_armor("3d_armor:chestplate_admin", { description = S("Admin Chestplate"), inventory_image = "3d_armor_inv_chestplate_admin.png", armor_groups = {fleshy=100}, groups = {armor_torso=1, armor_heal=100, armor_use=0, not_in_creative_inventory=1}, on_drop = function(itemstack, dropper, pos) return end, }) armor:register_armor("3d_armor:leggings_admin", { description = S("Admin Leggings"), inventory_image = "3d_armor_inv_leggings_admin.png", armor_groups = {fleshy=100}, groups = {armor_legs=1, armor_heal=100, armor_use=0, not_in_creative_inventory=1}, on_drop = function(itemstack, dropper, pos) return end, }) armor:register_armor("3d_armor:boots_admin", { description = S("Admin Boots"), inventory_image = "3d_armor_inv_boots_admin.png", armor_groups = {fleshy=100}, groups = {armor_feet=1, armor_heal=100, armor_use=0, not_in_creative_inventory=1}, on_drop = function(itemstack, dropper, pos) return end, }) minetest.register_alias("adminboots", "3d_armor:boots_admin") minetest.register_alias("adminhelmet", "3d_armor:helmet_admin") minetest.register_alias("adminchestplate", "3d_armor:chestplate_admin") minetest.register_alias("adminleggings", "3d_armor:leggings_admin") if armor.materials.wood then armor:register_armor("3d_armor:helmet_wood", { description = S("Wood Helmet"), inventory_image = "3d_armor_inv_helmet_wood.png", groups = {armor_head=1, armor_heal=0, armor_use=2000, flammable=1}, armor_groups = {fleshy=5}, damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1}, }) armor:register_armor("3d_armor:chestplate_wood", { description = S("Wood Chestplate"), inventory_image = "3d_armor_inv_chestplate_wood.png", groups = {armor_torso=1, armor_heal=0, armor_use=2000, flammable=1}, armor_groups = {fleshy=10}, damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1}, }) armor:register_armor("3d_armor:leggings_wood", { description = S("Wood Leggings"), inventory_image = "3d_armor_inv_leggings_wood.png", groups = {armor_legs=1, armor_heal=0, armor_use=2000, flammable=1}, armor_groups = {fleshy=10}, damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1}, }) armor:register_armor("3d_armor:boots_wood", { description = S("Wood Boots"), inventory_image = "3d_armor_inv_boots_wood.png", armor_groups = {fleshy=5}, damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1}, groups = {armor_feet=1, armor_heal=0, armor_use=2000, flammable=1}, }) end if armor.materials.cactus then armor:register_armor("3d_armor:helmet_cactus", { description = S("Cactus Helmet"), inventory_image = "3d_armor_inv_helmet_cactus.png", groups = {armor_head=1, armor_heal=0, armor_use=1000}, armor_groups = {fleshy=5}, damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1}, }) armor:register_armor("3d_armor:chestplate_cactus", { description = S("Cactus Chestplate"), inventory_image = "3d_armor_inv_chestplate_cactus.png", groups = {armor_torso=1, armor_heal=0, armor_use=1000}, armor_groups = {fleshy=10}, damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1}, }) armor:register_armor("3d_armor:leggings_cactus", { description = S("Cactus Leggings"), inventory_image = "3d_armor_inv_leggings_cactus.png", groups = {armor_legs=1, armor_heal=0, armor_use=1000}, armor_groups = {fleshy=10}, damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1}, }) armor:register_armor("3d_armor:boots_cactus", { description = S("Cactus Boots"), inventory_image = "3d_armor_inv_boots_cactus.png", groups = {armor_feet=1, armor_heal=0, armor_use=1000}, armor_groups = {fleshy=5}, damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1}, }) end if armor.materials.steel then armor:register_armor("3d_armor:helmet_steel", { description = S("Steel Helmet"), inventory_image = "3d_armor_inv_helmet_steel.png", groups = {armor_head=1, armor_heal=0, armor_use=800, physics_speed=-0.01, physics_gravity=0.01}, armor_groups = {fleshy=10}, damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}, }) armor:register_armor("3d_armor:chestplate_steel", { description = S("Steel Chestplate"), inventory_image = "3d_armor_inv_chestplate_steel.png", groups = {armor_torso=1, armor_heal=0, armor_use=800, physics_speed=-0.04, physics_gravity=0.04}, armor_groups = {fleshy=15}, damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}, }) armor:register_armor("3d_armor:leggings_steel", { description = S("Steel Leggings"), inventory_image = "3d_armor_inv_leggings_steel.png", groups = {armor_legs=1, armor_heal=0, armor_use=800, physics_speed=-0.03, physics_gravity=0.03}, armor_groups = {fleshy=15}, damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}, }) armor:register_armor("3d_armor:boots_steel", { description = S("Steel Boots"), inventory_image = "3d_armor_inv_boots_steel.png", groups = {armor_feet=1, armor_heal=0, armor_use=800, physics_speed=-0.01, physics_gravity=0.01}, armor_groups = {fleshy=10}, damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}, }) end if armor.materials.bronze then armor:register_armor("3d_armor:helmet_bronze", { description = S("Bronze Helmet"), inventory_image = "3d_armor_inv_helmet_bronze.png", groups = {armor_head=1, armor_heal=6, armor_use=400, physics_speed=-0.01, physics_gravity=0.01}, armor_groups = {fleshy=10}, damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2}, }) armor:register_armor("3d_armor:chestplate_bronze", { description = S("Bronze Chestplate"), inventory_image = "3d_armor_inv_chestplate_bronze.png", groups = {armor_torso=1, armor_heal=6, armor_use=400, physics_speed=-0.04, physics_gravity=0.04}, armor_groups = {fleshy=15}, damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2}, }) armor:register_armor("3d_armor:leggings_bronze", { description = S("Bronze Leggings"), inventory_image = "3d_armor_inv_leggings_bronze.png", groups = {armor_legs=1, armor_heal=6, armor_use=400, physics_speed=-0.03, physics_gravity=0.03}, armor_groups = {fleshy=15}, damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2}, }) armor:register_armor("3d_armor:boots_bronze", { description = S("Bronze Boots"), inventory_image = "3d_armor_inv_boots_bronze.png", groups = {armor_feet=1, armor_heal=6, armor_use=400, physics_speed=-0.01, physics_gravity=0.01}, armor_groups = {fleshy=10}, damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2}, }) end if armor.materials.diamond then armor:register_armor("3d_armor:helmet_diamond", { description = S("Diamond Helmet"), inventory_image = "3d_armor_inv_helmet_diamond.png", groups = {armor_head=1, armor_heal=12, armor_use=200}, armor_groups = {fleshy=15}, damage_groups = {cracky=2, snappy=1, choppy=1, level=3}, }) armor:register_armor("3d_armor:chestplate_diamond", { description = S("Diamond Chestplate"), inventory_image = "3d_armor_inv_chestplate_diamond.png", groups = {armor_torso=1, armor_heal=12, armor_use=200}, armor_groups = {fleshy=20}, damage_groups = {cracky=2, snappy=1, choppy=1, level=3}, }) armor:register_armor("3d_armor:leggings_diamond", { description = S("Diamond Leggings"), inventory_image = "3d_armor_inv_leggings_diamond.png", groups = {armor_legs=1, armor_heal=12, armor_use=200}, armor_groups = {fleshy=20}, damage_groups = {cracky=2, snappy=1, choppy=1, level=3}, }) armor:register_armor("3d_armor:boots_diamond", { description = S("Diamond Boots"), inventory_image = "3d_armor_inv_boots_diamond.png", groups = {armor_feet=1, armor_heal=12, armor_use=200}, armor_groups = {fleshy=15}, damage_groups = {cracky=2, snappy=1, choppy=1, level=3}, }) end if armor.materials.gold then armor:register_armor("3d_armor:helmet_gold", { description = S("Gold Helmet"), inventory_image = "3d_armor_inv_helmet_gold.png", groups = {armor_head=1, armor_heal=6, armor_use=300, physics_speed=-0.02, physics_gravity=0.02}, armor_groups = {fleshy=10}, damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2}, }) armor:register_armor("3d_armor:chestplate_gold", { description = S("Gold Chestplate"), inventory_image = "3d_armor_inv_chestplate_gold.png", groups = {armor_torso=1, armor_heal=6, armor_use=300, physics_speed=-0.05, physics_gravity=0.05}, armor_groups = {fleshy=15}, damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2}, }) armor:register_armor("3d_armor:leggings_gold", { description = S("Gold Leggings"), inventory_image = "3d_armor_inv_leggings_gold.png", groups = {armor_legs=1, armor_heal=6, armor_use=300, physics_speed=-0.04, physics_gravity=0.04}, armor_groups = {fleshy=15}, damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2}, }) armor:register_armor("3d_armor:boots_gold", { description = S("Gold Boots"), inventory_image = "3d_armor_inv_boots_gold.png", groups = {armor_feet=1, armor_heal=6, armor_use=300, physics_speed=-0.02, physics_gravity=0.02}, armor_groups = {fleshy=10}, damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2}, }) end if armor.materials.mithril then armor:register_armor("3d_armor:helmet_mithril", { description = S("Mithril Helmet"), inventory_image = "3d_armor_inv_helmet_mithril.png", groups = {armor_head=1, armor_heal=12, armor_use=100}, armor_groups = {fleshy=15}, damage_groups = {cracky=2, snappy=1, level=3}, }) armor:register_armor("3d_armor:chestplate_mithril", { description = S("Mithril Chestplate"), inventory_image = "3d_armor_inv_chestplate_mithril.png", groups = {armor_torso=1, armor_heal=12, armor_use=100}, armor_groups = {fleshy=20}, damage_groups = {cracky=2, snappy=1, level=3}, }) armor:register_armor("3d_armor:leggings_mithril", { description = S("Mithril Leggings"), inventory_image = "3d_armor_inv_leggings_mithril.png", groups = {armor_legs=1, armor_heal=12, armor_use=100}, armor_groups = {fleshy=20}, damage_groups = {cracky=2, snappy=1, level=3}, }) armor:register_armor("3d_armor:boots_mithril", { description = S("Mithril Boots"), inventory_image = "3d_armor_inv_boots_mithril.png", groups = {armor_feet=1, armor_heal=12, armor_use=100}, armor_groups = {fleshy=15}, damage_groups = {cracky=2, snappy=1, level=3}, }) end if armor.materials.crystal then armor:register_armor("3d_armor:helmet_crystal", { description = S("Crystal Helmet"), inventory_image = "3d_armor_inv_helmet_crystal.png", groups = {armor_head=1, armor_heal=12, armor_use=100, armor_fire=1}, armor_groups = {fleshy=15}, damage_groups = {cracky=2, snappy=1, level=3}, }) armor:register_armor("3d_armor:chestplate_crystal", { description = S("Crystal Chestplate"), inventory_image = "3d_armor_inv_chestplate_crystal.png", groups = {armor_torso=1, armor_heal=12, armor_use=100, armor_fire=1}, armor_groups = {fleshy=20}, damage_groups = {cracky=2, snappy=1, level=3}, }) armor:register_armor("3d_armor:leggings_crystal", { description = S("Crystal Leggings"), inventory_image = "3d_armor_inv_leggings_crystal.png", groups = {armor_legs=1, armor_heal=12, armor_use=100, armor_fire=1}, armor_groups = {fleshy=20}, damage_groups = {cracky=2, snappy=1, level=3}, }) armor:register_armor("3d_armor:boots_crystal", { description = S("Crystal Boots"), inventory_image = "3d_armor_inv_boots_crystal.png", groups = {armor_feet=1, armor_heal=12, armor_use=100, physics_speed=1, physics_jump=0.5, armor_fire=1}, armor_groups = {fleshy=15}, damage_groups = {cracky=2, snappy=1, level=3}, }) end for k, v in pairs(armor.materials) do minetest.register_craft({ output = "3d_armor:helmet_"..k, recipe = { {v, v, v}, {v, "", v}, {"", "", ""}, }, }) minetest.register_craft({ output = "3d_armor:chestplate_"..k, recipe = { {v, "", v}, {v, v, v}, {v, v, v}, }, }) minetest.register_craft({ output = "3d_armor:leggings_"..k, recipe = { {v, v, v}, {v, "", v}, {v, "", v}, }, }) minetest.register_craft({ output = "3d_armor:boots_"..k, recipe = { {v, "", v}, {v, "", v}, }, }) end